Participants
| Gang | Before balancing | After balancing | ||
|---|---|---|---|---|
| Rating | vs top | Rating | vs top | |
| Penelope's Purple People Punchers Veescrub | 2460¢ | |||
| The Clutching Hands mudlab | 2070¢ | −390¢ | ||
Related Campaign Actions
Sorry, result of last till should be 9 (7+1+2), forgot about territory bonus. Ritual is successful, which means Rekondr gains d6 gain and tzeentch's favor continues. Rolling here for XP gain
Rolled 1D6: 2 = 2 Outcome: Rekondr gains 2 xpRolling 2d6+1 for dark ritual. +2 for attempting to involve tzeentch again, -1 for losing the battle, so +1 total. Focus will be Rekondr.
Rolled 2D6: 5 , 2 = 7 Outcome: 7+1 = 8. Didn't fail, but also didn't get tzeentch's favor, so no +2 on next dark ritualRolling 1d6+1 to see if Kaloth's "Convalescence" becomes a mutation. 6+ = mutation
Rolled 1D6: 1 = 1 Outcome: No mutationRolling 1d6+1 to see if Rekondr's "Head Injury" becomes a mutation. 6+ = mutation
Rolled 1D6: 2 = 2 Outcome: No mutationRolling 1d6+1 to see if Izar's "Bitter Torment" becomes a mutation. 6+ = mutation
Rolled 1D6: 1 = 1 Outcome: No mutationRolling 2d6+2 for seeking rare & illegal equipment; +2 is from two champions making the action
Rolled 2D6: 4 , 4 = 8 Outcome: 10 rarityRolled 2d6 for free recruitment in-person, result was a 6 on one die, so one free ganger
Rolling 1d6-2 to see if Nizon gets captured by Purple People Punchers
Rolled 1D6: 4 = 4 Outcome: 2 = Nizon is captured by Purple People PunchersBattle Report created: Hit & Run on 2026-02-01. Penelope's Purple People Punchers, The Clutching Hands participated.
Outcome: Winners: Penelope's Purple People PunchersBattle Reports
Mudlab ambushes Vee on Hit and Run. Nizon hits and pins Chili, Bandit give +4 move, Penelope charges and captures Nizon. Rita smoked and moved, Overen frag grenades Magpie square in the back. Magpie jumps back up and misses his shot, as well as runs empty. Janet doesn't quite make the smoke she threw and runs right into a lasbolt for a flesh wound. Second round starts with Asterox SIs Gladys, and gets OOOd by Penelope. Out Cold. Chili charges and pins a ganger, Bandit charges and OOOs another. Chille OOOs the retreating Izar. Bitter enmity. Rita charges and OOOs Keloth. Gladys OOOs from serious injury, Multiple injury. Convalescence and out cold. Attacker chooses to bottle t3.
Battle process
- Done: Gangs join the battle Add the gangs taking part, and give them roles if the scenario has any.
- Current step: Each gang picks a crew Who is eligible, who attends, what they bring from the stash, and what the gang spends.
- To do: Gangs mark themselves ready A gang can only say ready once it can cover its crew's spending.
- Done: The battle starts Spending is taken from each gang's credits, and crew membership is frozen.
- Done: Play the battle Use each crew page to print fighter cards.
- Done: Record the result Who won, or that it was a draw.
- To do: Post-battle updates XP, injuries, captures and credits, recorded by each gang.