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Battle

Tunnel Skirmish 2026-01-07

Post-battle Jan 07, 2026 Tunnel Skirmish Kromyr

Participants

Gang Before balancing After balancing
Rating vs top Rating vs top
Jotunbrud (Cascade Hive Lodi) Kromyr 1505¢ −525¢
The Chosen (Cascade Hive Lodi) Kromyr 2030¢

Related Campaign Actions

1 month ago

Loot Crate

Rolled 3D6: 5 , 4 , 3 = 12 Outcome: 60 Credits from Loot Crate
1 month ago

Rolling for game income

Rolled 1D6: 1 = 1 Outcome: 10 credits in game income
1 month ago

Trading Post +2+1+1

Rolled 2D6: 3 , 1 = 4 Outcome: Rarity 8
1 month ago

Initial territory juves/ganagers

Rolled 2D6: 6 , 6 = 12 Outcome: Ganger!
1 month ago

Initial territory credits

Rolled 1D6: 4 = 4 Outcome: 40 credits
1 month ago

Loser's scenario credits d3x5

Rolled 1D6: 5 = 5 Outcome: 15 credit
1 month ago

Trading post rarity check +2+1+1

Rolled 2D6: 4 , 2 = 6 Outcome: 10 rarity check
1 month ago

Juve/Ganger generation

Rolled 2D6: 6 , 3 = 9 Outcome: New Juve acquired for free
1 month ago

Sampson's Smelting credits

Rolled 1D6: 3 = 3 Outcome: 15 credits
1 month ago

Mission credits

Rolled 2D6: 1 , 2 = 3 Outcome: 30 credits
1 month ago

Initial Territory credits roll

Rolled 1D6: 6 = 6 Outcome: 60 credit
1 month ago

Battle Report created: Tunnel Skirmish on 2026-01-07. Jotunbrud (Cascade Hive Lodi), The Chosen (Cascade Hive Lodi) participated.

Outcome: Winners: Jotunbrud (Cascade Hive Lodi)

Battle Reports

No battle reports have been added yet.

Battle process

  1. Done: Gangs join the battle Add the gangs taking part, and give them roles if the scenario has any.
  2. Current step: Each gang picks a crew Who is eligible, who attends, what they bring from the stash, and what the gang spends.
  3. To do: Gangs mark themselves ready A gang can only say ready once it can cover its crew's spending.
  4. Done: The battle starts Spending is taken from each gang's credits, and crew membership is frozen.
  5. Done: Play the battle Use each crew page to print fighter cards.
  6. Done: Record the result Who won, or that it was a draw.
  7. To do: Post-battle updates XP, injuries, captures and credits, recorded by each gang.