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Battle

Ghast Harvest 2026-02-15

Post-battle Feb 15, 2026 Ghast Harvest Fiddlerfox

Participants

Gang Before balancing After balancing
Rating vs top Rating vs top
Ash Vixens - Sump Squad Fiddlerfox 1305¢ −485¢
The Ledge's Claws Im2epic 1790¢

Related Campaign Actions

Fiddlerfox Ghast Harvest
5 months, 3 weeks ago

Battle Report created: Ghast Harvest on 2026-02-15. Ash Vixens - Sump Squad, The Ledge's Claws participated.

Outcome: Winners: The Ledge's Claws

Battle Reports

Fiddlerfox · Feb 16, 2026 5:56 AM

Game Week #3 Game 1
Ash Vixens (Escher) vs The Ledge's Claws (Genestealer Cult)

Scenario: Ghast harvest

Victor: The Ledge's Claws - they acquire Narco Den

Reputation at End of Match: 9
7 going in, +1 for participating in match due to scenario, +1 for new opponent
Scenario conditions do not list any penalty for fleeing after involuntarily bottling, or any penalties for losing.

Injuries:
Lark taken OOA, went into Convolescence (no long term issues)
Christelle in recovery, received Hobbled lasting injury, however lasting injury was removed due to Stinger Mould Sprawl.  Still in recovery.

Experience gain:
Selene: +2 (+1 for participation, +1 xp for ghast harvest)
Fenix: +8 (+1 for participation, +1 for causing serious injury, +3 for taking champion OOA, +3 for mvp)
Christelle: +2 (+1 for participation, +1 for causing serious injury to champ)
Lark: +1 (+1 for participation)
Yrsa: +1 (+1 for participation)
Branwen: +2 (+1 for participation, +1 for ghast harvest)

+80cr for selling ghast, +30cr for Settlement, +1 juv for Settlement

Fenix spent 8xp for +1 Toughness advancement
Branwen spent 6xp, random roll was 10, chose +1 cool for advancement

Purchased 2 autopistols for new Juv (20cr)

Battle process

  1. Done: Gangs join the battle Add the gangs taking part, and give them roles if the scenario has any.
  2. Current step: Each gang picks a crew Who is eligible, who attends, what they bring from the stash, and what the gang spends.
  3. To do: Gangs mark themselves ready A gang can only say ready once it can cover its crew's spending.
  4. Done: The battle starts Spending is taken from each gang's credits, and crew membership is frozen.
  5. Done: Play the battle Use each crew page to print fighter cards.
  6. Done: Record the result Who won, or that it was a draw.
  7. To do: Post-battle updates XP, injuries, captures and credits, recorded by each gang.