Participants
| Gang | Before balancing | After balancing | ||
|---|---|---|---|---|
| Rating | vs top | Rating | vs top | |
| Pheromaniacs Pheromaniac | 1175¢ | −200¢ | ||
| The N16 Mining Society Yoss22 | 1375¢ | |||
Related Campaign Actions
Battle Report created: Bar Defence on 2025-11-02. Pheromaniacs, The N16 Mining Society participated.
Outcome: Winners: The N16 Mining SocietyBattle Reports
Fresh from their unexpected hiding by the Ash Waste Nomads and the ignominy of getting kicked out of their own mine, the N16 Mining Club take the back route and finally make it to the xxxx bar, favoured drinking hole of the Pheromaniacs. They arrive to find the Escher girls drowning their sorrows, or possibly trying to get back on a level after
Their sneak attack doesn’t go great: David Goggles, in his first battle, tried to climb a wall like a Navy Seal... Didn't watch his six and got cut down by Venoma Lisa. Phobos showed up, climbed a ladder, got seriously injured and bottled out. P. Plasmaton showed up and got paralysed. Jack OAT just missed loads.
Seeing the threat to the vat of Wild Snake the Pheromanicas had ordered to drown their sorrows Nolonga Livin leaps on top of the wild snake barrel and starts blasting away. Then followed a ferocious close combat chain reaction: Charging from around a corner, MC attacked and OOA’d Miss Demeanour, giving her a spinal injury. Nolonga Livin retaliated, attacking and OOA’d MC, who went down cursing with bitter enmity. Rex ran charged round the same corner, attacked and OOA’d Nolonga, who went down muttering strangely similar but opposite curses. Rex realised he was in an unbelievable precarious situation and hit himself in a cloud of smoke.
Wilbur, the new hire, tired of watching the buffoonery from the sidelines, supercharged his jump pack, flew half way across the board, landed on top of the wild snake and pointing
Battle process
- Done: Gangs join the battle Add the gangs taking part, and give them roles if the scenario has any.
- Current step: Each gang picks a crew Who is eligible, who attends, what they bring from the stash, and what the gang spends.
- To do: Gangs mark themselves ready A gang can only say ready once it can cover its crew's spending.
- Done: The battle starts Spending is taken from each gang's credits, and crew membership is frozen.
- Done: Play the battle Use each crew page to print fighter cards.
- Done: Record the result Who won, or that it was a draw.
- To do: Post-battle updates XP, injuries, captures and credits, recorded by each gang.