Campaign Actions
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Added 16 XP for Scragg Axel and apprentice bubbles
Outcome: Current: 16 XP, Total: 16 XPBought Sheen bird for Palimpsest, Deep scriveners (90¢)
Outcome: Credits remaining: 40¢Death: Coral fishface was killed
Outcome: Coral fishface is permanently dead. All equipment transferred to stash.Bought Chain glaive* for Palimpsest, Deep scriveners (60¢)
Outcome: Credits remaining: 130¢Injury: Gang3 suffered Spinal Injury
Outcome: Gang3 was put into RecoveryHired Juve3 (0¢)
Outcome: Credits remaining: 25¢Gang5 spent 6 XP to advance
Outcome: Improved WillpowerGang4 spent 6 XP to advance
Outcome: Improved ToughnessGang3 spent 6 XP to advance
Outcome: Improved MovementGang2 spent 6 XP to advance
Outcome: Improved WillpowerBought Filter plugs for Hans Wehtmat (10¢)
Outcome: Credits remaining: 27¢Bought Data-thief for Dwayne ‘The Smartest Worm in the Burrough’ Johnsoil (35¢)
Outcome: Credits remaining: 37¢Added 45¢: can't seem to make gear from loot crate free so adding creds to the value of filter plugs and data thief
Outcome: +45¢ (to 72¢)Bought Photo-goggles for Free Worm (20¢)
Outcome: Credits remaining: 27¢Bought Mesh armour for Dirtney Spears (15¢)
Outcome: Credits remaining: 47¢Bought Long rifle for Free Worm (30¢)
Outcome: Credits remaining: 62¢Added 50¢: refund on free ganger from territory
Outcome: +50¢ (to 92¢)Hired Free Worm (50¢)
Outcome: Credits remaining: 42¢State Change: Wormy Sanders changed from Active to Convalescence
Outcome: Wormy Sanders is now ConvalescenceJean Wormo spent 6 XP to advance
Outcome: Improved Ballistic SkillRolling for advancement to Jean Wormo
Rolled 2D6: 4 , 4 = 8 Outcome: Improved IntelligenceRolling for advancement to Hans Wehtmat
Rolled 2D6: 1 , 2 = 3 Outcome: Improved Ballistic SkillRolling for advancement to Dwayne ‘The Smartest Worm in the Burrough’ Johnsoil
Rolled 2D6: 2 , 1 = 3 Outcome: Improved Ballistic SkillBought gas shells for Shotgun on Champ1 (25¢)
Outcome: Credits remaining: 0¢Added 4 XP for Juve2
Outcome: Current: 4 XP, Total: 4 XPAdded 8 XP for Juve1
Outcome: Current: 8 XP, Total: 8 XPAdded 6 XP for Gang5
Outcome: Current: 6 XP, Total: 6 XPReduced 4 XP for Gang4
Outcome: Current: 10 XP, Total: 10 XPAdded 10 XP for Gang4
Outcome: Current: 14 XP, Total: 14 XPAdded 2 XP for Gang3
Outcome: Current: 6 XP, Total: 6 XPAdded 4 XP for Gang2
Outcome: Current: 8 XP, Total: 20 XPAdded 4 XP for Gang1
Outcome: Current: 4 XP, Total: 4 XPAdded 1 XP for Champ1
Outcome: Current: 1 XP, Total: 1 XPAdded 1 XP for Lead1
Outcome: Current: 1 XP, Total: 1 XPInjury: Gang5 suffered Head Injury
Outcome: Gang5 was put into RecoveryInjury: Gang2 suffered Impressive Scars
Outcome: Gang2 was put into ActiveInjury: Champ1 suffered Hobbled
Outcome: Champ1 was put into RecoveryInjury: Lead1 suffered Convalescence
Outcome: Lead1 was put into ConvalescenceBattle ended: Mission 2: Face Off
Outcome: Winner: Sumpside SplicersBattle created: Mission 2: Face Off. Gangs: Sumpside Splicers, The Squim Firm.
Added 2 XP for Wormson
Outcome: Current: 2 XP, Total: 2 XPAdded 4 XP for Jean Wormo
Outcome: Current: 6 XP, Total: 18 XPAdded 4 XP for Hans Wehtmat
Outcome: Current: 8 XP, Total: 23 XPAdded 4 XP for Dwayne ‘The Smartest Worm in the Burrough’ Johnsoil
Outcome: Current: 8 XP, Total: 14 XPAdded 3 XP for Dirtney Spears
Outcome: Current: 3 XP, Total: 3 XPAdded 1 XP for Wormy Sanders
Outcome: Current: 3 XP, Total: 3 XP