Campaign Actions
LWGH Campaign 3
State Change: Balint changed from Recovery to Active
Outcome: Balint is now ActiveCrew selected for Grim Bros
Outcome: 1 chosen, 8 random (D3+5: rolled 3 → 8) — Reps Jr (Default), Pump (Default), Snatch (Default), Arnold (Default), Flex (Default), Grunt (Default), Squat (Default), Gainz (Default)Injury: Doc suffered Convalescence - Just so the god damned crew selection will work
Outcome: Doc was put into RecoveryCrew selected for Whispering Eyes
Outcome: 1 chosen, 8 random (D3+5: rolled 3 → 8) — Róheim (Default), Oedipus (Default), Bion (Default), Török (Default), Fromm (Default), Waelder (Default), Adler (Default), Jung (Default)State Change: Balint changed from Active to Recovery - Temporary change to simplify pre-battle selection
Outcome: Balint is now RecoveryState Change: Kohut changed from Active to Recovery - Temporary change to simplify pre-battle selection
Outcome: Kohut is now RecoveryCrew selected for Sump Sharks
Outcome: 1 chosen, 8 random (D3+5: rolled 3 → 8) — O'Flaherty (Default), Jarrell-Searcy (Default), Warr (Default), Hogan-Rochester (Default), Lawes (Default), Reed (Default), Bamber (Default), Tarling (Default)State Change: Forshaw changed from Active to Recovery
Outcome: Forshaw is now RecoveryState Change: Mguigan changed from Active to Recovery
Outcome: Mguigan is now RecoveryCrew selected for Grim Bros
Outcome: 1 chosen, 6 random (D3+5: rolled 1 → 6) — Grunt (Default), Reps Jr (Default), Squat (Default), Doc (Default), Flex (Default), Pump (Default)Crew selected for Sump Sharks
Outcome: 1 chosen, 7 random (D3+5: rolled 2 → 7) — Bamber (Default), Tarling (Default), Jarrell-Searcy (Default), Reed (Default), Mguigan (Default), Warr (Default), Forshaw (Default)Crew selected for Sump Sharks
Outcome: 1 chosen, 8 random (D3+5: rolled 3 → 8) — Bamber (Default), Carpenter (Default), Warr (Default), Tarling (Default), Jarrell-Searcy (Default), Perris-Redding (Default), Forshaw (Default), Hogan-Rochester (Default)Crew selected for Grim Bros
Outcome: 0 chosen, 8 random (D3+5: rolled 3 → 8) — Gainz (Default), Squat (Default), Flex (Default), Arnold (Default), Grunt (Default), Pump (Default), Bench (Default), Doc (Default)Crew selected for Sump Sharks
Outcome: 0 chosen, 7 random (D3+5: rolled 2 → 7) — Lawes (Default), Reed (Default), Warr (Default), Bamber (Default), Du Preez (Default), Perris-Redding (Default), Tarling (Default)Battle created: Gang Moot on 2026-07-20. Gangs: Grim Bros, Sump Sharks, Whispering Eyes.
Bought Stub gun for Tarling (5¢)
Outcome: Credits remaining: 0¢Equipped Reps Jr with Axe from stash (10¢)
Outcome: Credits remaining: 55¢Rolling for advancement to Reps Jr
Rolled 2D6: 2 , 1 = 3 Outcome: Improved Weapon SkillMoved Axe from Gainz to stash (10¢)
Outcome: Credits remaining: 55¢Reassigned ‘Renderizer’ serrated axe* from Bench to Gainz (40¢)
Outcome: Credits remaining: 55¢Bought Master-crafted ‘renderizer’ serrated axe* for Bench (50¢)
Outcome: Credits remaining: 55¢Lawes spent 6 XP to advance
Outcome: Improved Ballistic SkillLawes spent 5 XP to advance
Outcome: Improved MovementDu Preez spent 4 XP to advance
Outcome: Improved CoolDu Preez spent 6 XP to advance
Outcome: Gained Unbelievable Escapes (Iron Hard)Bought Unbelievable Escapes for Du Preez (0¢)
Outcome: Credits remaining: 5¢Bought Laspistol for Róheim (10¢)
Outcome: Credits remaining: 55¢Bought Suspensors for Lascannon* on Török (60¢)
Outcome: Credits remaining: 65¢State Change: Török changed from Convalescence to Active
Outcome: Török is now ActiveEquipped Török with Lascannon* from stash (155¢)
Outcome: Credits remaining: 125¢Bought Armoured undersuit for Török (25¢)
Outcome: Credits remaining: 125¢Bought Lascannon* for Stash (155¢)
Outcome: Credits remaining: 150¢Bought Heavy stubber* for Stash (130¢)
Outcome: Credits remaining: 175¢Added 10¢: Weekly income
Outcome: +10¢ (to 305¢)Sold equipment from stash: Stub gun (5¢)
Outcome: +5¢ (to 5¢)Moved Stub gun from Tarling to stash (5¢)
Outcome: Credits remaining: 0¢Bought Stub gun for Tarling (10¢)
Outcome: Credits remaining: 0¢Bought Mesh armour for Warr (15¢)
Outcome: Credits remaining: 10¢Bought Mesh armour for Lawes (15¢)
Outcome: Credits remaining: 25¢Bought Mesh armour for Jarrell-Searcy (15¢)
Outcome: Credits remaining: 40¢