Campaign Actions
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Added 4 XP for Gregory The Indestructible
Outcome: Current: 4 XP, Total: 4 XPAdded 2 XP for Slimothy
Outcome: Current: 2 XP, Total: 2 XPAdded 4 XP for Wormothy
Outcome: Current: 4 XP, Total: 4 XPBought Smoke grenades for Wormothy (15¢)
Outcome: Credits remaining: 2¢Added 2 XP for Wormy Sanders
Outcome: Current: 2 XP, Total: 2 XPBought Photo-goggles for Wormy Sanders (20¢)
Outcome: Credits remaining: 5¢Bought Shock stave for Wormy Sanders (25¢)
Outcome: Credits remaining: 25¢Bought Smoke grenades for Gregory The Indestructible (15¢)
Outcome: Credits remaining: 50¢Bought Stub gun for Gregory The Indestructible (5¢)
Outcome: Credits remaining: 65¢Gang2 spent 6 XP to advance
Outcome: Improved MovementGang2 spent 6 XP to advance
Outcome: Improved ToughnessBought Stiletto sword for Gang5 (30¢)
Outcome: Credits remaining: 25¢Bought Needle pistol for Gang5 (25¢)
Outcome: Credits remaining: 55¢Bought Needle pistol for Gang2 (25¢)
Outcome: Credits remaining: 80¢Bought Choke gas grenades for Stash (45¢)
Outcome: Credits remaining: 15¢Bought Choke gas grenades for Stash (45¢)
Outcome: Credits remaining: 60¢Injury: Gang4 suffered Old Battle Wound
Outcome: Gang4 was put into ActiveInjury: Gang3 suffered Partially Deafened
Outcome: Gang3 was put into ActiveBought Gold-plated for Stub gun on Gang3 (40¢)
Outcome: Credits remaining: 105¢Bought Stub gun for Gang3 (5¢)
Outcome: Credits remaining: 25¢Bought Stinger mould for Gang2 (75¢)
Outcome: Credits remaining: 30¢Reduced 65¢: already calculated rewards
Outcome: -65¢ (to 105¢, all time: 105¢)Battle created: First Mission - Bar Brawl on 2026-07-28. Gangs: Acid Lake Sharks - GOTU, Cathedral in the Deep, Sumpside Splicers, The Squim Firm.
Reputation Update: Acid Lake Sharks - GOTU gained 4 Reputation (new total: 5)
Campaign starting budget: Received 65¢ (800¢ budget - 735¢ gang rating)
Outcome: +65¢ (to 170¢)Bought Respirator for Coral fishface (15¢)
Outcome: Credits remaining: 190¢Hired Coral fishface (45¢)
Outcome: Credits remaining: 205¢Campaign starting budget: Received 250¢ (800¢ budget - 550¢ gang rating)
Outcome: +250¢ (to 250¢)Vat Spawn A-01 spent 8 XP to advance
Outcome: Improved ToughnessRolling for advancement to Multz
Rolled 2D6: 2 , 4 = 6 Outcome: Improved ToughnessVat Spawn B-01 spent 8 XP to advance
Outcome: Improved StrengthVat Spawn A-01 spent 8 XP to advance
Outcome: Improved StrengthAdded 8 XP for Vat Spawn B-01 - Battle 1: 1xp showing up, 2xp drop off deed, 1xp kill ganger,
Outcome: Current: 8 XP, Total: 8 XPAdded 16 XP for Vat Spawn A-01 - Battle 1: 1xp showing up, 1xp open crate, 1xp kill hive scum, 1+2xp kill bouncer, 1xp rally, 1xp rally Juve xp doubled
Outcome: Current: 16 XP, Total: 16 XPInjury: Multz suffered Horrid Scars
Outcome: Multz was put into ActiveAdded 35¢: Battle 1: credit for data thief in box
Outcome: +35¢ (to 60¢)Bought Data-thief for Multz (35¢)
Outcome: Credits remaining: 25¢Added 8 XP for Multz - Battle 1: 1 xp showing up, 1xp kill ganger, 1xp open box, 1xp open box, Ganger xp doubled
Outcome: Current: 8 XP, Total: 8 XPReputation Update: Sumpside Splicers gained 4 Reputation (new total: 5)
Rolling for advancement to Hans Wehtmat
Rolled 2D6: 3 , 3 = 6 Outcome: Improved ToughnessReduced 3 XP for Hans Wehtmat - Didn’t take enough off for advancement
Outcome: Current: 10 XP, Total: 19 XPRolling for advancement to Hans Wehtmat
Rolled 2D6: 5 , 3 = 8 Outcome: Improved IntelligenceRolling for advancement to Hans Wehtmat
Rolled 2D6: 2 , 6 = 8 Outcome: Improved IntelligenceRolling for advancement to Jean Wormo
Rolled 2D6: 6 , 1 = 7 Outcome: Improved MovementRolling for advancement to Jean Wormo
Rolled 2D6: 2 , 1 = 3 Outcome: Improved Weapon Skill