Participants
| Gang | Before balancing | After balancing | ||
|---|---|---|---|---|
| Rating | vs top | Rating | vs top | |
| Ned's Iron 'eds kajester | 2100¢ | |||
| The Benatars Umungaz | 1780¢ | −320¢ | ||
Related Campaign Actions
Rolling recruit boon from settlement
Rolled 2D6: 5 , 6 = 11 Outcome: Free Juve (6 appears on one of the 2d6 rolled)Battle Report created: Smash & Grab on 2026-01-04. Ned's Iron 'eds, The Benatars participated.
Outcome: Winners: The BenatarsBattle Reports
The Benatars got an inside scoop about some loot guarded by Ned's Iron 'eds and couldn't resist the potential payoff. They also got the chance to fight over a Narco Den, something they could definitely take advantage of in future altercations.
Ned and his crew started by setting up a defense around the loot hidden behind several large impact doors. As The Benatars moved ever closer Ned got too confident and ordered his men to lower the doors and start shooting.
The Benatars were ready when the doors dropped and opened fire with Bolters, Lasguns, and Shotguns, with Ned's crew taking casualties as they streamed from the openings.
Ned's crew managed to take out some of The Benatars, including their gang leader but at a heavy loss.
Try as they might Ned failed to hold his cool as his men lay bleeding out and The Benatars overran the loot and walked away victorious.
Battle process
- Done: Gangs join the battle Add the gangs taking part, and give them roles if the scenario has any.
- Current step: Each gang picks a crew Who is eligible, who attends, what they bring from the stash, and what the gang spends.
- To do: Gangs mark themselves ready A gang can only say ready once it can cover its crew's spending.
- Done: The battle starts Spending is taken from each gang's credits, and crew membership is frozen.
- Done: Play the battle Use each crew page to print fighter cards.
- Done: Record the result Who won, or that it was a draw.
- To do: Post-battle updates XP, injuries, captures and credits, recorded by each gang.