Participants
| Gang | Before balancing | After balancing | ||
|---|---|---|---|---|
| Rating | vs top | Rating | vs top | |
| SlabXL Inc Fango | 1855¢ | −215¢ | ||
| The Clutching Hands mudlab | 2070¢ | |||
Related Campaign Actions
mudlab
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The Clutching Hands
•
The Trap
3 months ago
Dark Ritual, aiming for tzeentch. 2d6 +2 (already have favor of tzeentch), -1 (lost this battle)
Rolled 2D6: 4 , 5 = 9 Outcome: 9+2-1=10. Ritual is heeded by tzeentch
mudlab
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The Clutching Hands
•
The Trap
3 months ago
Correction: leader not trading in last action, new rarity result is 8 instead of 10.
mudlab
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The Clutching Hands
•
The Trap
3 months ago
2d6 Seek Rare & Illegal Equipment, leader + 5 champions = 2+5 added to result
Rolled 2D6: 2 , 1 = 3 Outcome: 3+7=10 rarity
mudlab
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The Clutching Hands
•
The Trap
3 months ago
d3x10 credits from Uphive Raiments
Rolled 1D6: 4 = 4 Outcome: 40 credits
mudlab
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The Clutching Hands
•
The Trap
3 months ago
2d6 to see if free recruitment from Settlement. Second of two rolls (from Agitator)
Rolled 2D6: 4 , 1 = 5 Outcome: No recruitment
mudlab
•
The Clutching Hands
•
The Trap
3 months ago
2d6 to see if free recruitment from Settlement. First of two rolls (from Agitator)
Rolled 2D6: 1 , 3 = 4 Outcome: No recruitment
mudlab
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The Clutching Hands
•
The Trap
3 months ago
Income from Settlement, d6x10
Rolled 1D6: 6 = 6 Outcome: 60 credits
mudlab
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The Clutching Hands
•
The Trap
3 months ago
Siv rolling her Fixer skill, d3x10 credits
Rolled 1D6: 1 = 1 Outcome: 10 credits
mudlab
•
The Trap
3 months ago
Battle Report created: The Trap on 2026-05-03. SlabXL Inc, The Clutching Hands participated.
Outcome: Winners: SlabXL IncBattle Reports
No battle reports have been added yet.
Battle process
- Done: Gangs join the battle Add the gangs taking part, and give them roles if the scenario has any.
- Current step: Each gang picks a crew Who is eligible, who attends, what they bring from the stash, and what the gang spends.
- To do: Gangs mark themselves ready A gang can only say ready once it can cover its crew's spending.
- Done: The battle starts Spending is taken from each gang's credits, and crew membership is frozen.
- Done: Play the battle Use each crew page to print fighter cards.
- Done: Record the result Who won, or that it was a draw.
- To do: Post-battle updates XP, injuries, captures and credits, recorded by each gang.