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IndecisionkillsThe Squim Firm
1 day, 6 hours ago

Added 4 XP for Gregory The Indestructible

Outcome: Current: 4 XP, Total: 4 XP
IndecisionkillsThe Squim Firm
1 day, 6 hours ago

Added 2 XP for Slimothy

Outcome: Current: 2 XP, Total: 2 XP
IndecisionkillsThe Squim Firm
1 day, 6 hours ago

Added 4 XP for Wormothy

Outcome: Current: 4 XP, Total: 4 XP
IndecisionkillsThe Squim Firm
1 day, 9 hours ago

Bought Smoke grenades for Wormothy (15¢)

Outcome: Credits remaining: 2¢
IndecisionkillsThe Squim Firm
1 day, 9 hours ago

Added 12¢

Outcome: +12¢ (to 17¢)
IndecisionkillsThe Squim Firm
1 day, 9 hours ago

Added 2 XP for Wormy Sanders

Outcome: Current: 2 XP, Total: 2 XP
IndecisionkillsThe Squim Firm
1 day, 11 hours ago

Bought Photo-goggles for Wormy Sanders (20¢)

Outcome: Credits remaining: 5¢
IndecisionkillsThe Squim Firm
1 day, 11 hours ago

Bought Shock stave for Wormy Sanders (25¢)

Outcome: Credits remaining: 25¢
IndecisionkillsThe Squim Firm
1 day, 11 hours ago

Bought Smoke grenades for Gregory The Indestructible (15¢)

Outcome: Credits remaining: 50¢
IndecisionkillsThe Squim Firm
1 day, 11 hours ago

Bought Stub gun for Gregory The Indestructible (5¢)

Outcome: Credits remaining: 65¢
jackmcc08Acid Lake Sharks - GOTU
1 day, 20 hours ago

Gang2 spent 6 XP to advance

Outcome: Improved Movement
jackmcc08Acid Lake Sharks - GOTU
1 day, 20 hours ago

Gang2 spent 6 XP to advance

Outcome: Improved Toughness
jackmcc08Acid Lake Sharks - GOTU
2 days, 5 hours ago

Bought Stiletto sword for Gang5 (30¢)

Outcome: Credits remaining: 25¢
jackmcc08Acid Lake Sharks - GOTU
2 days, 5 hours ago

Bought Needle pistol for Gang5 (25¢)

Outcome: Credits remaining: 55¢
jackmcc08Acid Lake Sharks - GOTU
2 days, 5 hours ago

Bought Needle pistol for Gang2 (25¢)

Outcome: Credits remaining: 80¢
jackmcc08Acid Lake Sharks - GOTU
2 days, 5 hours ago

Added 90¢

Outcome: +90¢ (to 105¢)
jackmcc08Acid Lake Sharks - GOTU
2 days, 5 hours ago

Bought Choke gas grenades for Stash (45¢)

Outcome: Credits remaining: 15¢
jackmcc08Acid Lake Sharks - GOTU
2 days, 5 hours ago

Bought Choke gas grenades for Stash (45¢)

Outcome: Credits remaining: 60¢
jackmcc08Acid Lake Sharks - GOTU
3 days, 11 hours ago

Injury: Gang4 suffered Old Battle Wound

Outcome: Gang4 was put into Active
jackmcc08Acid Lake Sharks - GOTU
3 days, 11 hours ago

Injury: Gang3 suffered Partially Deafened

Outcome: Gang3 was put into Active
jackmcc08Acid Lake Sharks - GOTU
3 days, 11 hours ago

Bought Gold-plated for Stub gun on Gang3 (40¢)

Outcome: Credits remaining: 105¢
jackmcc08Acid Lake Sharks - GOTU
3 days, 11 hours ago

Added 120¢

Outcome: +120¢ (to 145¢)
jackmcc08Acid Lake Sharks - GOTU
3 days, 11 hours ago

Bought Stub gun for Gang3 (5¢)

Outcome: Credits remaining: 25¢
jackmcc08Acid Lake Sharks - GOTU
3 days, 11 hours ago

Bought Stinger mould for Gang2 (75¢)

Outcome: Credits remaining: 30¢
jackmcc08Acid Lake Sharks - GOTU
3 days, 16 hours ago

Reduced 65¢: already calculated rewards

Outcome: -65¢ (to 105¢, all time: 105¢)
3 days, 16 hours ago

Battle created: First Mission - Bar Brawl on 2026-07-28. Gangs: Acid Lake Sharks - GOTU, Cathedral in the Deep, Sumpside Splicers, The Squim Firm.

