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Battle

The Trap 2026-01-23

Post-battle Jan 23, 2026 The Trap kajester

Participants

Gang Before balancing After balancing
Rating vs top Rating vs top
Ned's Iron 'eds kajester 2100¢
Pasta Regurgitators Quigg 1620¢ −480¢

Related Campaign Actions

kajesterNed's Iron 'eds The Trap
6 months, 1 week ago

Trading Post rarity (leader + 2 champs) +4

Rolled 2D6: 1 , 3 = 4 Outcome: R8
kajesterNed's Iron 'eds The Trap
6 months, 1 week ago

Settlement boon, 2d6 for Juve or Ganger

Rolled 2D6: 1 , 5 = 6 Outcome: Nothing
kajester The Trap
6 months, 1 week ago

Battle Report created: The Trap on 2026-01-23. Ned's Iron 'eds, Pasta Regurgitators participated.

Outcome: Winners: Pasta Regurgitators

Battle Reports

Quigg · Jan 26, 2026 12:03 AM

Goliaths, laid in wait as the Orlocks gathered in the center of the Sprawl.  The Trap was set, but the Orlocs getting the jump with their Toll Road, and kept it for three rounds, pinning and punishing several Goliaths.  Swingy dice led to several back and forths, and after Forge Boss Rash Jameson exploded Ed, he failed to hit on his follow-up on the Orlock leader, who returned melee fire with his chain sword and plasma pistol, melting Jamesom's face.  Goliath failed their Bottle test and their leader decided despite his 4+ cool that it wasn't cool to stay.  But the stimmer champion Slamicide's obstinence supported by the elevated stubcannon kept the match going long enough to eke out the ever so slight victory total, winning the match and gaining the Smelting Works.  Both gangs are looking forward to a future rematch. 

Battle process

  1. Done: Gangs join the battle Add the gangs taking part, and give them roles if the scenario has any.
  2. Current step: Each gang picks a crew Who is eligible, who attends, what they bring from the stash, and what the gang spends.
  3. To do: Gangs mark themselves ready A gang can only say ready once it can cover its crew's spending.
  4. Done: The battle starts Spending is taken from each gang's credits, and crew membership is frozen.
  5. Done: Play the battle Use each crew page to print fighter cards.
  6. Done: Record the result Who won, or that it was a draw.
  7. To do: Post-battle updates XP, injuries, captures and credits, recorded by each gang.