Skip to main content
Battle

Ripperjack Flock 2025-09-23

Post-battle Sep 23, 2025 Ripperjack Flock baiNey_SL

Participants

Gang Before balancing After balancing
Rating vs top Rating vs top
Capt.’s Wreckers Ant 995¢ −610¢
COG Yellow Jackets walkertg42 1400¢ −205¢
Dirty Jacks baiNey_SL 1165¢ −440¢
Gonta's Crew Redux jackmcc08 1000¢ −605¢
Gutter Runners 3.0 Greimer 1000¢ −605¢
Les Mille Fils de Carcosa razerbug 1605¢
Procession of Woe PegOlA 1330¢ −275¢
Trenchcoat Cowboys yahoel 1000¢ −605¢

Related Campaign Actions

10 months, 1 week ago

Gypsy and MC going to the trading post to look for stuff to buy... 2D6 to determine Gypsy item 2D6 to determine Gypsy trade result 2D6 to determine MC item 2D6 for MC trade result

Rolled 8D6: 3 , 2 , 2 , 3 , 4 , 2 , 5 , 4 = 25 Outcome: Both got Gang Equipment - bought nothing...
10 months, 1 week ago

Post Battle Action - Skitzo does a Press Gang Action

Rolled 2D6: 4 , 3 = 7 Outcome: Got nothing... Sad times.
10 months, 1 week ago

Juve being captured in anything but a 6.

Rolled 1D6: 1 = 1 Outcome: Captured
baiNey_SL Ripperjack Flock
10 months, 1 week ago

Battle Report created: Ripperjack Flock on 2025-09-23. Capt.’s Wreckers, COG Yellow Jackets, Dirty Jacks, Gonta's Crew Redux, Gutter Runners 3.0, Les Mille Fils de Carcosa, Procession of Woe, Trenchcoat Cowboys participated.

Outcome: Winners: Capt.’s Wreckers

Battle Reports

No battle reports have been added yet.

Battle process

  1. Done: Gangs join the battle Add the gangs taking part, and give them roles if the scenario has any.
  2. Current step: Each gang picks a crew Who is eligible, who attends, what they bring from the stash, and what the gang spends.
  3. To do: Gangs mark themselves ready A gang can only say ready once it can cover its crew's spending.
  4. Done: The battle starts Spending is taken from each gang's credits, and crew membership is frozen.
  5. Done: Play the battle Use each crew page to print fighter cards.
  6. Done: Record the result Who won, or that it was a draw.
  7. To do: Post-battle updates XP, injuries, captures and credits, recorded by each gang.