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Battle

The Trap 2026-05-03

Post-battle May 03, 2026 The Trap mudlab

Participants

Gang Before balancing After balancing
Rating vs top Rating vs top
SlabXL Inc Fango 1855¢ −215¢
The Clutching Hands mudlab 2070¢

Related Campaign Actions

3 months ago

Dark Ritual, aiming for tzeentch. 2d6 +2 (already have favor of tzeentch), -1 (lost this battle)

Rolled 2D6: 4 , 5 = 9 Outcome: 9+2-1=10. Ritual is heeded by tzeentch
3 months ago

Correction: leader not trading in last action, new rarity result is 8 instead of 10.

3 months ago

2d6 Seek Rare & Illegal Equipment, leader + 5 champions = 2+5 added to result

Rolled 2D6: 2 , 1 = 3 Outcome: 3+7=10 rarity
3 months ago

d3x10 credits from Uphive Raiments

Rolled 1D6: 4 = 4 Outcome: 40 credits
3 months ago

2d6 to see if free recruitment from Settlement. Second of two rolls (from Agitator)

Rolled 2D6: 4 , 1 = 5 Outcome: No recruitment
3 months ago

2d6 to see if free recruitment from Settlement. First of two rolls (from Agitator)

Rolled 2D6: 1 , 3 = 4 Outcome: No recruitment
3 months ago

Income from Settlement, d6x10

Rolled 1D6: 6 = 6 Outcome: 60 credits
3 months ago

Siv rolling her Fixer skill, d3x10 credits

Rolled 1D6: 1 = 1 Outcome: 10 credits
mudlab The Trap
3 months ago

Battle Report created: The Trap on 2026-05-03. SlabXL Inc, The Clutching Hands participated.

Outcome: Winners: SlabXL Inc

Battle Reports

No battle reports have been added yet.

Battle process

  1. Done: Gangs join the battle Add the gangs taking part, and give them roles if the scenario has any.
  2. Current step: Each gang picks a crew Who is eligible, who attends, what they bring from the stash, and what the gang spends.
  3. To do: Gangs mark themselves ready A gang can only say ready once it can cover its crew's spending.
  4. Done: The battle starts Spending is taken from each gang's credits, and crew membership is frozen.
  5. Done: Play the battle Use each crew page to print fighter cards.
  6. Done: Record the result Who won, or that it was a draw.
  7. To do: Post-battle updates XP, injuries, captures and credits, recorded by each gang.