Participants
| Gang | Before balancing | After balancing | ||
|---|---|---|---|---|
| Rating | vs top | Rating | vs top | |
| Lemon Jellies Jestyr | 3050¢ | |||
| The Clutching Hands mudlab | 2070¢ | −980¢ | ||
Related Campaign Actions
settlement - free people?
Rolled 2D6: 6 , 5 = 11 Outcome: free juve!tech bazaar
Rolled 3D6: 4 , 3 , 4 = 11settlement creds
Rolled 1D6: 6 = 6 Outcome: 60 credsAsterox, Ovoron and Scyx making a trade action, so 2d6+3
Rolled 2D6: 6 , 1 = 7 Outcome: 10 rarityRolling 2d6 for possible free gangers from settlement. Agitator: "When the gang rolls to see if they get a free fighter from a Territory, such as those provided by a Settlement, they may roll twice and choose the result they want." This is roll #2
Rolled 2D6: 5 , 3 = 8 Outcome: No free gangerRolling 2d6 for possible free gangers from settlement. Agitator: "When the gang rolls to see if they get a free fighter from a Territory, such as those provided by a Settlement, they may roll twice and choose the result they want." This is roll #1
Rolled 2D6: 4 , 4 = 8 Outcome: No free gangerd3x10 for uphive raiments
Rolled 1D6: 5 = 5 Outcome: 30 creditsd3x10 for fixer skill on Siv. 1-2 = 1, 3-4 = 2, 5-6 = 3
Rolled 1D6: 3 = 3 Outcome: 20 creditsd6x10 for settlement income
Rolled 1D6: 1 = 1 Outcome: 10 creditsRolling d6 to see result of medically escorting Lakrix
Rolled 1D6: 6 = 6 Outcome: Full recoveryRolling 2d6x10 to determine cost to medically escort Lakrix
Rolled 2D6: 1 , 5 = 6 Outcome: 60 credits to medically escort Lakrix. Next roll will determine resultRolling d6 to see if Izar's old battle wound causes convalescence
Rolled 1D6: 2 = 2 Outcome: No convalescenceOvoron suffered a type of injury that can actually become a mutation, so rolling d6
Rolled 1D6: 5 = 5 Outcome: No mutation, head injury as normalRolling to see if convalescence turns into a mutation
Rolled 1D6: 6 = 6 Outcome: Nevermind, mis-read how mutations work. Convalescence can't become a mutationBattle Report created: Rescue Mission on 2026-02-14. Lemon Jellies, The Clutching Hands participated.
Outcome: Winners: The Clutching HandsBattle Reports
No battle reports have been added yet.
Battle process
- Done: Gangs join the battle Add the gangs taking part, and give them roles if the scenario has any.
- Current step: Each gang picks a crew Who is eligible, who attends, what they bring from the stash, and what the gang spends.
- To do: Gangs mark themselves ready A gang can only say ready once it can cover its crew's spending.
- Done: The battle starts Spending is taken from each gang's credits, and crew membership is frozen.
- Done: Play the battle Use each crew page to print fighter cards.
- Done: Record the result Who won, or that it was a draw.
- To do: Post-battle updates XP, injuries, captures and credits, recorded by each gang.