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FangoCampaignsSLO County DominionBorder Dispute 2026-01-16
Battle

Border Dispute 2026-01-16

Post-battle Jan 16, 2026 Border Dispute mudlab

Participants

Gang Before balancing After balancing
Rating vs top Rating vs top
The Cherry Poppers OldGreg69 1975¢ −95¢
The Clutching Hands mudlab 2070¢

Related Campaign Actions

6 months, 2 weeks ago

Second roll for possible free recruitment

Rolled 2D6: 3 , 4 = 7 Outcome: No free recruitment
6 months, 2 weeks ago

Rolling 2d6 for possible free recruitment from Settlement. 6 on either die = free juve, double 6 = free ganger. Can roll twice and choose result due to having Agitator in gang.

Rolled 2D6: 3 , 4 = 7 Outcome: No free recruitment. Next action will be second roll.
6 months, 2 weeks ago

Rolling 1d6 to determine random Chronomancy Discipline wyrd power for leader in next battle.

Rolled 1D6: 6 = 6 Outcome: 6 = Lucky Aura
6 months, 2 weeks ago

Rolling for random wyrd power for leader in next battle. There are 7 categories of wyrd powers. Rolling 2d6. If the dice match, result = 7. If not, keeping value of first die rolled as result.

Rolled 2D6: 2 , 4 = 6 Outcome: 2 = Chronomancy Discipline category for next roll.
6 months, 2 weeks ago

Rolling 2d6 + 3 (two for leader, one for one champion) to determine rarity of available trading post items

Rolled 2D6: 6 , 1 = 7 Outcome: 10 and below availability
mudlab Border Dispute
6 months, 2 weeks ago

Battle Report created: Border Dispute on 2026-01-16. The Cherry Poppers, The Clutching Hands participated.

Outcome: Winners: The Cherry Poppers

Battle Reports

mudlab · Jan 17, 2026 5:47 AM

The Cherry Poppers challenged The Clutching Hands for the nearby Stinger Mould Sprawl. Despite taking a few out of action, The Clutching Hands knew defeat was at hand, and chose to flee, giving the Sprawl to the Cherry Poppers.

Battle process

  1. Done: Gangs join the battle Add the gangs taking part, and give them roles if the scenario has any.
  2. Current step: Each gang picks a crew Who is eligible, who attends, what they bring from the stash, and what the gang spends.
  3. To do: Gangs mark themselves ready A gang can only say ready once it can cover its crew's spending.
  4. Done: The battle starts Spending is taken from each gang's credits, and crew membership is frozen.
  5. Done: Play the battle Use each crew page to print fighter cards.
  6. Done: Record the result Who won, or that it was a draw.
  7. To do: Post-battle updates XP, injuries, captures and credits, recorded by each gang.