Campaign Actions
GameSoc '26 Epiphany Campaign
5 months ago
Added 3 XP for L4W-1
Outcome:
Current: 4 XP, Total: 4 XP
5 months ago
Added 3 XP for Shocktooth
Outcome:
Current: 3 XP, Total: 3 XP
5 months ago
Added 2 XP for Viper
Outcome:
Current: 3 XP, Total: 8 XP
5 months ago
Added 1 XP for Deadeye
Outcome:
Current: 3 XP, Total: 9 XP
5 months ago
Added 2 XP for Deadeye - OoA
Outcome:
Current: 2 XP, Total: 8 XP
5 months ago
Added 2 XP for Poacher
Outcome:
Current: 7 XP, Total: 13 XP
5 months ago
Added 2 XP for Trigger - OoA
Outcome:
Current: 5 XP, Total: 9 XP
5 months, 2 weeks ago
Bought Hardcase cyber-mastiff for Godfather (130¢)
Outcome:
Credits remaining: 5¢
5 months, 2 weeks ago
Bought Grenade launcher for Duke (135¢)
Outcome:
Credits remaining: 40¢
5 months, 2 weeks ago
Bought Infra-sight† for Sniper rifle on Deadeye (40¢)
Outcome:
Credits remaining: 175¢
5 months, 2 weeks ago
Bought Armoured undersuit for Deadeye (25¢)
Outcome:
Credits remaining: 215¢
5 months, 2 weeks ago
Bought Armoured undersuit for Poacher (25¢)
Outcome:
Credits remaining: 240¢
5 months, 2 weeks ago
Bought Stub gun for Bruiser (5¢)
Outcome:
Credits remaining: 90¢
5 months, 2 weeks ago
Bought Power maul for Bruiser (30¢)
Outcome:
Credits remaining: 95¢
5 months, 2 weeks ago
Bought Vigilance pattern assault shield for Bruiser (40¢)
Outcome:
Credits remaining: 125¢
5 months, 2 weeks ago
Bought Armoured undersuit for Bruiser (25¢)
Outcome:
Credits remaining: 165¢
5 months, 2 weeks ago
Bought Layered flak armour for Bruiser (20¢)
Outcome:
Credits remaining: 190¢
5 months, 2 weeks ago
Hired Bruiser (55¢)
Outcome:
Credits remaining: 210¢
5 months, 2 weeks ago
Added 220¢: paid in full underdog tactics card
Outcome:
+220¢ (to 265¢)
5 months, 2 weeks ago
Added 25¢: Income minus addiction meds / plasma pistol
Outcome:
+25¢ (to 45¢)
5 months, 2 weeks ago
Godfather spent 5 XP to advance
Outcome:
Improved Movement
5 months, 2 weeks ago
Bought Plasma pistol for Godfather (50¢)
Outcome:
Credits remaining: 20¢
5 months, 2 weeks ago
Viper spent 5 XP to advance
Outcome:
Improved Movement
5 months, 2 weeks ago
Added 1 XP for L4W-1
Outcome:
Current: 1 XP, Total: 1 XP
5 months, 2 weeks ago
Added 1 XP for Viper
Outcome:
Current: 6 XP, Total: 6 XP
5 months, 2 weeks ago
Added 1 XP for Greenhorn
Outcome:
Current: 2 XP, Total: 8 XP
5 months, 2 weeks ago
Rolling for advancement to Trigger
Rolled 2D6:
5
,
5
= 10
Outcome:
Improved Leadership
5 months, 2 weeks ago
Added 4 XP for Trigger - mvp + battle
Outcome:
Current: 7 XP, Total: 7 XP
5 months, 2 weeks ago
Rolling for advancement to Poacher
Rolled 2D6:
3
,
6
= 9
Outcome:
Improved Intelligence
5 months, 2 weeks ago
Added 1 XP for Poacher
Outcome:
Current: 8 XP, Total: 11 XP
5 months, 2 weeks ago
Rolling for advancement to Deadeye
Rolled 2D6:
2
,
4
= 6
Outcome:
Improved Ballistic Skill
5 months, 2 weeks ago
Added 1 XP for Deadeye
Outcome:
Current: 6 XP, Total: 6 XP
5 months, 2 weeks ago
Added 1 XP for Chef
Outcome:
Current: 5 XP, Total: 13 XP
5 months, 2 weeks ago
Added 1 XP for Boomer
Outcome:
Current: 1 XP, Total: 1 XP
5 months, 2 weeks ago
Added 1 XP for Waxer
Outcome:
Current: 1 XP, Total: 19 XP
5 months, 2 weeks ago
Added 1 XP for Duke
Outcome:
Current: 5 XP, Total: 15 XP
5 months, 2 weeks ago
Added 1 XP for Brute
Outcome:
Current: 6 XP, Total: 14 XP
5 months, 2 weeks ago
Added 3 XP for Viper
Outcome:
Current: 5 XP, Total: 5 XP
5 months, 2 weeks ago
Injury: Chef suffered Partially Deafened
Outcome:
Chef was put into Active
5 months, 2 weeks ago
Injury: Boomer suffered Hobbled
Outcome:
Boomer was put into Recovery
5 months, 2 weeks ago
Injury: Waxer suffered Head Injury
Outcome:
Waxer was put into Recovery
5 months, 2 weeks ago
waxer doc visit
Rolled 1D6:
4
= 4
Outcome:
stabilised and recovery +1 lasting injury
5 months, 2 weeks ago
viper mvp xp
Rolled 1D6:
4
= 4
Outcome:
2 xp
5 months, 2 weeks ago
viper lessons learned xp
Rolled 1D6:
1
= 1
Outcome:
1xp
5 months, 2 weeks ago
greenhorn injury
Rolled 2D6:
3
,
3
= 6
5 months, 2 weeks ago
waxer injury
Rolled 2D6:
6
,
1
= 7
5 months, 2 weeks ago
viper injury
Rolled 2D6:
1
,
1
= 2
5 months, 2 weeks ago
chef injury
Rolled 2D6:
4
,
5
= 9
5 months, 2 weeks ago
Deadeye injury
Rolled 2D6:
2
,
6
= 8
5 months, 2 weeks ago
Boomer injury
Rolled 2D6:
4
,
6
= 10