Participants
| Gang | Before balancing | After balancing | ||
|---|---|---|---|---|
| Rating | vs top | Rating | vs top | |
| Ned's Iron 'eds kajester | 2100¢ | |||
| Pasta Regurgitators Quigg | 1620¢ | −480¢ | ||
Related Campaign Actions
Trading Post rarity (leader + 2 champs) +4
Rolled 2D6: 1 , 3 = 4 Outcome: R8Settlement boon, 2d6 for Juve or Ganger
Rolled 2D6: 1 , 5 = 6 Outcome: NothingBattle Report created: The Trap on 2026-01-23. Ned's Iron 'eds, Pasta Regurgitators participated.
Outcome: Winners: Pasta RegurgitatorsBattle Reports
Goliaths, laid in wait as the Orlocks gathered in the center of the Sprawl. The Trap was set, but the Orlocs getting the jump with their Toll Road, and kept it for three rounds, pinning and punishing several Goliaths. Swingy dice led to several back and forths, and after Forge Boss Rash Jameson exploded Ed, he failed to hit on his follow-up on the Orlock leader, who returned melee fire with his chain sword and plasma pistol, melting Jamesom's face. Goliath failed their Bottle test and their leader decided despite his 4+ cool that it wasn't cool to stay. But the stimmer champion Slamicide's obstinence supported by the elevated stubcannon kept the match going long enough to eke out the ever so slight victory total, winning the match and gaining the Smelting Works. Both gangs are looking forward to a future rematch.
Battle process
- Done: Gangs join the battle Add the gangs taking part, and give them roles if the scenario has any.
- Current step: Each gang picks a crew Who is eligible, who attends, what they bring from the stash, and what the gang spends.
- To do: Gangs mark themselves ready A gang can only say ready once it can cover its crew's spending.
- Done: The battle starts Spending is taken from each gang's credits, and crew membership is frozen.
- Done: Play the battle Use each crew page to print fighter cards.
- Done: Record the result Who won, or that it was a draw.
- To do: Post-battle updates XP, injuries, captures and credits, recorded by each gang.