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Hammerfist / Campaign / Kellerkinder Kampagne

Kellerkinder Kampagne

Unlisted
Status
In Progress
Budget
1000¢

Gangs

Territories
Archaeotech device (Van Saar)
Special: Any number of weapons may be given one of: Blaze, Rad-phage, Seismic, or Shock but also gain Unstable. All weapons must be given the same Trait.  ·  Enhanced boon: Special: Any number of weapons may be given two of: Blaze, Rad-phage, Seismic, or Shock but also gain Unstable. All weapons must be given the same Trait .
Judge's
Bone shrine (Cawdor)
Income: 2D6 × 5  ·  Enhanced boon: Income: 4D6 × 5  ·  Enhanced boon: Reputation: +2
Unowned
Collapsed dome
Income: 2-6 × 10 (random fighter suffers a Lasting Injury if any doubles are rolled)
Schrottsammler Sektor 15
Corpse farm (Cawdor)
Income: D6 × 10 per fighter deleted from the roster of either gang in the previous battle  ·  Enhanced boon: +1  ·  Enhanced boon: Income: 2D6 × 10 per fighter deleted from the roster of either gang in the previous battle
Schrottsammler Sektor 15
Drinking hole (Delaque)
Special: Any fighter may re-roll failed Cool tests, but suffer -1 to hit for the rest of the battle..  ·  Reputation: +1  ·  Enhanced boon: Special: May nominate three enemy fighters at the start of the battle who suffer -1 to all tests and checks in this battle.  ·  Enhanced boon: Reputation: +2
Mighty's Men at Arms
Fighting Pit (Goliath)
Recruit: Two free hive scum including equipment  ·  Enhanced boon: Reputation: +2
Schrottsammler Sektor 15
Gambling Den (Delaque)
Income: The player chooses a suit of cards. The player then draws a card from a shuffled deck of playing cards that includes both Jokers. If they draw a card from the suit they chose, they earn income to the value of the card (Jack 11, Queen 12, King 13, Ace 14) x10 credits. If they draw a card from a suit of the same colour, then the Income is the value of the card x5 credits. If it is any other suit, they gain no income from the Territory. If, however, they draw a Joker, they must pay all of the income they earn in that post-battle sequence to a random gang taking part in the campaign, as determined by the Arbitrator.  ·  Reputation: +1  ·  Enhanced boon: +2  ·  Enhanced boon: Special: Nominate an enemy fighter before the Priority roll, that fighter misses the battle.
Girliepower
Generatorium (Van Saar)
Special: May switch off the lights before any priority roll. For the remainder of the battle, use the Pitch Black rules. At the start of each End phase, before making Bottle checks, roll a D6. On 5+, the lights come back on.  ·  Enhanced boon: Reputation: +1
Dune Hunter's | Karak Vult
Mine Workings (Orlock)
Income: 2D6 × 10 (additional D6 per captured fighter sent to the mines)  ·  Enhanced boon: Reputation: +2
Unowned
Narco Den (Escher)
Income: D6 × 5  ·  Enhanced boon: Income: 2D6 × 5 (2D6 × 10 if the gang also owns a Synth Still)  ·  Enhanced boon: Reputation: +1
Unowned
Needle Ways (Delaque)
Special: Three fighters gain infiltrate  ·  Enhanced boon: Special: Six fighters gain infiltrate
Unowned
Old Ruins
Income: D3 (+1 per Dome Runner) × 10
Girliepower
Promethium Cache
Special: All fighters may re-roll Ammo tests for weapon with Blaze.  ·  Equipment: Three fighters gain free incendiary charges
Unowned
Refuse drift (Cawdor)
Income: 2D6 × 5 (on a double, a random fighter goes into recovery)  ·  Enhanced boon: Income: 2D6 × 5  ·  Enhanced boon: Reputation: +1
Schrottsammler Sektor 15
Rogue Doc Shop
Income: D6 × 10  ·  Recruit: If a Law-abiding gang, recruit a free Rogue Doc Hanger-on.
Judge's
Settlement
Income: D6 × 10  ·  Recruit: Roll 2D6, on a 6, recruit a single free Juve. On a double 6 recruit a free Ganger.  ·  Reputation: +1
