Participants
| Gang | Before balancing | After balancing | ||
|---|---|---|---|---|
| Rating | vs top | Rating | vs top | |
| The Cherry Poppers OldGreg69 | 1975¢ | −95¢ | ||
| The Clutching Hands mudlab | 2070¢ | |||
Related Campaign Actions
Second roll for possible free recruitment
Rolled 2D6: 3 , 4 = 7 Outcome: No free recruitmentRolling 2d6 for possible free recruitment from Settlement. 6 on either die = free juve, double 6 = free ganger. Can roll twice and choose result due to having Agitator in gang.
Rolled 2D6: 3 , 4 = 7 Outcome: No free recruitment. Next action will be second roll.Rolling 1d6 to determine random Chronomancy Discipline wyrd power for leader in next battle.
Rolled 1D6: 6 = 6 Outcome: 6 = Lucky AuraRolling for random wyrd power for leader in next battle. There are 7 categories of wyrd powers. Rolling 2d6. If the dice match, result = 7. If not, keeping value of first die rolled as result.
Rolled 2D6: 2 , 4 = 6 Outcome: 2 = Chronomancy Discipline category for next roll.Rolling 2d6 + 3 (two for leader, one for one champion) to determine rarity of available trading post items
Rolled 2D6: 6 , 1 = 7 Outcome: 10 and below availabilityBattle Report created: Border Dispute on 2026-01-16. The Cherry Poppers, The Clutching Hands participated.
Outcome: Winners: The Cherry PoppersBattle Reports
The Cherry Poppers challenged The Clutching Hands for the nearby Stinger Mould Sprawl. Despite taking a few out of action, The Clutching Hands knew defeat was at hand, and chose to flee, giving the Sprawl to the Cherry Poppers.
Battle process
- Done: Gangs join the battle Add the gangs taking part, and give them roles if the scenario has any.
- Current step: Each gang picks a crew Who is eligible, who attends, what they bring from the stash, and what the gang spends.
- To do: Gangs mark themselves ready A gang can only say ready once it can cover its crew's spending.
- Done: The battle starts Spending is taken from each gang's credits, and crew membership is frozen.
- Done: Play the battle Use each crew page to print fighter cards.
- Done: Record the result Who won, or that it was a draw.
- To do: Post-battle updates XP, injuries, captures and credits, recorded by each gang.