Rouven / Campaign Gang / Kellerkinder Kampagne / Mighty's Men at Arms

Mighty's Men at Arms

Orlock (HoI)
Kellerkinder Kampagne In Progress
R Cr St W
1060¢ 10¢ 1070¢

Actions

Log Action

From Kellerkinder Kampagne

13 hours, 6 minutes ago

Mighty Mike spent 6 XP to advance

Outcome: Improved Ballistic Skill
13 hours, 9 minutes ago

Added 10¢: Ausgleich für falsch gerechneten Rüstungstausch

Outcome: +10¢ (to 10¢)
13 hours, 10 minutes ago

Added 1 XP for Zizzle - took part in scenario

Outcome: Current: 2 XP, Total: 2 XP
13 hours, 10 minutes ago

Added 1 XP for Zizzle - seriously injured an enemy ganger

Outcome: Current: 1 XP, Total: 1 XP
13 hours, 11 minutes ago

Added 1 XP for Rezz - took part in scenario

Outcome: Current: 1 XP, Total: 1 XP

Assets & Resources

Assets

Drinking hole (Delaque) (Territory)
Settlement (Territory)
Tunnels (Orlock) (Territory)
Wastes (Territory)

Resources

Reputation 4

Attributes

No attributes set.

Fighters

Road Captain Leader 1
Arms Master Champion 1
Wrecker Prospect 1
Gunner Ganger 3
Gunner (Specialist) Ganger 1
Total 7

Stash

10¢

Stash Credits

10¢

Mighty Mike

Road Captain (Leader)
220¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 2+ 3 3 3 4+ 2 4+ 5+ 5+ 5+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
Skills Nerves of Steel
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Plasma pistol (50¢)
low 6" 12" +2 - 5 -1 2 5+
Scarce, Sidearm
maximal 6" 12" +1 - 7 -2 3 5+
Scarce, Sidearm, Unstable
Servo claw (30¢) - E - - S+2 - 2 -
Melee

Uncle Sam

Arms Master (Champion)
170¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 3 2 4+ 2 5+ 6+ 6+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Rule of IronTools of the Trade
Skills Unstoppable
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Combat shotgun (60¢)
salvo ammo 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder ammo - T - - 2 - 1 4+
Scattershot, Template

Tury

Wrecker (Prospect)
115¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 4+ 3 3 1 3+ 1 9+ 8+ 8+ 8+
Rules Fast LearnerHot-headedPromotion (Orlock Road Sergeant or Arms Master)Tools of the Trade
Gear Flak armour (10¢)Jump booster
Weapons S L S L Str Ap D Am
Demo charge (45¢) - Sx2 - - 6 -3 3 *
Blast (5"), Grenade, Single Shot
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Lardo

Gunner (Ganger)
120¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 6+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Boltgun (55¢) 12" 24" +1 - 4 -1 2 6+
Rapid Fire (1)
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Mock

Gunner (Specialist) (Ganger)
285¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 6+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)Tools of the Trade
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Heavy bolter* (160¢) 18" 36" +1 - 5 -2 2 6+
Rapid Fire (2), Unwieldy
Suspensors (+60¢)
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Rezz

Gunner (Ganger)
65¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 6+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)
Gear Flak armour (10¢)
Weapons S L S L Str Ap D Am
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Zizzle

Gunner (Ganger)
85¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 6+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)
Gear Flak armour (10¢)
Weapons S L S L Str Ap D Am
Shotgun (30¢)
scatter ammo 4" 8" +2 - 2 - 1 4+
Scattershot
solid ammo 8" 16" +1 - 4 - 2 4+
Knockback
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