Campaign Actions
BANG Summer Campaign
Added 1 XP for Rebecca
Outcome: Current: 3 XP, Total: 3 XPState Change: Alyssa changed from Convalescence to Active
Outcome: Alyssa is now ActiveAdded 1 XP for Ace - Lesson Learned
Outcome: Current: 3 XP, Total: 9 XPAdded 2 XP for Captain Dachs Durinn, Inheritor of the Charter - Eliminated Officer "Ace". Educational experience logged.
Outcome: Current: 7 XP, Total: 12 XPInjury: Ace suffered Lesson Learned - 1 xp
Outcome: Ace was put into ConvalescenceInjury: Mate Piet Patti suffered Head Injury - Bled out following violent exchange with law enforcement official "Ace"
Outcome: Mate Piet Patti was put into RecoveryAda was captured by The Blissmare Bigtop
Outcome: Rating reduced by 45¢Added 3 XP for Rosemary
Outcome: Current: 5 XP, Total: 5 XPInjury: Corporate Quartermaster, D. Haurr suffered Out Cold - Shot by law enforcement identified as "Boogeyman".
Outcome: Corporate Quartermaster, D. Haurr was put into ActiveAdded 2 XP for Boogeyman - Headshot on D. Harr
Outcome: Current: 6 XP, Total: 6 XPAdded 1 XP for Ace - Rained salvo rounds down on Piet Patty
Outcome: Current: 2 XP, Total: 8 XPAdded 1 XP for Rosemary
Outcome: Current: 2 XP, Total: 2 XPAdded 1 XP for Rebecca
Outcome: Current: 2 XP, Total: 2 XPRecovery: Omen recovered from Humiliated
Outcome: Injury removedInjury: Omen suffered Hungering Pride
Outcome: Omen was put into ActiveState Change: Rosemary changed from Recovery to Active
Outcome: Rosemary is now ActiveReduced 50¢: Fake doctor
Outcome: -50¢ (to 5¢, all time: 100¢)Death: Claire was killed
Outcome: Claire is permanently dead. All equipment transferred to stash.Added 30¢: Palanite Fortress Income
Outcome: +30¢ (to 69¢)Added 60¢: Refund Evil Juve
Outcome: +60¢ (to 287¢)Bought Ironhead stub gun for Mate Arturo Althjor (10¢)
Outcome: Credits remaining: 227¢Bought Fighting knife for Mate Arturo Althjor (15¢)
Outcome: Credits remaining: 237¢Hired Mate Arturo Althjor (35¢)
Outcome: Credits remaining: 252¢Added 140¢: Cycle Income
Outcome: +140¢ (to 287¢)Settlement Territory Bonus: Income Add D6x10 credits to the controlling gang's Stash.
Rolled 1D6: 1 = 1 Outcome: Gained 10 CreditsManufactorum Level Territory Boon: Income Add D6x10 credits to the controlling gang's Stash.
Rolled 1D6: 5 = 5 Outcome: Gained 50 CreditsAsh Gate Territory Boon: Income Add 2D6x10 credits to the controlling gang's Stash.
Rolled 2D6: 2 , 6 = 8 Outcome: 80 Credits GainedSettlement Territory Boon: Recruit Roll 1d6, on a 4+ gain a Juve. This Juve comes with 25 credits of equipment from your Gang Equipment List at no extra cost.
Rolled 1D6: 4 = 4 Outcome: AUGH I DONT NEED ANOTHER JUVEAsh Gate Territory Boon: Recruit Roll 1d6, on a 4+ gain a Juve.
Rolled 1D6: 3 = 3 Outcome: No JuveBought Infra-sight† for Sniper rifle on Boogeyman (40¢)
Outcome: Credits remaining: 39¢Equipped New Guy with Flak armour from stash (10¢)
Outcome: Credits remaining: 79¢Bought Smoke grenades for Tiny (15¢)
Outcome: Credits remaining: 79¢Baroness spent 6 XP to advance
Outcome: Improved Ballistic Skill