Participants
| Gang | Before balancing | After balancing | ||
|---|---|---|---|---|
| Rating | vs top | Rating | vs top | |
| Capt.’s Wreckers (FR) Ant | 1880¢ | −880¢ | ||
| Gonta's Crew Redux - Forgotten Riches jackmcc08 | 1670¢ | −1090¢ | ||
| Redox Protocol (FR) razerbug | 2760¢ | |||
Related Campaign Actions
Champion at the TP (+1)
Rolled 2D6: 3 , 4 = 7Territories income (+20C for captured mine worker, +dead bodies [TBC later] )
Rolled 4D6: 2 , 3 , 3 , 2 = 10Battle Report created: Old Mining Station on 2025-10-21. Capt.’s Wreckers (FR), Gonta's Crew Redux - Forgotten Riches, Redox Protocol (FR) participated.
Outcome: Winners: Redox Protocol (FR)Battle Reports
You takes' ya' chance in a 3 way dance... Gonta, The Captain, and Strontium lead their 3 crews on what should have been a simple days working the old mines, maybe stake a claim at the end. Instead it ended up in a war on two fronts.
The Wreckers split two ways, their fast jetpacks going south west to get revenge against the Redox leader, their big guns turning north to face Gonta and the Ambot he'd brought to the party, while the protocols dictated Redox split into 4 teams and head to 4 different objectives.
When the smoke cleared The Wreckers controlled one site, and had locked down the whole west flank, peppering it with effective grenade fire.
Gonta's team took a sight in the north, shutting down that and the northeast corner, with the Imperial Imposter making his presence felt in the late game right in the middle of the action. Redox took 3 in the center trying to stay out of the firefight, but nonsense ensued when the Ambot found Davos' ChronoKron and -under fire from Arsenic and multiple bolters- began temporal-shifting around the battle, appearing at the top of a tower on minute, only to fall to the ground the next.
Battle process
- Done: Gangs join the battle Add the gangs taking part, and give them roles if the scenario has any.
- Current step: Each gang picks a crew Who is eligible, who attends, what they bring from the stash, and what the gang spends.
- To do: Gangs mark themselves ready A gang can only say ready once it can cover its crew's spending.
- Done: The battle starts Spending is taken from each gang's credits, and crew membership is frozen.
- Done: Play the battle Use each crew page to print fighter cards.
- Done: Record the result Who won, or that it was a draw.
- To do: Post-battle updates XP, injuries, captures and credits, recorded by each gang.