C.R.E.A.M
| R | Cr | St | W |
|---|---|---|---|
| 995¢ | 5¢ | 0¢ | 1000¢ |
Actions
Log ActionFrom Necrofunda Law and Misrule
Campaign starting budget: Received 5¢ (1000¢ budget - 995¢ gang cost)
Outcome: +5¢ (to 5¢)Assets & Resources
Assets
The line between life and death is thinner than many think. A little alchemy, a few words, a drop of blood, some technology from the deeps, and those who have fallen can rise again. For a price!
Linked Rackets: Corpse Guild Bond, Peddlers of Forbidden Lore.
Racket Boons
Special: Whilst it controls this Racket, the gang may ignore one Critical Injury or Memorable Death result on the Lasting Injury table per battle. When these results are rolled, the fighter simply goes Into Recovery.
Enhanced Boons
Income: If the gang also controls one of the Linked Rackets, the gang gains 2D6x10 credits when they collect Income.
Special: Whilst this gang controls both of the linked Rackets, any gang in the campaign may pay this gang to return a dead fighter from the grave. This costs the original value of the fighter (including equipment) +100 credits. Roll 2D6. On a roll of 7-12 the fighter is resurrected and gains the Fearsome skill. On a roll of 3-6 the fighter is resurrected but suffers a permanent loss of 1 Toughness and gains the Fearsome skill if they don't have it already. On a roll of 2, the resurrection fails.
Attributes
| Alignment | Law-abiding | |
| Palanite Enforcer Prefecture | Badlands Prefecture |
Fighters
| Captain | Leader | 1 |
| Subjugator Sergeant | Champion | 1 |
| Sergeant | Champion | 1 |
| Patrolman (Specialist) | Ganger | 1 |
| Subjugator Patrolman (Specialist) | Ganger | 1 |
| Rookie Patrolman | Juve | 3 |
| Total | 8 | |
Stash
Stash Credits
Vanilla
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 3+ | 3+ | 3 | 3 | 3 | 3+ | 2 | 4+ | 6+ | 5+ | 6+ |
| Rules | Gang Hierarchy (Leader), Gang Leader, Group Activation (2), Tools of the Trade | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | Got Your Six | ||||||||||
| Prefecture Skills | None | ||||||||||
| Gear | Hardened flak armour (30¢), Armoured undersuit (25¢), Magnacles | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Heavy concussion ram* (70¢) | 15" | 30" | +1 | - | 4 | -1 | 1 | 4+ |
| Blast (3"), Concussion, Knockback, Seismic | ||||||||
Irish
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 3+ | 4+ | 3 | 3 | 2 | 4+ | 2 | 5+ | 6+ | 6+ | 7+ |
| Rules | Gang Hierarchy (Champion), Group Activation (1), Tools of the Trade | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | Threat Response | ||||||||||
| Prefecture Skills | None | ||||||||||
| Gear | Hardened layered flak armour (40¢), Magnacles | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| SLHG pattern assault ram ‘Sledge hammer’* (90¢) | ||||||||
| assault ram | E | 2" | - | - | S+2 | -1 | 2 | - |
| Knockback, Melee, Pulverise, Versatile | ||||||||
| auxiliary grenade launcher with choke gas grenades | 6" | 24" | -1 | - | - | - | - | 5+ |
| Blast (3"), Gas, Scarce | ||||||||
| auxiliary grenade launcher with frag grenades | 6" | 24" | -1 | - | 3 | - | 1 | 6+ |
| Blast (3"), Knockback | ||||||||
Whipped
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4+ | 3+ | 3 | 3 | 2 | 3+ | 1 | 5+ | 6+ | 6+ | 7+ |
| Rules | Gang Hierarchy (Champion), Group Activation (1), Tools of the Trade | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | Got Your Six | ||||||||||
| Prefecture Skills | None | ||||||||||
| Gear | Hardened flak armour (30¢), Magnacles | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Enforcer boltgun (50¢) | 12" | 24" | +1 | - | 4 | -1 | 2 | 4+ |
| Rapid Fire (1) | ||||||||
| penetrator rounds (+20¢) | 12" | 24" | +1 | - | 4 | -2 | 2 | 4+ |
| Rapid Fire (1), Rending, Unstable | ||||||||
Double
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4+ | 4+ | 3 | 3 | 1 | 4+ | 1 | 7+ | 7+ | 7+ | 7+ |
| Rules | Gang Fighter (Specialist), Tools of the Trade (Specialist only) | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | None | ||||||||||
| Gear | Flak armour (10¢), Magnacles | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Enforcer boltgun (50¢) | 12" | 24" | +1 | - | 4 | -1 | 2 | 4+ |
| Rapid Fire (1) | ||||||||
Single
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4+ | 4+ | 3 | 3 | 1 | 4+ | 2 | 7+ | 7+ | 7+ | 7+ |
| Rules | Gang Fighter (Specialist), Tools of the Trade (Specialist only) | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | None | ||||||||||
| Gear | Layered flak armour (20¢), Magnacles | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Power maul (30¢) | - | E | - | - | S+2 | -1 | 1 | - |
| Melee, Power | ||||||||
| Vigilance pattern assault shield (40¢) | - | E | - | - | S | - | 1 | - |
| Assault Shield, Knockback, Melee | ||||||||
Clotted
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 5+ | 5+ | 3 | 3 | 1 | 3+ | 1 | 8+ | 8+ | 8+ | 8+ |
| Rules | Fast Learner, Gang Fighter (Juve), Promotion (Palanite Enforcer Specialist) | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | None | ||||||||||
| Prefecture Skills | None | ||||||||||
| Gear | Magnacles | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Autopistol (10¢) | 4" | 12" | +1 | - | 3 | - | 1 | 4+ |
| Rapid Fire (1), Sidearm | ||||||||
Squirty
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 5+ | 5+ | 3 | 3 | 1 | 3+ | 1 | 8+ | 8+ | 8+ | 8+ |
| Rules | Fast Learner, Gang Fighter (Juve), Promotion (Palanite Enforcer Specialist) | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | None | ||||||||||
| Prefecture Skills | None | ||||||||||
| Gear | Magnacles | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Stub gun (5¢) | 6" | 12" | +2 | - | 3 | - | 1 | 4+ |
| Plentiful, Sidearm | ||||||||
Sudo
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 5+ | 5+ | 3 | 3 | 1 | 3+ | 1 | 8+ | 8+ | 8+ | 8+ |
| Rules | Fast Learner, Gang Fighter (Juve), Promotion (Palanite Enforcer Specialist) | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | None | ||||||||||
| Prefecture Skills | None | ||||||||||
| Gear | Magnacles | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Autopistol (10¢) | 4" | 12" | +1 | - | 3 | - | 1 | 4+ |
| Rapid Fire (1), Sidearm | ||||||||
Embed Code
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Stash
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Vanilla
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Irish
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Whipped
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Double
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Single
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Clotted
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Squirty
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Sudo
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