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Campaign Actions

LWGH Campaign 3

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walrusGrim Bros
1 day, 16 hours ago

Rolled on tabletop for advancement to Snatch

Rolled 2D6: 4 , 4 = 8 Outcome: Improved Intelligence
walrusGrim Bros
1 day, 16 hours ago

Added 40¢: GW5 UBI

Outcome: +40¢ (to 95¢)
walrusGrim Bros
1 day, 16 hours ago

State Change: Pump changed from Recovery to Active

Outcome: Pump is now Active
walrusGrim Bros
1 day, 16 hours ago

State Change: Flex changed from Recovery to Active

Outcome: Flex is now Active
walrusGrim Bros
1 day, 16 hours ago

Added 1 XP for Gainz

Outcome: Current: 3 XP, Total: 9 XP
walrusGrim Bros
1 day, 16 hours ago

Added 1 XP for Snatch

Outcome: Current: 6 XP, Total: 6 XP
walrusGrim Bros
1 day, 16 hours ago

Added 1 XP for Curl

Outcome: Current: 4 XP, Total: 10 XP
walrusGrim Bros
1 day, 16 hours ago

Added 1 XP for Squat

Outcome: Current: 5 XP, Total: 16 XP
walrusGrim Bros
1 day, 16 hours ago

Added 1 XP for Roids

Outcome: Current: 7 XP, Total: 23 XP
walrusGrim Bros
1 day, 16 hours ago

Added 1 XP for Bench

Outcome: Current: 5 XP, Total: 22 XP
walrusGrim Bros
1 day, 16 hours ago

Reputation Update: Grim Bros lost 2 Reputation (new total: 4)

walrusGrim Bros
1 day, 16 hours ago

Injury: Squat suffered Out Cold - Grievous Injury which for some reason isn't an option here?

Outcome: Squat was put into Recovery
walrusGrim Bros
1 day, 16 hours ago

Injury: Roids suffered Eye Injury

Outcome: Roids was put into Recovery
walrusGrim Bros
2 weeks, 2 days ago

Reassigned Smoke grenades from Flex to Gainz (15¢)

