largoCampaign GangGang War Never ChangesBrotherhood of Luminous Souls

Brotherhood of Luminous Souls

Delaque (HoS)
Gang War Never Changes In Progress
R Cr St W
2500¢ 15¢ 2515¢

Actions

Log Action

From Gang War Never Changes

1 week, 3 days ago

Reassigned Flechette pistol from Grand illuminate Phorus to Enlightened Scypho (30¢)

Outcome: Credits remaining: 0¢
1 week, 3 days ago

Bought Web pistol for Grand illuminate Phorus (80¢)

Outcome: Credits remaining: 0¢
1 week, 3 days ago

Bought Psychomancer’s harness for Aquanaut Jasus (110¢)

Outcome: Credits remaining: 80¢
1 week, 3 days ago

Rolling for advancement to Brother Xiphia

Rolled 2D6: 1 , 4 = 5 Outcome: Gained Evade skill
1 week, 3 days ago

Rolling for advancement to Brother Thunn

Rolled 2D6: 4 , 6 = 10 Outcome: Improved Leadership

Assets & Resources

Assets

Chamber of Last Venerations (Corpse Farm) (Territory)

Everyone must eat, and the corpse farms take the flesh of the dead and make it into the corpse-starch that feeds the hive. Underhive corpse farms do a brisk, if shunned trade in the bodies of the dead.

Territory Boon

This Territory grants the following Boon:

Income: When collecting income, the gang gains D6x10 credits for every fighter on either side that was deleted from their roster during the Update Roster step of the preceding battle.

Cyborg's Tomb (Wastes) (Territory)

Tracts of ash, shapeless rubble, and twisted metal structures run through the underhive, their size waxing and waning with the ages. Most gangs have to pass through a portion of these wastes as they travel between places of more value.

Territory Boon

This Territory grants the following Boons:

Special: If challenged in the Occupation phase, the gang may choose the Territory at stake in the battle, even though it would normally be chosen by the challenger. If challenged in the Takeover phase for a Territory the gang already controls, make an Intelligence test for the gang Leader. If the test is passed, the player of the gang may choose to play the Ambush scenario instead of rolling. They are automatically the attacker.

Fountain of Verve (Stinger Mould Sprawl) (Territory)

Stinger mould is a rare fungus that grows where rad-waste has saturated a fungus sprawl. The fungus can be deadly, but also offers near-miraculous healing properties.

Territory Boon

This Territory grants the following Boon:

Special: During the post-battle sequence, the gang controlling this Territory may re-roll a single Lasting Injury roll on a fighter. Note that a Memorable Death result may not be re-rolled.

Light in the Dark (Tech Bazaar) (Territory)

An underhive tech bazaar buzzes with the calls of bullet merchants echoing above haggling tech-prospectors, while agents of the Gun-guild watch and take their due.

Territory Boon

This Territory grants the following Boons:

Income: The gang earns D6x10 credits from this Territory when collecting income.

Equipment: Select one Leader or Champion to make a Haggle post-battle action. Roll 2D6. The gang may immediately choose one Rare (X) item from the Trading Post where X is less than or equal to the dice roll and add it to their Stash for half of its usual value, rounded down. If the roll is lower than 7, pick a Common weapon or piece of equipment to add to the gang's Stash for half of its usual value, rounded down. If the roll is 3 or lower, then the fighter proves to be very poor at haggling and no equipment is gained. If the fighter selected has Exotic Furs, add +1 to the result of the 2D6 dice roll.

Resources

Reputation 16

Attributes

No attributes set.

