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AntCampaignsForgotten Riches BelowJail Break (Cog) 2025-10-21
Battle

Jail Break (Cog) 2025-10-21

Post-battle Oct 21, 2025 Jail Break (Cog) walkertg42

Participants

Gang Before balancing After balancing
Rating vs top Rating vs top
Always Carry A Bolter (final) walkertg42 2930¢
The Church of H.A.T.E. yahoel 1145¢ −1785¢

Related Campaign Actions

9 months, 2 weeks ago

2d6 + 3 for Trading Availability (Leader + Champ)

Rolled 2D6: 5 , 3 = 8 Outcome: 8 + 3 = Rarity 11
walkertg42 Jail Break (Cog)
9 months, 2 weeks ago

Battle Report created: Jail Break (Cog) on 2025-10-21. Always Carry A Bolter, The Church of H.A.T.E. participated.

Outcome: Winners: Always Carry A Bolter

Battle Reports

walkertg42 · Oct 22, 2025 1:29 PM

+++Enforcer team ACAB Sit Rep +++

 Voiceaudio transcription.

Reporting officer Sgt. Fisher:

Redemptionists from the Church of H.A.T.E dropped round for a "chat" about their incarcerated Juve. We certainly gave them a lesson about who the real bosses are around here. We sent that so-called Deacon packing - stripped him naked! (snigger) With his crappy grenade launcher strapped to his wazoo, haha!(hic). His sidearms looked pretty good though so we've kept them for evidence. Ahem.

He's also promised to be a good little Deacon and give us a kickback evidence if he finds any more cool toys.

The juve had to go for bounty though. We've got quotas to fill, right.

Boss, erm I mean, Captain Angel picked up a nice blade that he seems to REALLY like. Talks to it an everyfing.

An dis Manufactorum is propa mint. Fresh frag Grenades and loads of other sellable stuff! Er, for "evidence" obvs. Hic.

Shhleepy time now.... Oh, did I mention we found some Wildsnake too? Top night...

Battle process

  1. Done: Gangs join the battle Add the gangs taking part, and give them roles if the scenario has any.
  2. Current step: Each gang picks a crew Who is eligible, who attends, what they bring from the stash, and what the gang spends.
  3. To do: Gangs mark themselves ready A gang can only say ready once it can cover its crew's spending.
  4. Done: The battle starts Spending is taken from each gang's credits, and crew membership is frozen.
  5. Done: Play the battle Use each crew page to print fighter cards.
  6. Done: Record the result Who won, or that it was a draw.
  7. To do: Post-battle updates XP, injuries, captures and credits, recorded by each gang.