Dazza79 / Campaign Gang / Necrofunda Law and Misrule / C.R.E.A.M

C.R.E.A.M

Palanite Enforcers (BoL)
Necrofunda Law and Misrule In Progress
R Cr St W
995¢ 1000¢

Actions

Log Action

From Necrofunda Law and Misrule

BaronShroogitC.R.E.A.M
8 months, 2 weeks ago

Campaign starting budget: Received 5¢ (1000¢ budget - 995¢ gang cost)

Outcome: +5¢ (to 5¢)

Assets & Resources

Assets

The Resurrection Game (Racket)

The line between life and death is thinner than many think. A little alchemy, a few words, a drop of blood, some technology from the deeps, and those who have fallen can rise again. For a price!

Linked Rackets: Corpse Guild Bond, Peddlers of Forbidden Lore.

Racket Boons

Special: Whilst it controls this Racket, the gang may ignore one Critical Injury or Memorable Death result on the Lasting Injury table per battle. When these results are rolled, the fighter simply goes Into Recovery.

Enhanced Boons

Income: If the gang also controls one of the Linked Rackets, the gang gains 2D6x10 credits when they collect Income.

Special: Whilst this gang controls both of the linked Rackets, any gang in the campaign may pay this gang to return a dead fighter from the grave. This costs the original value of the fighter (including equipment) +100 credits. Roll 2D6. On a roll of 7-12 the fighter is resurrected and gains the Fearsome skill. On a roll of 3-6 the fighter is resurrected but suffers a permanent loss of 1 Toughness and gains the Fearsome skill if they don't have it already. On a roll of 2, the resurrection fails.

Attributes

Alignment Law-abiding
Palanite Enforcer Prefecture Badlands Prefecture

Fighters

Captain Leader 1
Subjugator Sergeant Champion 1
Sergeant Champion 1
Patrolman (Specialist) Ganger 1
Subjugator Patrolman (Specialist) Ganger 1
Rookie Patrolman Juve 3
Total 8

Stash

Stash Credits

Vanilla

Captain (Leader)
245¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 3 3 3+ 2 4+ 6+ 5+ 6+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
Skills Got Your Six
Gear Hardened flak armour (30¢)Armoured undersuit (25¢)Magnacles
Weapons S L S L Str Ap D Am
Heavy concussion ram* (70¢) 15" 30" +1 - 4 -1 1 4+
Blast (3"), Concussion, Knockback, Seismic

Irish

Subjugator Sergeant (Champion)
220¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 4+ 3 3 2 4+ 2 5+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
Skills Threat Response
Gear Hardened layered flak armour (40¢)Magnacles
Weapons S L S L Str Ap D Am
SLHG pattern assault ram ‘Sledge hammer’* (90¢)
assault ram E 2" - - S+2 -1 2 -
Knockback, Melee, Pulverise, Versatile
auxiliary grenade launcher with choke gas grenades 6" 24" -1 - - - - 5+
Blast (3"), Gas, Scarce
auxiliary grenade launcher with frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback

Whipped

Sergeant (Champion)
180¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 2 3+ 1 5+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
Skills Got Your Six
Gear Hardened flak armour (30¢)Magnacles
Weapons S L S L Str Ap D Am
Enforcer boltgun (50¢) 12" 24" +1 - 4 -1 2 4+
Rapid Fire (1)
penetrator rounds (+20¢) 12" 24" +1 - 4 -2 2 4+
Rapid Fire (1), Rending, Unstable

Double

Patrolman (Specialist) (Ganger)
105¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Specialist)Tools of the Trade (Specialist only)
Gear Flak armour (10¢)Magnacles
Weapons S L S L Str Ap D Am
Enforcer boltgun (50¢) 12" 24" +1 - 4 -1 2 4+
Rapid Fire (1)

Single

Subjugator Patrolman (Specialist) (Ganger)
145¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 2 7+ 7+ 7+ 7+
Rules Gang Fighter (Specialist)Tools of the Trade (Specialist only)
Gear Layered flak armour (20¢)Magnacles
Weapons S L S L Str Ap D Am
Power maul (30¢) - E - - S+2 -1 1 -
Melee, Power
Vigilance pattern assault shield (40¢) - E - - S - 1 -
Assault Shield, Knockback, Melee

Clotted

Rookie Patrolman (Juve)
35¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 8+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Palanite Enforcer Specialist)
Gear Magnacles
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm

Squirty

Rookie Patrolman (Juve)
30¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 8+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Palanite Enforcer Specialist)
Gear Magnacles
Weapons S L S L Str Ap D Am
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Sudo

Rookie Patrolman (Juve)
35¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 8+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Palanite Enforcer Specialist)
Gear Magnacles
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
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