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FangoCampaignsSLO County DominionRescue Mission 2026-02-14
Battle

Rescue Mission 2026-02-14

Post-battle Feb 14, 2026 Rescue Mission mudlab

Participants

Gang Before balancing After balancing
Rating vs top Rating vs top
Lemon Jellies Jestyr 3050¢
The Clutching Hands mudlab 2070¢ −980¢

Related Campaign Actions

5 months, 3 weeks ago

settlement - free people?

Rolled 2D6: 6 , 5 = 11 Outcome: free juve!
5 months, 3 weeks ago

tech bazaar

Rolled 3D6: 4 , 3 , 4 = 11
5 months, 3 weeks ago

settlement creds

Rolled 1D6: 6 = 6 Outcome: 60 creds
5 months, 3 weeks ago

Asterox, Ovoron and Scyx making a trade action, so 2d6+3

Rolled 2D6: 6 , 1 = 7 Outcome: 10 rarity
5 months, 3 weeks ago

Rolling 2d6 for possible free gangers from settlement. Agitator: "When the gang rolls to see if they get a free fighter from a Territory, such as those provided by a Settlement, they may roll twice and choose the result they want." This is roll #2

Rolled 2D6: 5 , 3 = 8 Outcome: No free ganger
5 months, 3 weeks ago

Rolling 2d6 for possible free gangers from settlement. Agitator: "When the gang rolls to see if they get a free fighter from a Territory, such as those provided by a Settlement, they may roll twice and choose the result they want." This is roll #1

Rolled 2D6: 4 , 4 = 8 Outcome: No free ganger
5 months, 3 weeks ago

d3x10 for uphive raiments

Rolled 1D6: 5 = 5 Outcome: 30 credits
5 months, 3 weeks ago

d3x10 for fixer skill on Siv. 1-2 = 1, 3-4 = 2, 5-6 = 3

Rolled 1D6: 3 = 3 Outcome: 20 credits
5 months, 3 weeks ago

d6x10 for settlement income

Rolled 1D6: 1 = 1 Outcome: 10 credits
5 months, 3 weeks ago

Rolling d6 to see result of medically escorting Lakrix

Rolled 1D6: 6 = 6 Outcome: Full recovery
5 months, 3 weeks ago

Rolling 2d6x10 to determine cost to medically escort Lakrix

Rolled 2D6: 1 , 5 = 6 Outcome: 60 credits to medically escort Lakrix. Next roll will determine result
5 months, 3 weeks ago

Rolling d6 to see if Izar's old battle wound causes convalescence

Rolled 1D6: 2 = 2 Outcome: No convalescence
5 months, 3 weeks ago

Ovoron suffered a type of injury that can actually become a mutation, so rolling d6

Rolled 1D6: 5 = 5 Outcome: No mutation, head injury as normal
5 months, 3 weeks ago

Rolling to see if convalescence turns into a mutation

Rolled 1D6: 6 = 6 Outcome: Nevermind, mis-read how mutations work. Convalescence can't become a mutation
mudlab Rescue Mission
5 months, 3 weeks ago

Battle Report created: Rescue Mission on 2026-02-14. Lemon Jellies, The Clutching Hands participated.

Outcome: Winners: The Clutching Hands

Battle Reports

No battle reports have been added yet.

Battle process

  1. Done: Gangs join the battle Add the gangs taking part, and give them roles if the scenario has any.
  2. Current step: Each gang picks a crew Who is eligible, who attends, what they bring from the stash, and what the gang spends.
  3. To do: Gangs mark themselves ready A gang can only say ready once it can cover its crew's spending.
  4. Done: The battle starts Spending is taken from each gang's credits, and crew membership is frozen.
  5. Done: Play the battle Use each crew page to print fighter cards.
  6. Done: Record the result Who won, or that it was a draw.
  7. To do: Post-battle updates XP, injuries, captures and credits, recorded by each gang.