Participants
| Gang | Before balancing | After balancing | ||
|---|---|---|---|---|
| Rating | vs top | Rating | vs top | |
| Lemon Jellies Jestyr | 3050¢ | |||
| The Clutching Hands mudlab | 2070¢ | −980¢ | ||
Related Campaign Actions
Missed rolling for possible recruitment during this battle, doing so now. Only rolling once, since didn't have the Agitator yet when this battle took place.
Rolled 2D6: 1 , 1 = 2 Outcome: No free recruitmentRolling for settlement / free juve.
Rolled 2D6: 2 , 1 = 3 Outcome: No free JuveAvailability of gear at trading post. Sending leader, and 2 champions for +2+1+1, total +4 to availability. Tech merchant lowers rarity of items by 2 as well, so net result is +6 to availability.
Rolled 2D6: 5 , 5 = 10 Outcome: Availability of 10, plus 4 for sending leader and 2 champs, plus 2 for tech merchant, so net result of availability 16 equivalent.Reduction in cost of item due to tech merchant
Rolled 1D6: 6 = 6 Outcome: Reduce cost of item by 30 credits. (d3x10)Battle Report created: Border Dispute on 2026-01-04. Lemon Jellies, The Clutching Hands participated.
Outcome: Winners: Lemon JelliesBattle Reports
Battle was to determine ownership of Archaeotech Device. Lemon Jellies won, and took Kaloth captive from The Clutching Hands.
Border Dispute!
A hard fought battle between a chaos cult and a group of Van Saar.
Short Summary:
A few turns of exchanging occasional shots, and moving for position, eventually the Van Saar landed a few key shots and downed a few of the cultists. Things started snowballing, and the Cultists broke once almost half a dozen of them were dozens with out or injured.
Battle process
- Done: Gangs join the battle Add the gangs taking part, and give them roles if the scenario has any.
- Current step: Each gang picks a crew Who is eligible, who attends, what they bring from the stash, and what the gang spends.
- To do: Gangs mark themselves ready A gang can only say ready once it can cover its crew's spending.
- Done: The battle starts Spending is taken from each gang's credits, and crew membership is frozen.
- Done: Play the battle Use each crew page to print fighter cards.
- Done: Record the result Who won, or that it was a draw.
- To do: Post-battle updates XP, injuries, captures and credits, recorded by each gang.