Skip to main content
FangoCampaignsSLO County DominionBorder Dispute 2026-01-04 #1
Battle

Border Dispute 2026-01-04 #1

Post-battle Jan 04, 2026 Border Dispute Jestyr

Participants

Gang Before balancing After balancing
Rating vs top Rating vs top
Lemon Jellies Jestyr 3050¢
The Clutching Hands mudlab 2070¢ −980¢

Related Campaign Actions

6 months, 2 weeks ago

Missed rolling for possible recruitment during this battle, doing so now. Only rolling once, since didn't have the Agitator yet when this battle took place.

Rolled 2D6: 1 , 1 = 2 Outcome: No free recruitment
6 months, 4 weeks ago

Rolling for settlement / free juve.

Rolled 2D6: 2 , 1 = 3 Outcome: No free Juve
6 months, 4 weeks ago

Availability of gear at trading post. Sending leader, and 2 champions for +2+1+1, total +4 to availability. Tech merchant lowers rarity of items by 2 as well, so net result is +6 to availability.

Rolled 2D6: 5 , 5 = 10 Outcome: Availability of 10, plus 4 for sending leader and 2 champs, plus 2 for tech merchant, so net result of availability 16 equivalent.
6 months, 4 weeks ago

Reduction in cost of item due to tech merchant

Rolled 1D6: 6 = 6 Outcome: Reduce cost of item by 30 credits. (d3x10)
Jestyr Border Dispute
7 months ago

Battle Report created: Border Dispute on 2026-01-04. Lemon Jellies, The Clutching Hands participated.

Outcome: Winners: Lemon Jellies

Battle Reports

mudlab · Jan 05, 2026 3:27 AM

Battle was to determine ownership of Archaeotech Device. Lemon Jellies won, and took Kaloth captive from The Clutching Hands.

Jestyr · Jan 05, 2026 5:12 AM

Border Dispute!  

A hard fought battle between a chaos cult and a group of Van Saar.  

Short Summary: 
A few turns of exchanging occasional shots, and moving for position, eventually the Van Saar landed a few key shots and downed a few of the cultists.  Things started snowballing, and the Cultists broke once almost half a dozen of them were dozens with out or injured.  

Battle process

  1. Done: Gangs join the battle Add the gangs taking part, and give them roles if the scenario has any.
  2. Current step: Each gang picks a crew Who is eligible, who attends, what they bring from the stash, and what the gang spends.
  3. To do: Gangs mark themselves ready A gang can only say ready once it can cover its crew's spending.
  4. Done: The battle starts Spending is taken from each gang's credits, and crew membership is frozen.
  5. Done: Play the battle Use each crew page to print fighter cards.
  6. Done: Record the result Who won, or that it was a draw.
  7. To do: Post-battle updates XP, injuries, captures and credits, recorded by each gang.