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Grim Bros

R Cr St W
1965¢ 95¢ 2060¢

Actions

Log Action

From LWGH Campaign 3

walrusGrim Bros
1 day, 15 hours ago

Rolled on tabletop for advancement to Snatch

Rolled 2D6: 4 , 4 = 8 Outcome: Improved Intelligence
walrusGrim Bros
1 day, 15 hours ago

Added 40¢: GW5 UBI

Outcome: +40¢ (to 95¢)
walrusGrim Bros
1 day, 15 hours ago

State Change: Pump changed from Recovery to Active

Outcome: Pump is now Active
walrusGrim Bros
1 day, 15 hours ago

State Change: Flex changed from Recovery to Active

Outcome: Flex is now Active
walrusGrim Bros
1 day, 15 hours ago

Added 1 XP for Gainz

Outcome: Current: 3 XP, Total: 9 XP
View all actions →

Assets & Resources

Assets

Generatorium (Van Saar) (Territory)
Transfer
Special: May switch off the lights before any priority roll. For the remainder of the battle, use the Pitch Black rules. At the start of each End phase, before making Bottle checks, roll a D6. On 5+, the lights come back on.  ·  Enhanced boon: Reputation: +1

Much of the light and power in the underhive relies on taps into energy conduits or barely functioning generators. Those that control the source of such power can let it flow… or cut it off at a whim.

Grim Bros Settlement (Territory)
Transfer

Settlements dot the underhive. Most are scrap-shanties, peopled by the brave, the foolish and the desperate. Some are even willing to risk the danger of the wastes to build a life for themselves

Income: D6 × 10  ·  Recruit: Roll 2D6, on a 6, recruit a single free Juve. On a double 6 recruit a free Ganger.  ·  Reputation: +1
Slag Furnace (Goliath) (Territory)
Transfer
Income: D6 × 5  ·  Enhanced boon: Special: Roll 2D6, on a 6, recruit a single free Juve. On a double 6 recruit a free Ganger.  ·  Enhanced boon: Reputation: +2

Glowing with heat and spattered with molten metal, a slag furnace smelts slag and ore so that the metals they contain can be poured off.

Sludge sea (Territory)
Transfer
Equipment: Three fighters gain free choke gas grenades

Effluent and polluted water drains down through the hive to catch in brown pools, forming lakes of fuming, iridescent sludge.

Resources

Reputation 4 Modify

Captured Fighters

Bion (Whispering Eyes) Sell · Ransom · Release

Attributes

No attributes set.

Fighters

Forge Tyrant Leader 1
Stimmer Champion 1
Forge Boss Champion 1
Forge-born Prospect 1
Bruiser Specialist Specialist 1
Bruiser Ganger 3
Bully Juve 3
Rogue Doc Hanger-on 1
Total 12

Stash

95¢

Stash Credits

95¢

Bench

435¢
Forge Tyrant (Leader)
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 2+ 4 5 3 3+ 3 5+ 5+ 7+ 5+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the TradeClever but CautiousPhysical Perfection
XP 5 XP
Skills True Grit
Gene-smithing Natborn (Redundant OrgansThe Tyrant’s Own) (55¢)
Gear Armoured undersuit (25¢)Furnace plates (5¢)
Injuries None
Advancements 3
Weapons S L S L Str Ap D Am
Boltgun (55¢) 12" 24" +1 - 4 -1 2 6+
Rapid Fire (1)
Mono-sight† (+35¢)
Master-crafted ‘renderizer’ serrated axe* (50¢) - E - - S+2 -1 2 -
Master-crafted, Melee, Pulverise, Unwieldy
Smoke grenades (15¢) - Sx3 - - - - - 4+
Blast (*), Grenade, Smoke
No lore added yet.
No notes added yet.

Roids

Recovery
270¢
Stimmer (Champion)
M WS BS S T W I A Ld Cl Wil Int
6" 2+ 5+ 5 5 3 3+ 3 8+ 5+ 6+ 6+
Rules Combat Chems StashGang Hierarchy (Champion)Tools of the TradeClever but CautiousPhysical Perfection
XP 7 XP
Skills Naaargah!
Gene-smithing Natborn (Iron FleshPrime Specimen) (40¢)
Gear Armoured undersuit (25¢)Furnace plates (5¢)
Injuries Eye Injury , Hobbled
Advancements 3
Weapons S L S L Str Ap D Am
Paired spud-jackers* (25¢) - E - - S+1 - 1 -
Knockback, Melee, Paired
No lore added yet.
No notes added yet.

Squat

Recovery
240¢
Forge Boss (Champion)
M WS BS S T W I A Ld Cl Wil Int
5" 2+ 4+ 4 5 2 4+ 2 6+ 4+ 8+ 9+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 5 XP
Skills Bull Charge
Gene-smithing Vatborn (Dermal HardeningFearless But Foolish) (15¢)
Gear Armoured undersuit (25¢)Furnace plates (5¢)
Injuries Out Cold , Partially Deafened
Advancements 2
Weapons S L S L Str Ap D Am
Power hammer (45¢) - E - - S+1 -1 2 -
Melee, Power
Smoke grenades (15¢) - Sx3 - - - - - 4+
Blast (*), Grenade, Smoke
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
No lore added yet.
No notes added yet.

Arnold

125¢
Forge-born (Prospect)
M WS BS S T W I A Ld Cl Wil Int
7" 4+ 5+ 2 3 1 4+ 1 9+ 9+ 8+ 7+
Rules Fast LearnerGang Fighter (Prospect)Hot-headedPromotion (Goliath Forge Boss or Goliath Stimmer)Tools of the Trade
XP 2 XP
Skills None
Gene-smithing Unborn (Proto Goliath)
Gear None
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Choke gas grenades (50¢) - Sx3 - - - - - 5+
Blast (3"), Gas, Grenade
Fighting knife (10¢) - E - - S -1 1 -
Backstab, Melee
Smoke grenades (15¢) - Sx3 - - - - - 4+
Blast (*), Grenade, Smoke
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
No lore added yet.
No notes added yet.

