Participants
| Gang | Before balancing | After balancing | ||
|---|---|---|---|---|
| Rating | vs top | Rating | vs top | |
| The Nebelgeboren Senekal | 1340¢ | −400¢ | ||
| The Reliables Gammer4242 | 1740¢ | |||
Related Campaign Actions
Battle created: Rescue Mission on 2026-08-04. Gangs: The Nebelgeboren, The Reliables.
Outcome: No territories changed hands. While the Captive was 'freed' he did not escape the map resulting in a Nebelgeboren victory.Battle Reports
The captive was held mid board and guarded by a Neotek, a couple Subteks and Tek Forrar. The Reliables rushed in, opening the door and their leader chopping down poor Arch with a powersword to her newly cybernetic spine.
Manfred let go with his hand flamer, doing nothing to the leader or one of his men, all as the cyber systems shut and locked all the doors to slow down the attackers.
Behind the Neotek, a pair of neophytes forced the door and shot him in the back with a shotgun, seriously injuring him. Coord and Forrar made them pay for that, shooting them down.
The Reliables leader then freed the captive, who ran for the exit, only to be dropped by Fashan, arriving and tagging him with plasma.
The leader then went to counter Coord and Forrar, who were shooting up the other neophytes. Despite their best attempts, the leader's incredibly tough mutant physique protected him from multiple laser blasts. He then blasted Coord point blank with his mining laser, hitting him square in the face leaving yet another Nebelgeboren with horrifying scars.
Meanwhile, Prime Maerston tried engaging the neophytes and BlasterMaster who were holding the exit point - proving entirely unable to hit anything with any weapon or make a saving through for his armor (Yes, they were all 2+ rolls. Yes, I rolled three consecutive 1s). Fortunately he only received a flesh wound for his troubles from a krak grenade to his chest.
However, even as the captive began to crawl away, his physiology, weakened by rad exposure, caused him to succumb and the Reliables melted away...
Battle process
- Done: Gangs join the battle Add the gangs taking part, and give them roles if the scenario has any.
- Current step: Each gang picks a crew Who is eligible, who attends, what they bring from the stash, and what the gang spends.
- To do: Gangs mark themselves ready A gang can only say ready once it can cover its crew's spending.
- To do: The battle starts Spending is taken from each gang's credits, and crew membership is frozen.
- To do: Play the battle Use each crew page to print fighter cards.
- To do: Record the result Who won, or that it was a draw.
- To do: Post-battle updates XP, injuries, captures and credits, recorded by each gang.