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epicslayer7633Campaign GangGang War Never ChangesSir Arthur Haselrig's Most Honorable Riot Suppression and Bomb Disposal Outfit

Sir Arthur Haselrig's Most Honorable Riot Suppression and Bomb Disposal Outfit

Palanite Enforcers (BoL)
R Cr St W
2710¢ 285¢ 2995¢

Actions

Log Action

From Gang War Never Changes

2 months, 4 weeks ago

Bought Photon flash grenades for Mr. John Pym (15¢)

Outcome: Credits remaining: 285¢
2 months, 4 weeks ago

Bought Photon flash grenades for Mr. Alexander Leslie (15¢)

Outcome: Credits remaining: 300¢
2 months, 4 weeks ago

Bought Photon flash grenades for Sir Arthur Haselrig (15¢)

Outcome: Credits remaining: 315¢
2 months, 4 weeks ago

Bought Photon flash grenades for Prince Rupert (15¢)

Outcome: Credits remaining: 330¢
2 months, 4 weeks ago

Equipped The Right Honorable Ralph Hopton, 1st Baron Hopton with Power maul from stash (30¢)

Outcome: Credits remaining: 345¢
View all actions →

Assets & Resources

Assets

Cragdelver's Hole (Drinking Hole) (Territory)
Transfer

Reeking of liquor, sweat and blood, a drinking den is where many hivers go to numb their sorrows, or to find their courage at the bottom of a bottle of Wildsnake or Second Best.

Territory Boon

This Territory grants the following Boons:

Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation.

Special: Whilst it controls this Territory, any fighter in the gang may re-roll any failed Cool tests. If a fighter uses this option, place a marker on their card to show that they have hit the bottle. While a fighter has at least one marker from this territory, they suffer a -1 modifier to hit rolls for the rest of the battle.

Enhanced Boon

This Territory grants Delaque and Palanite Enforcer gangs the following Boons:

Reputation: Whilst it controls this Territory, the gang adds +2 to its Reputation.

Special: The gang that controls this Territory may nominate three enemy fighters at the start of the battle, and place an Intoxicated marker on each fighter's card to show that their drink was spiked. The marked fighters suffer a -1 penalty to all tests and checks for the duration of the battle.

Synth Still (Territory)
Transfer

Constructed from tangles of reclaimed pipes, vats and cylinders, a synth still in skilled hands can produce the finest poisons, medicines and narcotics.

Territory Boon

This Territory grants the following Boon:

Special: Whilst it controls this Territory, the gang treats chem-synths, medicae kits, stimm-slug stashes and any weapon with the Gas or Toxin trait as Common.

Enhanced Boon

This Territory grants Ironhead Squat gangs the following Boons:

Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation.

Special: Whilst it controls this Territory, the gang treats chem-synths, medicae kits, stimm-slug stashes and any weapon with the Gas or Toxin trait as Common, and halves the cost of these items (rounding up).

Resources

Reputation 5 Modify

Attributes

Alignment Law-abiding
Alliance The Imperial House
Palanite Enforcer Prefecture Palanite Prefecture

Fighters

Captain Leader 1
Sergeant Champion 1
Subjugator Sergeant Champion 1
Patrolman Ganger 2
Subjugator Patrolman Ganger 2
Rookie Patrolman Juve 5
‘Sanctioner’ Pattern Automata Brute 1
Total 13

Stash

285¢

Stash Credits

285¢

Sir Arthur Haselrig

365¢
Captain (Leader)
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 3 3 3+ 2 3+ 6+ 5+ 6+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
XP 6 XP
Skills Overseer
Prefecture Skills Palanite (Call Reinforcements)
Gear Flak armour (10¢)Armoured undersuit (25¢)Aortic supercharger (mundane) (65¢)Magnacles
Injuries Enfeebled — treated by Aortic supercharger (mundane)
Advancements 2
Weapons S L S L Str Ap D Am
Photon flash grenades (15¢) - Sx3 - - - - - 5+
Blast (5"), Flash, Grenade
Plasma pistol (50¢)
low 6" 12" +2 - 5 -1 2 5+
Scarce, Sidearm
maximal 6" 12" +1 - 7 -2 3 5+
Scarce, Sidearm, Unstable
Power sword (50¢) - E - - S+1 -2 1 -
Melee, Parry, Power
No lore added yet.
No notes added yet.

