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AntCampaignsForgotten Riches BelowDesperate Raid (Workshop) 2025-10-28
Battle

Desperate Raid (Workshop) 2025-10-28

Post-battle Oct 28, 2025 Desperate Raid (Workshop) razerbug

Participants

Gang Before balancing After balancing
Rating vs top Rating vs top
Always Carry A Bolter (final) walkertg42 2930¢
Redox Protocol (FR) razerbug 2760¢ −170¢
The Church of H.A.T.E. yahoel 1145¢ −1785¢

Related Campaign Actions

9 months ago

Cpt. Angel Seek Rare Items (+2 leader, +1 for 13 Rep)

Rolled 2D6: 1 , 4 = 5 Outcome: Rarity (8)
9 months ago

Sgt. Hope Press Gang

Rolled 2D6: 1 , 4 = 5 Outcome: Nothing
9 months ago

Sgt Turner lasting injury from fighting pit

Rolled 2D6: 3 , 2 = 5 Outcome: Convalescence
9 months ago

Sgt Turner going to Fighting Pit

Rolled 1D6: 1 = 1 Outcome: Embarrassed
9 months ago

2d6 PC Wainwright advancenent

Rolled 2D6: 2 , 5 = 7
9 months, 1 week ago

another shopping trip

Rolled 2D6: 5 , 2 = 7
9 months, 1 week ago

Zinc, post Doc visit effect

Rolled 2D6: 2 , 5 = 7 Outcome: 25 - out cold + goes into recovery.
9 months, 1 week ago

Zinc doc visit (recovery roll)

Rolled 1D6: 4 = 4 Outcome: Stabalised. D66 on the LI table again:
9 months, 1 week ago

3x Territories income

Rolled 4D6: 6 , 6 , 4 , 6 = 22 Outcome: Mine Working 1D6x10 [6] = 60 (+worker) Hideout 2D3x10 [3, 2] = 50 Corpse Field 1D3x10 [3] =30 (+ bodies? TBD)
9 months, 1 week ago

3D6x10 for loot objectives

Rolled 3D6: 5 , 5 , 3 = 13
9 months, 1 week ago

Battle Report created: Desperate Raid (Workshop) on 2025-10-28. Always Carry A Bolter, Redox Protocol (FR), The Church of H.A.T.E. participated.

Outcome: Winners: Always Carry A Bolter

Battle Reports

razerbug · Oct 29, 2025 12:13 PM

As the battle began, somewhat embarrassingly the Church of H.A.T.E and the followers of the Redox Protocols both realised they had decided to rob The Fuzz’s evidence warehouse at the same time, and were now deployed right on top of one another, armfulls of loot, and surrounded by angry Bolter-wielding cops!

Redox slipped away with 3 loot crates, sprinting out from the cover of tactical darkness, while the the rozzers fired on the Church, taking out one just before they could make it off the board, but H.A.T.E also made it away with 1 crate. 

A stunning example of the Emperor's divine favour was on display however, as a faithful leaped with angelic wings sailing 15" to a safe landing through the power of prayer! Praise be to Him on Terra!

The day belonged to the ACAB however, as they drove off the would-be robbers, and secured the warehouse, while grabbing as much goodies evidence as they could in the confusion.

walkertg42 · Oct 30, 2025 8:53 PM

+++ Enforcer report +++

Team ACAB claimed the Workshop territory but were unaware that two rival gangs of religious zealots were busy plundering gear.

Action was taken to contain the offenders to partial success. Multiple shoplifters were brought to justice, however some escaped, by extreme methods such as throwing themselves from high buildings.

+++ END

Battle process

  1. Done: Gangs join the battle Add the gangs taking part, and give them roles if the scenario has any.
  2. Current step: Each gang picks a crew Who is eligible, who attends, what they bring from the stash, and what the gang spends.
  3. To do: Gangs mark themselves ready A gang can only say ready once it can cover its crew's spending.
  4. Done: The battle starts Spending is taken from each gang's credits, and crew membership is frozen.
  5. Done: Play the battle Use each crew page to print fighter cards.
  6. Done: Record the result Who won, or that it was a draw.
  7. To do: Post-battle updates XP, injuries, captures and credits, recorded by each gang.