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FangoCampaignsSLO County DominionSmash and Grab 2026-02-20
Battle

Smash and Grab 2026-02-20

Post-battle Feb 20, 2026 Smash and Grab Veescrub

Participants

Gang Before balancing After balancing
Rating vs top Rating vs top
Cezar’s Ladies Fango 1519¢ −941¢
Penelope's Purple People Punchers Veescrub 2460¢

Related Campaign Actions

5 months ago

‘Ouch’

5 months ago

Rolling lasting injury for Thelma

Rolled 2D6: 6 , 2 = 8 Outcome: Critical Injury
5 months ago

Rolling for lasting injuries for Louise

Rolled 2D6: 6 , 5 = 11 Outcome: Critical Injury
5 months ago

Rolling for recruitment boon

Outcome: Rolled a single 6, add free Juve to roster
5 months ago

Rolling settlement income

Rolled 2D6: 4 , 4 = 8 Outcome: Add 80 creds to stash for income
Veescrub Smash and Grab
5 months, 2 weeks ago

Battle Report created: Smash and Grab on 2026-02-20. Cezar’s Ladies, Penelope's Purple People Punchers participated.

Outcome: Winners: Penelope's Purple People Punchers

Battle Reports

Veescrub · Feb 21, 2026 7:26 AM

Catchup game for Cezars Ladies W3, Penelope cannot gain territory.

Cezar challenges Penelope for the tunnels week 3. Penelope rolls way too high on crew selection and also starts with 8.

Magpie SIs a ganger with hand flamer, Gladys hits Cezars leader but fails to knock her from the gantry

Magpie SIs Thelma, socks SIs Louise, blazes scatter to the winds, Penelope long charges and coup de graces Louise, lots of shuffling, a pair of gangers fail their willpower vs Penelope's frightening mask

Thelma goes OOO from blaze, Jess SIs Magpie, sister 6 passes willpower, fails to hit, sister 7 fails willpower, lots of movement culminating in the Queen failing a jump, triggering a voluntary attachment bottle.

Penelope gets 6, 6, 5, 2, 2 for 210 credits

Battle process

  1. Done: Gangs join the battle Add the gangs taking part, and give them roles if the scenario has any.
  2. Current step: Each gang picks a crew Who is eligible, who attends, what they bring from the stash, and what the gang spends.
  3. To do: Gangs mark themselves ready A gang can only say ready once it can cover its crew's spending.
  4. Done: The battle starts Spending is taken from each gang's credits, and crew membership is frozen.
  5. Done: Play the battle Use each crew page to print fighter cards.
  6. Done: Record the result Who won, or that it was a draw.
  7. To do: Post-battle updates XP, injuries, captures and credits, recorded by each gang.