Mr. John Pym

485¢
Sergeant (Champion)
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 2+ 3 3 2 3+ 1 5+ 5+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 1 XP
Skills Got Your SixHip ShootingTrick ShotFast ShotFearsome
Prefecture Skills None
Gear Displacer field (70¢)Armoured undersuit (25¢)Flak armour (10¢)Magnacles
Injuries None
Advancements 6
Weapons S L S L Str Ap D Am
Meltagun (135¢) 6" 12" +1 - 8 -4 3 4+
Melta, Scarce
Photon flash grenades (15¢) - Sx3 - - - - - 5+
Blast (5"), Flash, Grenade
Smoke grenades (15¢) - Sx3 - - - - - 4+
Blast (*), Grenade, Smoke
Sniper rifle (35¢) 24" 48" - +1 4 -1 1 4+
Knockback, Rending
No lore added yet.
No notes added yet.

Prince Rupert

270¢
Subjugator Sergeant (Champion)
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 4+ 3 3 2 4+ 2 5+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 0 XP
Skills Got Your Six
Prefecture Skills None
Gear Layered flak armour (20¢)Armoured undersuit (25¢)Magnacles
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Photon flash grenades (15¢) - Sx3 - - - - - 5+
Blast (5"), Flash, Grenade
Subjugation pattern grenade launcher (50¢)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
stun rounds 6" 24" - - 2 -1 1 4+
Concussion
photon flash grenades (+15¢) 6" 24" - - - - - 5+
Blast (5"), Flash
smoke grenades (+15¢) 6" 24" - - - - - 4+
Blast (*), Smoke
Vigilance pattern assault shield (40¢) - E - - S - 1 -
Assault Shield, Knockback, Melee
No lore added yet.
No notes added yet.

Mr. John Hampden

220¢
Patrolman (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 1 3+ 1 7+ 7+ 6+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
XP 0 XP
Skills None
Gear Armoured undersuit (25¢)Flak armour (10¢)Magnacles
Injuries None
Advancements 2
Weapons S L S L Str Ap D Am
Concussion carbine (30¢) 9" 18" +1 - 3 -1 1 4+
Blast (3"), Concussion, Knockback, Seismic
Enforcer boltgun (50¢) 12" 24" +1 - 4 -1 2 4+
Rapid Fire (1)
Photon flash grenades (15¢) - Sx3 - - - - - 5+
Blast (5"), Flash, Grenade
Smoke grenades (15¢) - Sx3 - - - - - 4+
Blast (*), Grenade, Smoke
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
No lore added yet.
No notes added yet.

Sir Duke William Cavendish

145¢
Patrolman (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 3+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
XP 0 XP
Skills None
Gear Flak armour (10¢)Armoured undersuit (25¢)Magnacles
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Concussion carbine (30¢) 9" 18" +1 - 3 -1 1 4+
Blast (3"), Concussion, Knockback, Seismic
Photon flash grenades (15¢) - Sx3 - - - - - 5+
Blast (5"), Flash, Grenade
Smoke grenades (15¢) - Sx3 - - - - - 4+
Blast (*), Grenade, Smoke
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
No lore added yet.
No notes added yet.

Sir George Goring, Lord Goring

260¢
Subjugator Patrolman (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 2 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
XP 0 XP
Skills None
Gear Armoured undersuit (25¢)Layered flak armour (20¢)Magnacles
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Grav gun (120¢) 9" 18" +1 - * -1 2 5+
Blast (3"), Concussion, Graviton Pulse
Vigilance pattern assault shield (40¢) - E - - S - 1 -
Assault Shield, Knockback, Melee
No lore added yet.
No notes added yet.

Sir William Waller

215¢
Subjugator Patrolman (Ganger)
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 4+ 3 3 1 4+ 2 8+ 8+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
XP 1 XP
Skills None
Gear Armoured undersuit (25¢)Layered flak armour (20¢)Magnacles
Injuries Humiliated
Advancements 1
Weapons S L S L Str Ap D Am
Photon flash grenades (15¢) - Sx3 - - - - - 5+
Blast (5"), Flash, Grenade
SLHG pattern assault ram ‘Sledge hammer’* (90¢)
assault ram E 2" - - S+2 -1 2 -
Knockback, Melee, Pulverise, Versatile
auxiliary grenade launcher with choke gas grenades 6" 24" -1 - - - - 5+
Blast (3"), Gas, Scarce
auxiliary grenade launcher with frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
No lore added yet.
No notes added yet.

Mr. Alexander Leslie

125¢
Rookie Patrolman (Juve)
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 8+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Palanite Enforcer Specialist)
XP 1 XP
Skills None
Prefecture Skills None
Gear Flak armour (10¢)Magnacles
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Enforcer shotgun (60¢)
salvo rounds 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder rounds - T - - 2 - 1 4+
Scattershot, Template
Photon flash grenades (15¢) - Sx3 - - - - - 5+
Blast (5"), Flash, Grenade
Smoke grenades (15¢) - Sx3 - - - - - 4+
Blast (*), Grenade, Smoke
No lore added yet.
No notes added yet.

