Sump Runners (Clone)

Krupi
Orlock (HoI)
Stake a claim In Progress
R Cr St W
1735¢ 175¢ 10¢ 1920¢

Actions

1 month ago

Router spent 6 XP to advance

Outcome: Improved Weapon Skill
1 month ago

Bought Servo claw for Hacket (30¢)

Outcome: Credits remaining: 175¢
1 month ago

Bought Combat shotgun for Hacket (55¢)

Outcome: Credits remaining: 205¢
1 month ago

Bought Servo claw for Flask (30¢)

Outcome: Credits remaining: 260¢
1 month ago

Reassigned Hazard suit from Flask to Stash

Outcome: Hazard suit is now equipped by Stash

Assets & Resources

Assets

  • Needle Ways (Territory)
  • Slag Furnace (Territory)
  • Tunnels (Territory)

Resources

Reputation 5

Attributes

Affiliations Not set
Alignment Not set
Alliance Not set
Saint Not set
Fighter Types Category Count #
Road Captain Leader 1
Arms Master Champion 2
Wrecker Prospect 3
Gunner (Specialist) Ganger 1
Gunner Ganger 2
Greenhorn Juve 2
# of Active Fighters 11

Stash

175¢
10¢

Stash Credits

175¢
Gear
Hazard suit (10¢)

Router

Road Captain (Leader)
435¢
M WS BS S T W I A Ld Cl Wil Int
5" 2+ 2+ 3 3 3 4+ 2 4+ 5+ 5+ 5+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
Skills FixerIron Will
Legendary Names Improbable Beat-downs (One Shot)
Gear Armoured undersuit (25¢)Layered flak armour (20¢)
Weapons S L S L Str Ap D Am
Bolter combi-melta (165¢)
Bolter 12" 24" +1 - 4 -1 2 6+
Combi, Rapid Fire (1)
Melta 6" 12" +1 - 8 -4 3 4+
Combi, Melta, Scarce
Sawn-off shotgun (15¢) 4" 8" +2 - 3 - 1 6+
Plentiful, Scattershot
Servo claw (30¢) - E - - S+2 - 2 -
Melee
Smoke grenades (15¢) - Sx3 - - - - - 4+
Blast (*), Grenade, Smoke

Pinch

Arms Master (Champion)
235¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 3 2 4+ 2 5+ 5+ 6+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Rule of IronTools of the Trade
Skills Nerves of Steel
Legendary Names Impressive Leadership (Lucky)
Gear Armoured undersuit (25¢)Layered flak armour (20¢)
Weapons S L S L Str Ap D Am
Bolter combi-grenade launcher (60¢)
bolter 12" 24" +1 - 4 -1 2 6+
Combi, Rapid Fire (1)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Combi, Knockback
grenade launcher - - - - - - - -
krak grenades (+25¢) 6" 24" -1 - 6 -2 2 6+
Combi

Target

Arms Master (Champion)
205¢
M WS BS S T W I A Ld Cl Wil Int
6" 3+ 3+ 3 3 2 4+ 2 5+ 6+ 6+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Rule of IronTools of the Trade
Skills True Grit
Legendary Names Impressive Leadership (Iron Stare)
Gear Mesh armour (15¢)Armoured undersuit (25¢)
Weapons S L S L Str Ap D Am
Combat shotgun (60¢)
salvo ammo 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder ammo - T - - 2 - 1 4+
Scattershot, Template

Charif

Wrecker (Prospect)
200¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 3+ 3 3 1 3+ 1 9+ 8+ 8+ 8+
Rules Fast LearnerHot-headedPromotion (Orlock Road Sergeant or Arms Master)Tools of the Trade
Gear Mesh armour (15¢)Jump booster
Weapons S L S L Str Ap D Am
Combat shotgun (70¢)
salvo ammo 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder ammo - T - - 2 - 1 4+
Scattershot, Template
Phosphor grenades (40¢) - Sx3 - -1 4 -3 2 5+
Blast (3"), Blaze, Grenade

Proofs

Wrecker (Prospect)
125¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 4+ 3 3 1 3+ 1 9+ 8+ 8+ 8+
Rules Fast LearnerHot-headedPromotion (Orlock Road Sergeant or Arms Master)Tools of the Trade
Skills Fearsome
Gear Mesh armour (15¢)Jump booster
Injuries Horrid Scars
Weapons S L S L Str Ap D Am
Demo charge (45¢) - Sx2 - - 6 -3 3 *
Blast (5"), Grenade, Single Shot
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Flask

Gunner (Specialist) (Ganger)
190¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 4 1 4+ 1 6+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)Tools of the Trade
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Grenade launcher (65¢)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
krak grenades 6" 24" -1 - 6 -2 2 6+
Servo claw (30¢) - E - - S+2 - 2 -
Melee
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Hacket

Gunner (Ganger)
210¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 6+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)
Gear Mesh armour (15¢)
Injuries Hand Injury
Weapons S L S L Str Ap D Am
Autogun (15¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1)
Combat shotgun (55¢)
salvo ammo 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder ammo - T - - 2 - 1 4+
Scattershot, Template
firestorm ammo (+30¢) - T - - 5 -1 1 6+
Blaze, Limited, Template
Servo claw (30¢) - E - - S+2 - 2 -
Melee

Stills

Gunner (Ganger)
105¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 4 1 4+ 1 6+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Orlock Specialist)
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Autogun (15¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1)

Avee

Greenhorn (Juve)
15¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 7+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Orlock Specialist)
Gear None
Weapons S L S L Str Ap D Am
Autogun (15¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1)

Packet

Greenhorn (Juve)
15¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 7+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Orlock Specialist)
Gear None
Weapons S L S L Str Ap D Am
Autogun (15¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (1)

Proof

Sold to Guilders
Wrecker (Prospect)
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 4+ 3 3 1 3+ 1 9+ 8+ 8+ 8+
Rules Fast LearnerHot-headedPromotion (Orlock Road Sergeant or Arms Master)Tools of the Trade
Gear Jump booster
Weapons S L S L Str Ap D Am
Demo charge (45¢) - Sx2 - - 6 -3 3 *
Blast (5"), Grenade, Single Shot
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
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