Outcome: Credits remaining: 55¢
walrusGrim Bros
2 weeks, 2 days ago

Pump spent 5 XP to advance

Outcome: Improved Movement
walrusGrim Bros
2 weeks, 2 days ago

Gainz spent 6 XP to advance

Outcome: Improved Weapon Skill
walrusGrim Bros
2 weeks, 2 days ago

Bench spent 5 XP to advance

Outcome: Improved Movement
walrusGrim Bros
2 weeks, 2 days ago

Added 3 XP for Pump - Lesson Learned

Outcome: Current: 8 XP, Total: 13 XP
walrusGrim Bros
2 weeks, 2 days ago

Injury: Pump suffered Hobbled

Outcome: Pump was put into Recovery
walrusGrim Bros
2 weeks, 2 days ago

Injury: Pump suffered Lesson Learned

Outcome: Pump was put into Active
walrusGrim Bros
2 weeks, 2 days ago

Added 1 XP for Pump - Moot

Outcome: Current: 5 XP, Total: 10 XP
walrusGrim Bros
2 weeks, 2 days ago

Added 5 XP for Gainz - Moot

Outcome: Current: 8 XP, Total: 8 XP
walrusGrim Bros
2 weeks, 2 days ago

Injury: Flex suffered Hobbled

Outcome: Flex was put into Recovery
walrusGrim Bros
2 weeks, 2 days ago

Added 1 XP for Flex - Moot

Outcome: Current: 1 XP, Total: 7 XP
walrusGrim Bros
2 weeks, 2 days ago

Added 1 XP for Snatch - Moot

Outcome: Current: 5 XP, Total: 5 XP
walrusGrim Bros
2 weeks, 2 days ago

Added 1 XP for Reps Jr - Moot

Outcome: Current: 2 XP, Total: 11 XP
walrusGrim Bros
2 weeks, 2 days ago

Added 1 XP for Grunt - Moot

Outcome: Current: 5 XP, Total: 5 XP
walrusGrim Bros
2 weeks, 2 days ago

State Change: Curl changed from Recovery to Active

Outcome: Curl is now Active
walrusGrim Bros
2 weeks, 2 days ago

Added 1 XP for Arnold - Moot

Outcome: Current: 2 XP, Total: 7 XP
walrusGrim Bros
2 weeks, 2 days ago

Added 3 XP for Squat - Moot

Outcome: Current: 4 XP, Total: 15 XP
walrusGrim Bros
2 weeks, 2 days ago

State Change: Roids changed from Recovery to Active

Outcome: Roids is now Active
walrusGrim Bros
2 weeks, 2 days ago

Added 4 XP for Bench - Moot

Outcome: Current: 9 XP, Total: 21 XP
walrusGrim Bros Gang Moot
2 weeks, 2 days ago

Crew selected for Grim Bros

Outcome: 1 chosen, 8 random (D3+5: rolled 3 → 8) — Reps Jr (Default), Pump (Default), Snatch (Default), Arnold (Default), Flex (Default), Grunt (Default), Squat (Default), Gainz (Default)
walrusGrim Bros
2 weeks, 2 days ago

Injury: Doc suffered Convalescence - Just so the god damned crew selection will work

Outcome: Doc was put into Recovery
walrusGrim Bros Gang Moot
2 weeks, 2 days ago

Crew archived for Grim Bros

walrusGrim Bros Gang Moot
2 weeks, 2 days ago

Crew selected for Grim Bros

Outcome: 1 chosen, 6 random (D3+5: rolled 1 → 6) — Grunt (Default), Reps Jr (Default), Squat (Default), Doc (Default), Flex (Default), Pump (Default)
walrusGrim Bros Gang Moot
2 weeks, 2 days ago

Crew archived for Grim Bros

walrusGrim Bros Gang Moot
2 weeks, 2 days ago

Crew selected for Grim Bros

Outcome: 0 chosen, 8 random (D3+5: rolled 3 → 8) — Gainz (Default), Squat (Default), Flex (Default), Arnold (Default), Grunt (Default), Pump (Default), Bench (Default), Doc (Default)
walrusGrim Bros
2 weeks, 2 days ago

Flex spent 6 XP to advance

Outcome: Improved Weapon Skill
walrusGrim Bros
2 weeks, 2 days ago

Pump spent 5 XP to advance

Outcome: Improved Movement
walrusGrim Bros
2 weeks, 2 days ago

Equipped Reps Jr with Axe from stash (10¢)

Outcome: Credits remaining: 55¢
walrusGrim Bros
2 weeks, 2 days ago

Rolling for advancement to Reps Jr

Rolled 2D6: 2 , 1 = 3 Outcome: Improved Weapon Skill
walrusGrim Bros
2 weeks, 2 days ago

Squat spent 6 XP to advance

Outcome: Improved Weapon Skill
walrusGrim Bros
2 weeks, 2 days ago

Moved Axe from Gainz to stash (10¢)

Outcome: Credits remaining: 55¢
walrusGrim Bros
2 weeks, 2 days ago

Reassigned ‘Renderizer’ serrated axe* from Bench to Gainz (40¢)

Outcome: Credits remaining: 55¢
walrusGrim Bros
2 weeks, 2 days ago

Bought Master-crafted ‘renderizer’ serrated axe* for Bench (50¢)

Outcome: Credits remaining: 55¢
walrusGrim Bros
2 weeks, 2 days ago

Added 50¢: UBI for GW4(?)

Outcome: +50¢ (to 105¢)
walrusGrim Bros
4 weeks ago

Injury: Roids suffered Hobbled

Outcome: Roids was put into Recovery
walrusGrim Bros
4 weeks ago

Injury: Curl suffered Eye Injury - fuck's sake

Outcome: Curl was put into Recovery
walrusGrim Bros
4 weeks ago

Injury: Flex suffered Out Cold

Outcome: Flex was put into Active