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Battle

Hit & Run 2026-02-01

Post-battle Feb 01, 2026 Hit & Run Veescrub

Participants

Gang Before balancing After balancing
Rating vs top Rating vs top
Penelope's Purple People Punchers Veescrub 2460¢
The Clutching Hands mudlab 2070¢ −390¢

Related Campaign Actions

6 months ago

Sorry, result of last till should be 9 (7+1+2), forgot about territory bonus. Ritual is successful, which means Rekondr gains d6 gain and tzeentch's favor continues. Rolling here for XP gain

Rolled 1D6: 2 = 2 Outcome: Rekondr gains 2 xp
6 months ago

Rolling 2d6+1 for dark ritual. +2 for attempting to involve tzeentch again, -1 for losing the battle, so +1 total. Focus will be Rekondr.

Rolled 2D6: 5 , 2 = 7 Outcome: 7+1 = 8. Didn't fail, but also didn't get tzeentch's favor, so no +2 on next dark ritual
6 months ago

Rolling 1d6+1 to see if Kaloth's "Convalescence" becomes a mutation. 6+ = mutation

Rolled 1D6: 1 = 1 Outcome: No mutation
6 months ago

Rolling 1d6+1 to see if Rekondr's "Head Injury" becomes a mutation. 6+ = mutation

Rolled 1D6: 2 = 2 Outcome: No mutation
6 months ago

Rolling 1d6+1 to see if Izar's "Bitter Torment" becomes a mutation. 6+ = mutation

Rolled 1D6: 1 = 1 Outcome: No mutation
6 months ago

Rolling 2d6+2 for seeking rare & illegal equipment; +2 is from two champions making the action

Rolled 2D6: 4 , 4 = 8 Outcome: 10 rarity
6 months ago

Rolled 2d6 for free recruitment in-person, result was a 6 on one die, so one free ganger

6 months ago

Rolling 1d6-2 to see if Nizon gets captured by Purple People Punchers

Rolled 1D6: 4 = 4 Outcome: 2 = Nizon is captured by Purple People Punchers
Veescrub Hit & Run
6 months ago

Battle Report created: Hit & Run on 2026-02-01. Penelope's Purple People Punchers, The Clutching Hands participated.

Outcome: Winners: Penelope's Purple People Punchers

Battle Reports

Veescrub · Feb 02, 2026 12:25 AM

Mudlab ambushes Vee on Hit and Run. Nizon hits and pins Chili, Bandit give +4 move, Penelope charges and captures Nizon. Rita smoked and moved, Overen frag grenades Magpie square in the back. Magpie jumps back up and misses his shot, as well as runs empty. Janet doesn't quite make the smoke she threw and runs right into a lasbolt for a flesh wound. Second round starts with Asterox SIs Gladys, and gets OOOd by Penelope. Out Cold. Chili charges and pins a ganger, Bandit charges and OOOs another. Chille OOOs the retreating Izar. Bitter enmity. Rita charges and OOOs Keloth. Gladys OOOs from serious injury, Multiple injury. Convalescence and out cold. Attacker chooses to bottle t3.

Battle process

  1. Done: Gangs join the battle Add the gangs taking part, and give them roles if the scenario has any.
  2. Current step: Each gang picks a crew Who is eligible, who attends, what they bring from the stash, and what the gang spends.
  3. To do: Gangs mark themselves ready A gang can only say ready once it can cover its crew's spending.
  4. Done: The battle starts Spending is taken from each gang's credits, and crew membership is frozen.
  5. Done: Play the battle Use each crew page to print fighter cards.
  6. Done: Record the result Who won, or that it was a draw.
  7. To do: Post-battle updates XP, injuries, captures and credits, recorded by each gang.