Campaign Actions
LWGH Campaign 3
Rolled on tabletop for advancement to Snatch
Rolled 2D6: 4 , 4 = 8 Outcome: Improved IntelligenceState Change: Pump changed from Recovery to Active
Outcome: Pump is now ActiveState Change: Flex changed from Recovery to Active
Outcome: Flex is now ActiveReputation Update: Grim Bros lost 2 Reputation (new total: 4)
Injury: Squat suffered Out Cold - Grievous Injury which for some reason isn't an option here?
Outcome: Squat was put into RecoveryInjury: Roids suffered Eye Injury
Outcome: Roids was put into RecoveryReassigned Smoke grenades from Flex to Gainz (15¢)
Outcome: Credits remaining: 55¢Added 3 XP for Pump - Lesson Learned
Outcome: Current: 8 XP, Total: 13 XPInjury: Pump suffered Hobbled
Outcome: Pump was put into RecoveryInjury: Pump suffered Lesson Learned
Outcome: Pump was put into ActiveAdded 1 XP for Pump - Moot
Outcome: Current: 5 XP, Total: 10 XPAdded 5 XP for Gainz - Moot
Outcome: Current: 8 XP, Total: 8 XPInjury: Flex suffered Hobbled
Outcome: Flex was put into RecoveryAdded 1 XP for Flex - Moot
Outcome: Current: 1 XP, Total: 7 XPAdded 1 XP for Snatch - Moot
Outcome: Current: 5 XP, Total: 5 XPAdded 1 XP for Reps Jr - Moot
Outcome: Current: 2 XP, Total: 11 XPAdded 1 XP for Grunt - Moot
Outcome: Current: 5 XP, Total: 5 XPState Change: Curl changed from Recovery to Active
Outcome: Curl is now ActiveAdded 1 XP for Arnold - Moot
Outcome: Current: 2 XP, Total: 7 XPAdded 3 XP for Squat - Moot
Outcome: Current: 4 XP, Total: 15 XPState Change: Roids changed from Recovery to Active
Outcome: Roids is now ActiveAdded 4 XP for Bench - Moot
Outcome: Current: 9 XP, Total: 21 XPCrew selected for Grim Bros
Outcome: 1 chosen, 8 random (D3+5: rolled 3 → 8) — Reps Jr (Default), Pump (Default), Snatch (Default), Arnold (Default), Flex (Default), Grunt (Default), Squat (Default), Gainz (Default)Injury: Doc suffered Convalescence - Just so the god damned crew selection will work
Outcome: Doc was put into RecoveryCrew selected for Grim Bros
Outcome: 1 chosen, 6 random (D3+5: rolled 1 → 6) — Grunt (Default), Reps Jr (Default), Squat (Default), Doc (Default), Flex (Default), Pump (Default)Crew selected for Grim Bros
Outcome: 0 chosen, 8 random (D3+5: rolled 3 → 8) — Gainz (Default), Squat (Default), Flex (Default), Arnold (Default), Grunt (Default), Pump (Default), Bench (Default), Doc (Default)Equipped Reps Jr with Axe from stash (10¢)
Outcome: Credits remaining: 55¢Rolling for advancement to Reps Jr
Rolled 2D6: 2 , 1 = 3 Outcome: Improved Weapon SkillMoved Axe from Gainz to stash (10¢)
Outcome: Credits remaining: 55¢Reassigned ‘Renderizer’ serrated axe* from Bench to Gainz (40¢)
Outcome: Credits remaining: 55¢Bought Master-crafted ‘renderizer’ serrated axe* for Bench (50¢)
Outcome: Credits remaining: 55¢Injury: Curl suffered Eye Injury - fuck's sake
Outcome: Curl was put into Recovery