Curl

185¢
Bruiser Specialist (Specialist)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 4 4 1 4+ 1 9+ 7+ 9+ 8+
Rules Gang Fighter (Ganger)Promotion (Goliath Specialist)Tools of the Trade
XP 4 XP
Skills None
Gene-smithing Vatborn (Nerve Burnout) (-5¢)
Gear Furnace plates (5¢)
Injuries Eye Injury , Humiliated
Advancements 1
Weapons S L S L Str Ap D Am
Choke gas grenades (50¢) - Sx3 - - - - - 5+
Blast (3"), Gas, Grenade
Grenade launcher (55¢)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
krak grenades 6" 24" -1 - 6 -2 2 6+
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
No lore added yet.
No notes added yet.

Grunt

75¢
Bruiser (Ganger)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 4 3 1 4+ 1 8+ 5+ 9+ 8+
Rules Gang Fighter (Ganger)Promotion (Goliath Specialist)
XP 5 XP
Skills Fearsome
Gene-smithing Vatborn (Terminal Biology) (-10¢)
Gear Furnace plates (5¢)
Injuries Horrid Scars , Bitter Emnity , Enfeebled
Advancements None
Weapons S L S L Str Ap D Am
Stub cannon (20¢) 9" 18" - - 5 - 1 3+
Knockback
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
No lore added yet.
No notes added yet.

Reps Jr

110¢
Bruiser (Ganger)
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 4+ 3 4 1 4+ 1 8+ 5+ 8+ 8+
Rules Gang Fighter (Ganger)Promotion (Goliath Specialist)
XP 2 XP
Skills None
Gene-smithing Vatborn (Reduced Bone Density) (-10¢)
Gear Furnace plates (5¢)
Injuries None
Advancements 2
Weapons S L S L Str Ap D Am
Axe (10¢) - E - - S+1 - 1 -
Disarm, Melee
Stub cannon (20¢) 9" 18" - - 5 - 1 3+
Knockback
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
No lore added yet.
No notes added yet.

Snatch

85¢
Bruiser (Ganger)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 4 4 1 4+ 1 8+ 5+ 9+ 7+
Rules Gang Fighter (Ganger)Promotion (Goliath Specialist)
XP 3 XP
Skills None
Gene-smithing Vatborn (Hardened Immune System) (5¢)
Gear Furnace plates (5¢)
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Maul (club) (10¢) - E - - S +1 2 -
Melee
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
No lore added yet.
No notes added yet.

Flex

70¢
Bully (Juve)
M WS BS S T W I A Ld Cl Wil Int
3" 4+ 5+ 4 4 1 4+ 1 10+ 7+ 10+ 10+
Rules Fast LearnerGang Fighter (Juve)Promotion (Goliath Specialist)
XP 1 XP
Skills None
Gene-smithing Vatborn (Corrupted Slug) (-5¢)
Gear Furnace plates (5¢)
Injuries Hobbled , Hand Injury
Advancements 1
Weapons S L S L Str Ap D Am
Axe (10¢) - E - - S+1 - 1 -
Disarm, Melee
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
No lore added yet.
No notes added yet.

Gainz

150¢
Bully (Juve)
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 5+ 4 4 1 4+ 2 9+ 8+ 8+ 7+
Rules Fast LearnerGang Fighter (Juve)Promotion (Goliath Specialist)Clever but CautiousPhysical Perfection
XP 3 XP
Skills None
Gene-smithing Natborn (Prime Specimen) (30¢)
Gear Furnace plates (5¢)
Injuries Out Cold
Advancements 1
Weapons S L S L Str Ap D Am
Smoke grenades (15¢) - Sx3 - - - - - 4+
Blast (*), Grenade, Smoke
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
‘Renderizer’ serrated axe* (40¢) - E - - S+2 -1 2 -
Melee, Pulverise, Unwieldy
No lore added yet.
No notes added yet.

Pump

170¢
Bully (Juve)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 5+ 4 4 1 5+ 1 9+ 7+ 9+ 9+
Rules Fast LearnerGang Fighter (Juve)Promotion (Goliath Specialist)
XP 3 XP
Skills None
Gene-smithing Vatborn (Overdeveloped Musculature) (5¢)
Gear Furnace plates (5¢)
Injuries Hobbled , Lesson Learned , Spinal Injury
Advancements 2
Weapons S L S L Str Ap D Am
Axe (10¢) - E - - S+1 - 1 -
Disarm, Melee
Hand flamer (75¢) - T - - 3 - 1 5+
Blaze, Template
Smoke grenades (15¢) - Sx3 - - - - - 4+
Blast (*), Grenade, Smoke
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
No lore added yet.
No notes added yet.

Doc

Recovery
50¢
Rogue Doc (Hanger-on)
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 5+ 2 3 1 4+ 1 9+ 8+ 7+ 5+
Rules Patch-up
XP 0 XP
Skills Medicae
Gear Medicae kitMedi skull
Injuries Convalescence
Advancements None
Weapons S L S L Str Ap D Am
This fighter has no weapons.
No lore added yet.
No notes added yet.
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  • Stash

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  • Bench

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  • Roids

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  • Squat

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  • Arnold

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  • Curl

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  • Grunt

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  • Reps Jr

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  • Snatch

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  • Flex

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  • Gainz

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  • Pump

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  • Doc

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