walrusCampaign GangLWGH Campaign 3Grim Bros

Grim Bros

Goliath (HoC)
LWGH Campaign 3 In Progress
R Cr St W
1965¢ 95¢ 2060¢

Actions

Log Action

From LWGH Campaign 3

walrusGrim Bros
1 day, 17 hours ago

Rolled on tabletop for advancement to Snatch

Rolled 2D6: 4 , 4 = 8 Outcome: Improved Intelligence
walrusGrim Bros
1 day, 17 hours ago

Added 40¢: GW5 UBI

Outcome: +40¢ (to 95¢)
walrusGrim Bros
1 day, 17 hours ago

State Change: Pump changed from Recovery to Active

Outcome: Pump is now Active
walrusGrim Bros
1 day, 17 hours ago

State Change: Flex changed from Recovery to Active

Outcome: Flex is now Active
walrusGrim Bros
1 day, 17 hours ago

Added 1 XP for Gainz

Outcome: Current: 3 XP, Total: 9 XP

Assets & Resources

Assets

Generatorium (Van Saar) (Territory)
Special: May switch off the lights before any priority roll. For the remainder of the battle, use the Pitch Black rules. At the start of each End phase, before making Bottle checks, roll a D6. On 5+, the lights come back on.  ·  Enhanced boon: Reputation: +1

Much of the light and power in the underhive relies on taps into energy conduits or barely functioning generators. Those that control the source of such power can let it flow… or cut it off at a whim.

Grim Bros Settlement (Territory)

Settlements dot the underhive. Most are scrap-shanties, peopled by the brave, the foolish and the desperate. Some are even willing to risk the danger of the wastes to build a life for themselves

Income: D6 × 10  ·  Recruit: Roll 2D6, on a 6, recruit a single free Juve. On a double 6 recruit a free Ganger.  ·  Reputation: +1
Slag Furnace (Goliath) (Territory)
Income: D6 × 5  ·  Enhanced boon: Special: Roll 2D6, on a 6, recruit a single free Juve. On a double 6 recruit a free Ganger.  ·  Enhanced boon: Reputation: +2

Glowing with heat and spattered with molten metal, a slag furnace smelts slag and ore so that the metals they contain can be poured off.

Sludge sea (Territory)
Equipment: Three fighters gain free choke gas grenades

Effluent and polluted water drains down through the hive to catch in brown pools, forming lakes of fuming, iridescent sludge.

Resources

Reputation 4

Attributes

No attributes set.

Fighters

Forge Tyrant Leader 1
Stimmer Champion 1
Forge Boss Champion 1
Forge-born Prospect 1
Bruiser Specialist Specialist 1
Bruiser Ganger 3
Bully Juve 3
Rogue Doc Hanger-on 1
Total 12

Stash

95¢

Stash Credits

95¢

Bench

Forge Tyrant (Leader)
435¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 2+ 4 5 3 3+ 3 5+ 5+ 7+ 5+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the TradeClever but CautiousPhysical Perfection
XP 5 XP
Skills True Grit
Gene-smithing Natborn (Redundant OrgansThe Tyrant’s Own) (55¢)
Gear Armoured undersuit (25¢)Furnace plates (5¢)
Weapons S L S L Str Ap D Am
Boltgun (55¢) 12" 24" +1 - 4 -1 2 6+
Rapid Fire (1)
Mono-sight† (+35¢)
Master-crafted ‘renderizer’ serrated axe* (50¢) - E - - S+2 -1 2 -
Master-crafted, Melee, Pulverise, Unwieldy
Smoke grenades (15¢) - Sx3 - - - - - 4+
Blast (*), Grenade, Smoke

Roids

Recovery
Stimmer (Champion)
270¢
M WS BS S T W I A Ld Cl Wil Int
6" 2+ 5+ 5 5 3 3+ 3 8+ 5+ 6+ 6+
Rules Combat Chems StashGang Hierarchy (Champion)Tools of the TradeClever but CautiousPhysical Perfection
XP 7 XP
Skills Naaargah!
Gene-smithing Natborn (Iron FleshPrime Specimen) (40¢)
Gear Armoured undersuit (25¢)Furnace plates (5¢)
Injuries Eye Injury , Hobbled
Weapons S L S L Str Ap D Am
Paired spud-jackers* (25¢) - E - - S+1 - 1 -
Knockback, Melee, Paired

Squat

Recovery
Forge Boss (Champion)
240¢
M WS BS S T W I A Ld Cl Wil Int
5" 2+ 4+ 4 5 2 4+ 2 6+ 4+ 8+ 9+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 5 XP
Skills Bull Charge
Gene-smithing Vatborn (Dermal HardeningFearless But Foolish) (15¢)
Gear Armoured undersuit (25¢)Furnace plates (5¢)
Injuries Out Cold , Partially Deafened
Weapons S L S L Str Ap D Am
Power hammer (45¢) - E - - S+1 -1 2 -
Melee, Power
Smoke grenades (15¢) - Sx3 - - - - - 4+
Blast (*), Grenade, Smoke
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Arnold

