Rouven / Campaign Gang / Kellerkinder Kampagne / Mighty's Men at Arms

Mighty's Men at Arms

Orlock (HoI)
Kellerkinder Kampagne In Progress
R Cr St W
825¢ 825¢

Actions

Log Action

From Kellerkinder Kampagne

2 weeks, 3 days ago

Equipped Brawlo with Mesh armour from stash (15¢)

Outcome: Credits remaining: 0¢
2 weeks, 3 days ago

Equipped Brawlo with Combat shotgun from stash (70¢)

Outcome: Credits remaining: 0¢
2 weeks, 3 days ago

Hired Brawlo (95¢)

Outcome: Credits remaining: 0¢
2 weeks, 3 days ago

Sold equipment from stash: Flak armour (10¢ - 5×10 = 5¢)

Rolled 1D6: 5 = 5 Outcome: +5¢ (to 95¢)
2 weeks, 3 days ago

Sold equipment from stash: Flak armour (10¢ - 6×10 = 5¢)

Rolled 1D6: 6 = 6 Outcome: +5¢ (to 90¢)

Assets & Resources

Assets

Drinking hole (Delaque) (Territory)
Settlement (Territory)
Tunnels (Orlock) (Territory)
Wastes (Territory)

Resources

Reputation 3

Attributes

No attributes set.

Fighters

Road Captain Leader 1
Arms Master Champion 1
Wrecker Prospect 1
Gunner (Specialist) Ganger 1
Gunner Ganger 1
Total 5

Stash

-225¢

Stash Credits

Less Mighty Lardo

Road Captain (Leader*)
175¢
M WS BS S T W I A Ld Cl Wil Int
5" 4 3+ 3 3 1 4+ 1 6 7 7 7
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Boltgun (55¢) 12" 24" +1 - 4 -1 2 6+
Rapid Fire (1)
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Brawlo

Arms Master (Champion)
180¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 3 2 4+ 2 5+ 6+ 6+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Rule of IronTools of the Trade
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Combat shotgun (60¢)
salvo ammo 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder ammo - T - - 2 - 1 4+
Scattershot, Template

Tury

Wrecker (Prospect)
115¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 4+ 3 3 1 3+ 1 9+ 8+ 8+ 8+
Rules Fast LearnerHot-headedPromotion (Orlock Road Sergeant or Arms Master)Tools of the Trade
Gear Flak armour (10¢)Jump booster
Weapons S L S L Str Ap D Am
Demo charge (45¢) - Sx2 - - 6 -3 3 *
Blast (5"), Grenade, Single Shot
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Mock

Gunner (Specialist) (Ganger)
285¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 6+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)Tools of the Trade
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Heavy bolter* (160¢) 18" 36" +1 - 5 -2 2 6+
Rapid Fire (2), Unwieldy
Suspensors (+60¢)
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Rezz

Gunner (Ganger)
70¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 6+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
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