BabySitting (cherub hunt) 2025-11-04
Participants
| Gang | Before balancing | After balancing | ||
|---|---|---|---|---|
| Rating | vs top | Rating | vs top | |
| Always Carry A Bolter (final) walkertg42 | 2930¢ | |||
| Capt.’s Wreckers (FR) Ant | 1880¢ | −1050¢ | ||
| Church of the Fiery Knight Rhodys | 1540¢ | −1390¢ | ||
| Gonta's Crew Redux - Forgotten Riches jackmcc08 | 1670¢ | −1260¢ | ||
| Last Slayers of Jardlan Greimer | 935¢ | −1995¢ | ||
| Redox Protocol (FR) razerbug | 2760¢ | −170¢ | ||
| The Church of H.A.T.E. yahoel | 1145¢ | −1785¢ | ||
Related Campaign Actions
3x Press Gang rolls
Rolled 6D6: 2 , 5 , 3 , 6 , 5 , 2 = 23 Outcome: One free Juve9 dice : Gang hideout (Precinct) 2d3x10 Functioning Manufactorum 2d6x10 + Free Grenade Rarity 2d6 Workshop d6x10 (+ Free Ammo Jack) Scenario Loss 2d3x5 Tue 4th Nov
Rolled 9D6: 3 , 5 , 2 , 4 , 3 , 5 , 1 , 5 , 6 = 34 Outcome: 50 + 60 + (rarity 8) + 10 + 20 = ¢140Battle Report created: BabySitting (cherub hunt) on 2025-11-04. Always Carry A Bolter, Capt.’s Wreckers (FR), Church of the Fiery Knight, Gonta's Crew Redux - Forgotten Riches, Last Slayers of Jardlan, Redox Protocol (FR), The Church of H.A.T.E. participated.
Outcome: Winners: Last Slayers of JardlanBattle Reports
"I fought the law and... the law won"
[someone who made it to the end of the game please edit and update this]
INT. ENFORCER PRECINCT LOCKER ROOM
P.C. Thatcher: Er, Sarg, have you got a moment?
Sgt. Fisher: A moment? Yeah. But only one, there's a tin of Wildsnake waiting for me, and I hate when it goes all crusty.
T: It's just, er, the boss...
F: Captain Angel? What's the matter, has he increased your morale beatings?
T: No...well, yes, but that's not what I meant. In the rumble today - I mean the enforcement procedure today, with the cherub -
F: - that bloody cherub -
T: - yeah, well I know we didn't exactly get the result we were looking for and a few of us are getting patched up, but nothing we haven't had before and, like, I've seen the Captain get stuck in before when needs must, but - I dunno - he scared me today. He's got that weird blood blade now, and that new hammer he picked up, you know he talks to it?
F: Yeah?
T: Yeah, and worse, he looks like he's listening to it talk back. The look in his eyes as he pasted those three scummers...I've seen a lot Sarg, and I'm not scared of a bit of claret, but that look... scared me Sarg.
F: Don't worry about it lad. Plenty of weird shit goes on down here, and most of it amounts to nothing. Listen, I'll keep an eye on it, right? Now, why don't you come for a drink. I'll bet you a pack of Lho sticks that after three Second Best you won't remember any of it.
Battle process
- Done: Gangs join the battle Add the gangs taking part, and give them roles if the scenario has any.
- Current step: Each gang picks a crew Who is eligible, who attends, what they bring from the stash, and what the gang spends.
- To do: Gangs mark themselves ready A gang can only say ready once it can cover its crew's spending.
- Done: The battle starts Spending is taken from each gang's credits, and crew membership is frozen.
- Done: Play the battle Use each crew page to print fighter cards.
- Done: Record the result Who won, or that it was a draw.
- To do: Post-battle updates XP, injuries, captures and credits, recorded by each gang.