Forge-born (Prospect)
125¢
M WS BS S T W I A Ld Cl Wil Int
7" 4+ 5+ 2 3 1 4+ 1 9+ 9+ 8+ 7+
Rules Fast LearnerGang Fighter (Prospect)Hot-headedPromotion (Goliath Forge Boss or Goliath Stimmer)Tools of the Trade
XP 2 XP
Gene-smithing Unborn (Proto Goliath)
Gear None
Weapons S L S L Str Ap D Am
Choke gas grenades (50¢) - Sx3 - - - - - 5+
Blast (3"), Gas, Grenade
Fighting knife (10¢) - E - - S -1 1 -
Backstab, Melee
Smoke grenades (15¢) - Sx3 - - - - - 4+
Blast (*), Grenade, Smoke
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Curl

Bruiser Specialist (Specialist)
185¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 4 4 1 4+ 1 9+ 7+ 9+ 8+
Rules Gang Fighter (Ganger)Promotion (Goliath Specialist)Tools of the Trade
XP 4 XP
Gene-smithing Vatborn (Nerve Burnout) (-5¢)
Gear Furnace plates (5¢)
Injuries Eye Injury , Humiliated
Weapons S L S L Str Ap D Am
Choke gas grenades (50¢) - Sx3 - - - - - 5+
Blast (3"), Gas, Grenade
Grenade launcher (55¢)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
krak grenades 6" 24" -1 - 6 -2 2 6+
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Grunt

Bruiser (Ganger)
75¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 4 3 1 4+ 1 8+ 5+ 9+ 8+
Rules Gang Fighter (Ganger)Promotion (Goliath Specialist)
XP 5 XP
Skills Fearsome
Gene-smithing Vatborn (Terminal Biology) (-10¢)
Gear Furnace plates (5¢)
Injuries Horrid Scars , Bitter Emnity , Enfeebled
Weapons S L S L Str Ap D Am
Stub cannon (20¢) 9" 18" - - 5 - 1 3+
Knockback
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Reps Jr

Bruiser (Ganger)
110¢
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 4+ 3 4 1 4+ 1 8+ 5+ 8+ 8+
Rules Gang Fighter (Ganger)Promotion (Goliath Specialist)
XP 2 XP
Gene-smithing Vatborn (Reduced Bone Density) (-10¢)
Gear Furnace plates (5¢)
Weapons S L S L Str Ap D Am
Axe (10¢) - E - - S+1 - 1 -
Disarm, Melee
Stub cannon (20¢) 9" 18" - - 5 - 1 3+
Knockback
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Snatch

Bruiser (Ganger)
85¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 4 4 1 4+ 1 8+ 5+ 9+ 7+
Rules Gang Fighter (Ganger)Promotion (Goliath Specialist)
XP 3 XP
Gene-smithing Vatborn (Hardened Immune System) (5¢)
Gear Furnace plates (5¢)
Weapons S L S L Str Ap D Am
Maul (club) (10¢) - E - - S +1 2 -
Melee
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Flex

Bully (Juve)
70¢
M WS BS S T W I A Ld Cl Wil Int
3" 4+ 5+ 4 4 1 4+ 1 10+ 7+ 10+ 10+
Rules Fast LearnerGang Fighter (Juve)Promotion (Goliath Specialist)
XP 1 XP
Gene-smithing Vatborn (Corrupted Slug) (-5¢)
Gear Furnace plates (5¢)
Injuries Hobbled , Hand Injury
Weapons S L S L Str Ap D Am
Axe (10¢) - E - - S+1 - 1 -
Disarm, Melee
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Gainz

Bully (Juve)
150¢
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 5+ 4 4 1 4+ 2 9+ 8+ 8+ 7+
Rules Fast LearnerGang Fighter (Juve)Promotion (Goliath Specialist)Clever but CautiousPhysical Perfection
XP 3 XP
Gene-smithing Natborn (Prime Specimen) (30¢)
Gear Furnace plates (5¢)
Injuries Out Cold
Weapons S L S L Str Ap D Am
Smoke grenades (15¢) - Sx3 - - - - - 4+
Blast (*), Grenade, Smoke
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
‘Renderizer’ serrated axe* (40¢) - E - - S+2 -1 2 -
Melee, Pulverise, Unwieldy

Pump

Bully (Juve)
170¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 5+ 4 4 1 5+ 1 9+ 7+ 9+ 9+
Rules Fast LearnerGang Fighter (Juve)Promotion (Goliath Specialist)
XP 3 XP
Gene-smithing Vatborn (Overdeveloped Musculature) (5¢)
Gear Furnace plates (5¢)
Injuries Hobbled , Lesson Learned , Spinal Injury
Weapons S L S L Str Ap D Am
Axe (10¢) - E - - S+1 - 1 -
Disarm, Melee
Hand flamer (75¢) - T - - 3 - 1 5+
Blaze, Template
Smoke grenades (15¢) - Sx3 - - - - - 4+
Blast (*), Grenade, Smoke
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Doc

Recovery
Rogue Doc (Hanger-on)
50¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 5+ 2 3 1 4+ 1 9+ 8+ 7+ 5+
Rules Patch-up
XP 0 XP
Skills Medicae
Gear Medicae kitMedi skull
Injuries Convalescence
Weapons S L S L Str Ap D Am
This fighter has no weapons.
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