Battle
The Gunk Pump [?] for The Scrapper's Den 2026-07-25
Participants
| Gang | Before balancing | After balancing | ||
|---|---|---|---|---|
| Rating | vs top | Rating | vs top | |
| Cheddar's Denizens Aba_30baiden | 1690¢ | −70¢ | ||
| Les Très Humains [LTH] Kieran_la_resistance | 1760¢ | |||
Related Campaign Actions
Kieran_la_resistance
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The Gunk Pump [?] for The Scrapper's Den
1 week, 4 days ago
Battle ended: The Gunk Pump [?] for The Scrapper's Den
Outcome: Winner: Cheddar's Denizens
Kieran_la_resistance
•
The Gunk Pump [?] for The Scrapper's Den
1 week, 4 days ago
Battle created: The Gunk Pump [?] on 2026-07-25. Gangs: Cheddar's Denizens, Les Très Humains [LTH].
Battle Reports
Kieran_la_resistance
· Jul 25, 2026 7:25 PM
- Turn 1: Opened hostilities by hitting Snowball (enemy leader/big rat) with a mining laser. The rats responded with massed flamethrowers; multiple gang members set alight. Gavroche the
- Turn 2: Pat Mouse (rat) invoked Holy Fury and charged our Aberrant. The Aberrant obliterated him with its hammer, but the Holy Fury detonated and destroyed the Aberrant in turn — mutual annihilation, leaving a crater where both stood. Gang charged through the flames; casualties exchanged on both sides. One fighter taken down by a giant rat with a heavy flamer; another rat attacked with a flame-throwing blunderbuss. Leader returned fire with three pistols.
- Turn 3: Two fighters went down in flames. Snowball downed one of our gunners; a rat finished off a downed fighter with three point-blank shots. Remaining gang members collapsed from accumulated wounds. With only one fighter and everyone else either bleeding, on fire, or bleeding and on fire, it was clear that the revolutionary would be delayed.
- Result: Decisive defeat for Les Très Humains by the start of Turn 4. Revolutionary fervour confirmed ineffective against both fire and bullets. Next time: more banners and pamphlets.
Battle process
- Done: Gangs join the battle Add the gangs taking part, and give them roles if the scenario has any.
- Current step: Each gang picks a crew Who is eligible, who attends, what they bring from the stash, and what the gang spends.
- To do: Gangs mark themselves ready A gang can only say ready once it can cover its crew's spending.
- Done: The battle starts Spending is taken from each gang's credits, and crew membership is frozen.
- Done: Play the battle Use each crew page to print fighter cards.
- Done: Record the result Who won, or that it was a draw.
- To do: Post-battle updates XP, injuries, captures and credits, recorded by each gang.