Fighters

Master of Shadow Leader 1
Phantom Champion 1
Nacht-Ghul Champion 1
Psy-gheist Prospect 2
Psychoteric Wyrm Exotic Beast 2
Ghost Ganger 3
Ghost (Specialist) Ganger 1
Whisper Merchant Hanger-on 1
Spyker Brute 1
Piscean Spektor Brute 1
Total 14

Stash

15¢

Stash Credits

Weapons
Lasgun (15¢)

Grand illuminate Phorus

Convalescence
Master of Shadow (Leader)
415¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 3 3 3+ 2 6+ 6+ 4+ 6+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Psychoteric WhispersTools of the TradePsychoteric MasteryNon-sanctioned Psyker
XP 0 XP
Skills OverwatchMentor
Powers Cause Pain (Biomancy)Suicidal Embrace (Delusion)
Psyker Psychoteric mastery (30¢)
Gear Armoured undersuit (25¢)Carapace (light) (80¢)
Injuries Convalescence
Weapons S L S L Str Ap D Am
Long rifle (30¢) 24" 48" - +1 4 -1 1 4+
Knockback
Web pistol (80¢) - T - - 4 - - 6+
Silent, Template, Web

Enlightened Scypho

Phantom (Champion)
325¢
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 3+ 3 3 2 4+ 2 7+ 6+ 6+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Psychoteric WhispersTools of the TradePsychoteric MasteryNon-sanctioned Psyker
XP 3 XP
Skills Psi-touched
Powers Wall of Flame (Pyromancy)Spatial Psychosis (Delusion)
Psyker Psychoteric mastery (30¢)
Gear Armoured undersuit (25¢)Mesh armour (15¢)
Injuries Hobbled
Weapons S L S L Str Ap D Am
Flamer (140¢) - T - - 4 -1 1 5+
Blaze, Template
Flechette pistol (30¢)
fleshbane ammo 4" 12" - - - - - -
Rapid Fire (1), Scarce, Sidearm, Silent, Toxin
solid ammo 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm, Silent

Obscurate Scylla

Recovery
Nacht-Ghul (Champion)
410¢
M WS BS S T W I A Ld Cl Wil Int
7" 3+ 3+ 4 4 3 2+ 2 7+ 6+ 6+ 7+
Rules From the ShadowsGang Hierarchy (Champion)Group Activation (1)Psychoteric Whispers
XP 1 XP
Skills Spring Up
Gear Mesh armour (15¢)Armoured undersuit (25¢)Bionic leg (mundane) (25¢)
Injuries Hand Injury , Hobbled
Weapons S L S L Str Ap D Am
Shivver sword (70¢) - E - +1 S+1 -1 1 -
Melee, Parry, Power, Sever
Shivver sword (70¢) - E - +1 S+1 -1 1 -
Melee, Parry, Power, Sever
Throwing knives (10¢) Sx2 Sx4 - -1 - -1 - 5+
Scarce, Silent, Toxin

Aquanaut Jasus

Psy-gheist (Prospect)
300¢
M WS BS S T W I A Ld Cl Wil Int
8" 4+ 5+ 3 3 1 3+ 1 9+ 7+ 4+ 8+
Rules Fast LearnerGang Fighter (Prospect)Hot-headedNon-sanctioned PsykerPromotion (Delaque Phantom or Delaque Nacht-Ghul)Psychoteric MasteryTools of the Trade
XP 3 XP
Skills Fearsome
Powers Opprobrious Curse (Delusion)
Gear Psychoteric wyrm (70¢)Mesh armour (15¢)Psychomancer’s harness (110¢)
Injuries Horrid Scars
Weapons S L S L Str Ap D Am
Autopistol (5¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Paired psychomantic claws E 3" - - S+1 * 1 -
Melee, Paired, Phase, Shock, Versatile
Stiletto knife (20¢) - E - - - - - -
Melee, Toxin

Psychoteric Wyrm

Psychoteric Wyrm (Exotic Beast)
Aquanaut Jasus
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 6+ 3 3 1 4+ 1 8+ 5+ 6+ 8+
Rules BurrowingLong Leash (12")Psychoteric Node
XP 4 XP
Gear None
Weapons S L S L Str Ap D Am
Ferocious jaws (psychoteric wyrm) - E - - S -1 1 -
Melee, Rending

