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AntCampaignsForgotten Riches BelowBoarder Dispute 2025-10-14
Battle

Boarder Dispute 2025-10-14

Post-battle Oct 14, 2025 Boarder Dispute Ant

Participants

Gang Before balancing After balancing
Rating vs top Rating vs top
Capt.’s Wreckers (FR) Ant 1880¢ −880¢
Redox Protocol (FR) razerbug 2760¢

Related Campaign Actions

9 months, 3 weeks ago

2D3 x 10 from gang hideout (that I forgot about)

Rolled 2D6: 5 , 4 = 9 Outcome: 2 and 3 - so 50
9 months, 3 weeks ago

Scen' & Territory ¢reds 2D3x10

Rolled 2D6: 1 , 3 = 4 Outcome: 1 and 2 so 40 plus corpses
9 months, 3 weeks ago

Loss of D3 Rep for defiled gang-symbol

Rolled 1D6: 1 = 1 Outcome: -1 Rep
9 months, 3 weeks ago

Battle Report created: Boarder Dispute on 2025-10-14. Capt.’s Wreckers (FR), Redox Protocol participated.

Outcome: Winners: Redox Protocol

Battle Reports

Ant · Oct 14, 2025 10:38 PM

Captain’s Wreckers first encounter in the Corpse Farm against the the Redox Protocol started well: 
1. Defaced their relic, making it clear that it was Orlock territory! 
2. ⁠charged several fighters with wreckers well equipped to take down fighters 
3. ⁠All of the gang reinforcements arrived quickly! 

However, due to key turning points: 
1. Strontium, gang leader of the Redox Protocol was blessed by something, surviving ~8 boltgun shell hits, saving two 6+ saves, two 4+ saves (tactics card)
2. ⁠Arsenic sniper specialist, showed that he can fend off TWO wreckers charging him, and eventually only falling due to blood loss from 3 flesh wounds 5 turns later… 
3. ⁠Strontium destroying Captain himself in one round of combat, showing that a power axe and a plasma pistol can put in the work! 

Result: The Redox Protocol take control of the Corpse farm, and reap the rewards of the corpses that start to pile up from the first week of fighting in the new territories!

Battle process

  1. Done: Gangs join the battle Add the gangs taking part, and give them roles if the scenario has any.
  2. Current step: Each gang picks a crew Who is eligible, who attends, what they bring from the stash, and what the gang spends.
  3. To do: Gangs mark themselves ready A gang can only say ready once it can cover its crew's spending.
  4. Done: The battle starts Spending is taken from each gang's credits, and crew membership is frozen.
  5. Done: Play the battle Use each crew page to print fighter cards.
  6. Done: Record the result Who won, or that it was a draw.
  7. To do: Post-battle updates XP, injuries, captures and credits, recorded by each gang.