Mighty's Men at Arms
Slag Furnace (Goliath)
Income: D6 × 5  ·  Enhanced boon: Special: Roll 2D6, on a 6, recruit a single free Juve. On a double 6 recruit a free Ganger.  ·  Enhanced boon: Reputation: +2
Unowned
Sludge sea
Equipment: Three fighters gain free choke gas grenades
Unowned
Smelting works (Goliath)
Income: D6 × 5  ·  Enhanced boon: Income: 2D6 × 5 (2D6 × 10 if the gang also controls a Slag Furnace)
Girliepower
Stinger Mould Sprawl (Escher)
Special: Reroll a single Lasting Injury, except Memorable Death.  ·  Enhanced boon: Special: Remove a single lasting injury or re-roll one, including Memorable Death  ·  Enhanced boon: Reputation: +1
Judge's
Synth Still (Escher)
Special: Treat chem-synths, medicae kits, stimm-slug stashes and any weapon with the Gas or Toxin trait as Common.  ·  Enhanced boon: Special: Treat chem-synths, medicae kits, stimm-slug stashes and any weapon with the Gas or Toxin trait as Common and half their cost (rounding up).  ·  Enhanced boon: Reputation: +1
Unowned
Tech Bazaar (Van Saar)
Income: D6 × 10  ·  Equipment: Select one Leader or Champion to make a Haggle post-battle action. Choose one item of rarity ≤ 2D6, it can be bought for half price (rounded down). If less than 7, only common items can be selected, if less than 3, no equipment is gained. Exotic Furs, add +1 to the result of the 2D6 dice roll.  ·  Enhanced boon: Income: D6 × 10 (2D6 × 10 if the gang also controls an Archaeotech Device)  ·  Enhanced boon: Reputation: +1
Unowned
Toll Crossing (Orlock)
Income: D6 × 5  ·  Enhanced boon: Special: Priority in the first round. Any gang can pay 20 credits for priority in the first round. If both pay, there is no effect. Cannot be refused.
Dune Hunter's | Karak Vult
Tunnels (Orlock)
Special: Choose up to three fighters in the crew to deploy via tunnels. Set up two 2” tunnel entrances in the Deployment phase on any table edge on the ground surface of the battlefield. Roll a D6 in each Priority phase, On a 4+, the fighters arrive at a single tunnel and may be activated that turn as a single group.  ·  Enhanced boon: Reputation: +2
Mighty's Men at Arms
Wastes
Special: If challenged in the Occupation phase, may choose the Territory at stake. If challenged in the Takeover phase for a controlled Territory, make an Intelligence test for the gang Leader. If successful, may choose to play the Ambush scenario as the attacker..
Mighty's Men at Arms
Workshop
Income: D6 × 10 (if outlaw)  ·  Recruit: Free Ammo-jack (if law-abiding)
Dune Hunter's | Karak Vult
Triumphs
Creditor
Criteria: Largest Wealth at the end of the campaign.
Unowned
Dominator
Criteria: Most Territories at the end of a campaign.
Unowned
Powerbroker
Criteria: Highest Reputation at the end of the campaign.
Unowned
Slaughterer
Criteria: Most enemy fighters taken Out of Action and vehicles Wrecked across the whole campaign.
Unowned
Warmonger
Criteria: Most battles fought across the whole campaign.
Unowned

Battle Reports

No battles reported yet.

Action Log

11 hours, 38 minutes ago

Mighty Mike spent 6 XP to advance

Outcome: Improved Ballistic Skill
11 hours, 41 minutes ago

Added 10¢: Ausgleich für falsch gerechneten Rüstungstausch

Outcome: +10¢ (to 10¢)
11 hours, 42 minutes ago

Added 1 XP for Zizzle - took part in scenario

Outcome: Current: 2 XP, Total: 2 XP
11 hours, 42 minutes ago

Added 1 XP for Zizzle - seriously injured an enemy ganger

Outcome: Current: 1 XP, Total: 1 XP
11 hours, 43 minutes ago

Added 1 XP for Rezz - took part in scenario

Outcome: Current: 1 XP, Total: 1 XP
View all 47 actions →

Captured Fighters

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No fighters have been captured yet.