Aquanaut Ocypo

Psy-gheist (Prospect)
180¢
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 5+ 3 3 1 3+ 1 9+ 7+ 6+ 8+
Rules Fast LearnerGang Fighter (Prospect)Hot-headedNon-sanctioned PsykerPromotion (Delaque Phantom or Delaque Nacht-Ghul)Psychoteric MasteryTools of the Trade
XP 2 XP
Powers Cyclopean Gaze (Madness)
Gear Mesh armour (15¢)Psychoteric wyrm (70¢)
Weapons S L S L Str Ap D Am
Autopistol (5¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Stiletto knife (20¢) - E - - - - - -
Melee, Toxin

Psychoteric Wyrm

Psychoteric Wyrm (Exotic Beast)
Aquanaut Ocypo
20¢
M WS BS S T W I A Ld Cl Wil Int
6" 3+ 6+ 3 3 1 4+ 1 8+ 5+ 6+ 8+
Rules BurrowingLong Leash (12")Psychoteric Node
XP 3 XP
Gear None
Weapons S L S L Str Ap D Am
Ferocious jaws (psychoteric wyrm) - E - - S -1 1 -
Melee, Rending

Brother Istio

Recovery
Ghost (Ganger)
125¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 2 4 1 4+ 1 7+ 6+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Delaque Specialist)
XP 2 XP
Gear Mesh armour (15¢)
Injuries Spinal Injury , Hobbled
Weapons S L S L Str Ap D Am
Shotgun (30¢)
scatter ammo 4" 8" +2 - 2 - 1 4+
Scattershot
solid ammo 8" 16" +1 - 4 - 2 4+
Knockback

Brother Oreo

Ghost (Ganger)
105¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 7+ 6+ 7+ 6+
Rules Gang Fighter (Ganger)Promotion (Delaque Specialist)
XP 3 XP
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Long rifle (30¢) 24" 48" - +1 4 -1 1 4+
Knockback
Smoke grenades (15¢) - Sx3 - - - - - 4+
Blast (*), Grenade, Smoke

Brother Thunn

Recovery
Ghost (Ganger)
115¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 2 3 1 4+ 1 6+ 6+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Delaque Specialist)
XP 2 XP
Gear Mesh armour (15¢)
Injuries Spinal Injury
Weapons S L S L Str Ap D Am
Shotgun (30¢)
scatter ammo 4" 8" +2 - 2 - 1 4+
Scattershot
solid ammo 8" 16" +1 - 4 - 2 4+
Knockback

Brother Xiphia

Ghost (Specialist) (Ganger)
160¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 1 4+ 1 7+ 6+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Delaque Specialist)Tools of the Trade
XP 1 XP
Skills EvadeOverwatch
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Long rifle (30¢) 24" 48" - +1 4 -1 1 4+
Knockback
Infra-sight† (+35¢)

The Bright Prophet(2/6 uses left)

Whisper Merchant (Hanger-on)
30¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 4+ 3 3 1 4+ 1 9+ 7+ 8+ 5+
Rules Useful Lies
XP 1 XP
Skills Lie Low
Gear None
Weapons S L S L Str Ap D Am
Stub gun 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

The child reborn

Spyker (Brute)
90¢
M WS BS S T W I A Ld Cl Wil Int
6" 6+ 6+ 3 3 2 3+ 1 5+ 5+ 4+ 6+
Rules FlightNon-sanctioned PsykerPart of the Crew
XP 0 XP
Gear None
Weapons S L S L Str Ap D Am
This fighter has no weapons.

The Gift from the Depths

Piscean Spektor (Brute)
225¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 5+ 4 4 3 3+ 4 7+ 6+ 6+ 8+
Rules FlightNon-sanctioned PsykerPsychoteric Mastery
XP 1 XP
Skills Nerves of SteelFearsome
Gear Carapace (light)
Weapons S L S L Str Ap D Am
Paired psychomantic claws E 3" - - S+1 * 1 -
Melee, Paired, Phase, Shock, Versatile
Embed Code

    Copy the code below and paste it into your website to embed the fighter card.

    The embed page contains the iframe-resizer child page code so you use the parent page code if you want.

    Add ?theme=light or ?theme=dark to the URL to force a particular theme.