Mr. John Bastwick the Earless

130¢
Rookie Patrolman (Juve)
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 8+ 8+ 9+ 9+
Rules Fast LearnerGang Fighter (Juve)Promotion (Palanite Enforcer Specialist)
XP 0 XP
Skills Got Your Six
Prefecture Skills None
Gear Flak armour (10¢)Magnacles
Injuries Head Injury
Advancements 1
Weapons S L S L Str Ap D Am
Enforcer shotgun (60¢)
salvo rounds 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder rounds - T - - 2 - 1 4+
Scattershot, Template
Photon flash grenades (15¢) - Sx3 - - - - - 5+
Blast (5"), Flash, Grenade
No lore added yet.
No notes added yet.

Robert Devereux, 3rd Earl of Essex

40¢
Rookie Patrolman (Juve)
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 8+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Palanite Enforcer Specialist)
XP 1 XP
Skills None
Prefecture Skills None
Gear Flak armour (10¢)Magnacles
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
No lore added yet.
No notes added yet.

Sir Thomas Wentworth

30¢
Rookie Patrolman (Juve)
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 8+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Palanite Enforcer Specialist)
XP 0 XP
Skills None
Prefecture Skills None
Gear Magnacles
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
No lore added yet.
No notes added yet.

The Right Honorable Ralph Hopton, 1st Baron Hopton

140¢
Rookie Patrolman (Juve)
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 8+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Palanite Enforcer Specialist)
XP 3 XP
Skills None
Prefecture Skills None
Gear Flak armour (10¢)Magnacles
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Enforcer shotgun (60¢)
salvo rounds 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder rounds - T - - 2 - 1 4+
Scattershot, Template
Photon flash grenades (15¢) - Sx3 - - - - - 5+
Blast (5"), Flash, Grenade
Power maul (30¢) - E - - S+2 -1 1 -
Melee, Power
No lore added yet.
No notes added yet.

The Tin Man

285¢
‘Sanctioner’ Pattern Automata (Brute)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 4 5 3 5+ 2 8+ 7+ 6+ 9+
Rules Automated Repair SystemsMobile Bulwark
XP 2 XP
Skills Got Your SixFearsome
Gear Carapace (light)
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Concussion cannon (80¢) 9" 18" 1 - 4 -1 2 4
Blast (3"), Concussion, Knockback, Seismic
Grenade launcher array 6" 18" - - - - - 5
Blast (5"), Flash
Pacifier assault claw - E - - S -1 2 -
Melee, Pulverise
No lore added yet.
No notes added yet.

Sir Thomas Fairfax

Dead
Subjugator Sergeant (Champion)
M WS BS S T W I A Ld Cl Wil Int
5" 2+ 4+ 3 3 2 4+ 2 5+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 6 XP
Skills Restraint ProtocolsThreat Response
Prefecture Skills None
Gear Magnacles
Injuries None
Advancements 2
No lore added yet.
No notes added yet.

Lt Gen Henry Wilmot

Dead
Subjugator Patrolman Specialist (Specialist)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 2 7+ 7+ 7+ 7+
Rules Gang Fighter (Specialist)Tools of the Trade (Specialist only)
XP 3 XP
Skills Got Your Six
Prefecture Skills None
Gear Magnacles
Injuries None
Advancements 1
No lore added yet.
No notes added yet.

Mr. William Strode

Dead
Patrolman (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 1 3+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
XP 0 XP
Skills None
Gear Magnacles
Injuries None
Advancements 1
No lore added yet.
No notes added yet.

Edward Walker

Dead
Rookie Patrolman (Juve)
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 8+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Palanite Enforcer Specialist)
XP 0 XP
Skills None
Prefecture Skills None
Gear None
Injuries None
Advancements None
No lore added yet.
No notes added yet.

George Villiers, 1st Duke of Secundus

Dead
Rookie Patrolman (Juve)
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 8+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Palanite Enforcer Specialist)
XP 4 XP
Skills Got Your Six
Prefecture Skills None
Gear Magnacles
Injuries None
Advancements 1
No lore added yet.
No notes added yet.
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  • Stash

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  • Sir Arthur Haselrig

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  • Mr. John Pym

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  • Prince Rupert

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  • Mr. John Hampden

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  • Sir Duke William Cavendish

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  • Sir George Goring, Lord Goring

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  • Sir William Waller

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  • Mr. Alexander Leslie

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  • Mr. John Bastwick the Earless

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  • Robert Devereux, 3rd Earl of Essex

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  • Sir Thomas Wentworth

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  • The Right Honorable Ralph Hopton, 1st Baron Hopton

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  • The Tin Man

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  • Sir Thomas Fairfax

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  • Lt Gen Henry Wilmot

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  • Mr. William Strode

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  • Edward Walker

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  • George Villiers, 1st Duke of Secundus

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