jackmcc08Acid Lake Sharks - GOTU
3 days, 16 hours ago

Reputation Update: Acid Lake Sharks - GOTU gained 4 Reputation (new total: 5)

3 days, 16 hours ago

Campaign starting budget: Received 65¢ (800¢ budget - 735¢ gang rating)

Outcome: +65¢ (to 170¢)
3 days, 16 hours ago

Bought Respirator for Coral fishface (15¢)

Outcome: Credits remaining: 190¢
3 days, 16 hours ago

Hired Coral fishface (45¢)

Outcome: Credits remaining: 205¢
3 days, 16 hours ago

Campaign starting budget: Received 250¢ (800¢ budget - 550¢ gang rating)

Outcome: +250¢ (to 250¢)
GreimerSumpside Splicers
6 days, 9 hours ago

Vat Spawn A-01 spent 8 XP to advance

Outcome: Improved Toughness
GreimerSumpside Splicers
6 days, 9 hours ago

Rolling for advancement to Multz

Rolled 2D6: 2 , 4 = 6 Outcome: Improved Toughness
GreimerSumpside Splicers
6 days, 9 hours ago

Vat Spawn B-01 spent 8 XP to advance

Outcome: Improved Strength
GreimerSumpside Splicers
6 days, 9 hours ago

Vat Spawn A-01 spent 8 XP to advance

Outcome: Improved Strength
GreimerSumpside Splicers
6 days, 9 hours ago

Added 8 XP for Vat Spawn B-01 - Battle 1: 1xp showing up, 2xp drop off deed, 1xp kill ganger,

Outcome: Current: 8 XP, Total: 8 XP
GreimerSumpside Splicers
6 days, 9 hours ago

Added 16 XP for Vat Spawn A-01 - Battle 1: 1xp showing up, 1xp open crate, 1xp kill hive scum, 1+2xp kill bouncer, 1xp rally, 1xp rally Juve xp doubled

Outcome: Current: 16 XP, Total: 16 XP
GreimerSumpside Splicers
6 days, 9 hours ago

Injury: Multz suffered Horrid Scars

Outcome: Multz was put into Active
GreimerSumpside Splicers
6 days, 9 hours ago

Added 35¢: Battle 1: credit for data thief in box

Outcome: +35¢ (to 60¢)
GreimerSumpside Splicers
6 days, 9 hours ago

Bought Data-thief for Multz (35¢)

Outcome: Credits remaining: 25¢
GreimerSumpside Splicers
6 days, 9 hours ago

Added 8 XP for Multz - Battle 1: 1 xp showing up, 1xp kill ganger, 1xp open box, 1xp open box, Ganger xp doubled

Outcome: Current: 8 XP, Total: 8 XP
GreimerSumpside Splicers
6 days, 9 hours ago

Added 60¢: Battle 1

Outcome: +60¢ (to 60¢)
GreimerSumpside Splicers
6 days, 9 hours ago

Reputation Update: Sumpside Splicers gained 4 Reputation (new total: 5)

IndecisionkillsThe Squim Firm
6 days, 11 hours ago

Rolling for advancement to Hans Wehtmat

Rolled 2D6: 3 , 3 = 6 Outcome: Improved Toughness
IndecisionkillsThe Squim Firm
6 days, 11 hours ago

Reduced 3 XP for Hans Wehtmat - Didn’t take enough off for advancement

Outcome: Current: 10 XP, Total: 19 XP
IndecisionkillsThe Squim Firm
6 days, 11 hours ago

Rolling for advancement to Hans Wehtmat

Rolled 2D6: 5 , 3 = 8 Outcome: Improved Intelligence
IndecisionkillsThe Squim Firm
6 days, 11 hours ago

Rolling for advancement to Hans Wehtmat

Rolled 2D6: 2 , 6 = 8 Outcome: Improved Intelligence
IndecisionkillsThe Squim Firm
6 days, 11 hours ago

Added 70¢

Outcome: +70¢ (to 70¢)
IndecisionkillsThe Squim Firm
6 days, 11 hours ago

Rolling for advancement to Jean Wormo

Rolled 2D6: 6 , 1 = 7 Outcome: Improved Movement
IndecisionkillsThe Squim Firm
6 days, 11 hours ago

Rolling for advancement to Jean Wormo

Rolled 2D6: 2 , 1 = 3 Outcome: Improved Weapon Skill