Skip to main content
FangoCampaignsSLO County DominionBorder Dispute 2026-01-10 #2
Battle

Border Dispute 2026-01-10 #2

Post-battle Jan 10, 2026 Border Dispute kajester

Participants

Gang Before balancing After balancing
Rating vs top Rating vs top
Lemon Jellies Jestyr 3050¢
Ned's Iron 'eds kajester 2100¢ −950¢

Related Campaign Actions

6 months, 3 weeks ago

potential free juve?

Rolled 2D6: 1 , 5 = 6 Outcome: no freebie
6 months, 3 weeks ago

settlement income

Rolled 1D6: 2 = 2 Outcome: 20 credits
6 months, 3 weeks ago

Lil N3d (cyber-mastiff) advancement

Rolled 2D6: 5 , 6 = 11 Outcome: Cool +1
6 months, 3 weeks ago

Settlement boon (2d6)

Rolled 2D6: 5 , 2 = 7 Outcome: Nothing
6 months, 3 weeks ago

Trade with Fred (champ) and Red (champ) Seek rare equipment (2d6+2)

Rolled 2D6: 5 , 5 = 10 Outcome: R12
6 months, 3 weeks ago

Settlement income (1d6x10)

Rolled 1D6: 3 = 3 Outcome: 30¢
6 months, 3 weeks ago

Ran Lo income due to making less than Lemon Jellies (2d6x10)

Rolled 2D6: 3 , 5 = 8 Outcome: 80¢
6 months, 3 weeks ago

Zed injury

Rolled 2D6: 2 , 5 = 7 Outcome: Out Cold
6 months, 3 weeks ago

Ed injury

Rolled 2D6: 1 , 6 = 7 Outcome: Out Cold
6 months, 3 weeks ago

Ted injury

Rolled 2D6: 1 , 5 = 6 Outcome: Out Cold
6 months, 3 weeks ago

Jed injury

Rolled 2D6: 1 , 5 = 6 Outcome: Out Cold
6 months, 3 weeks ago

Lil Ned injuries

Rolled 2D6: 2 , 5 = 7 Outcome: Out Cold
6 months, 3 weeks ago

Rolling for lasting injuries

Rolled 2D6: 3 , 1 = 4 Outcome: Convalescence
6 months, 3 weeks ago

Income- mission

Rolled 1D6: 5 = 5 Outcome: 50 credits
6 months, 3 weeks ago

Rolling for leader xp for game

Rolled 1D6: 1 = 1 Outcome: 1 xp (d3)
6 months, 3 weeks ago

Rolling for so for defiling opponents relic

Rolled 1D6: 2 = 2 Outcome: 1 xp (d3)
kajester Border Dispute
6 months, 3 weeks ago

Battle Report created: Border Dispute on 2026-01-10. Lemon Jellies, Ned's Iron 'eds participated.

Outcome: Winners: Lemon Jellies

Battle Reports

No battle reports have been added yet.

Battle process

  1. Done: Gangs join the battle Add the gangs taking part, and give them roles if the scenario has any.
  2. Current step: Each gang picks a crew Who is eligible, who attends, what they bring from the stash, and what the gang spends.
  3. To do: Gangs mark themselves ready A gang can only say ready once it can cover its crew's spending.
  4. Done: The battle starts Spending is taken from each gang's credits, and crew membership is frozen.
  5. Done: Play the battle Use each crew page to print fighter cards.
  6. Done: Record the result Who won, or that it was a draw.
  7. To do: Post-battle updates XP, injuries, captures and credits, recorded by each gang.