BeanutPutterCampaign GangThe Fall of Hive ObitusThe Last Prospect

The Last Prospect

Ironhead Squats (HotA)
The Fall of Hive Obitus In Progress
R Cr St W
990¢ 10¢ 1000¢

Actions

Log Action

From The Fall of Hive Obitus

bellefarnienteThe Last Prospect
1 week, 3 days ago

Territory Transfer: Manufactorum Level transferred from no one to The Last Prospect

bellefarnienteThe Last Prospect
1 week, 3 days ago

Territory Transfer: Settlement #4 transferred from no one to The Last Prospect

bellefarnienteThe Last Prospect
1 week, 3 days ago

Campaign starting budget: Received 10¢ (1000¢ budget - 990¢ gang rating)

Outcome: +10¢ (to 10¢)

Assets & Resources

Assets

Manufactorum Level (Territory)

Heavy industry is the heart and soul of Necromunda, the hives churning out vast amounts of weapons and wargear for its people and the greater Imperium.

Territory Boon

Equipment: The controlling gang can add up to 30 credits worth of weapons or Wargear from its Gang Equipment List to its Stash for free.

Income: Add D6x10 credits to the controlling gang's Stash.

Boons When Ruined

Starvation: Add D3 portions of Meat to the controlling gang's Stash.

Scavenging: Add D3 Scavenging rolls to the controlling gang's Stash.

Settlement #4 (Territory)

Hive settlements come in all shapes and sizes, from tiny scrapper holesteads and remote prospector outposts to sprawling walled towns and gateway cities.

Territory Boon

Recruit: Roll a D6: on a result of 3+, the controlling gang can add a Palanite Rookie Patrolman, an Initiate, a Helot Cultist, a Juve or equivalent (as appropriate to their gang) to their roster without having to spend any credits. Fighters gained in this way come equipped with 25 credits of equipment purchased from their Gang Equipment List at no additional cost.

Income: Add D6x10 credits to the controlling gang's Stash.

Boons When Ruined

Recruit: Roll a D6: on a result of 3+, the controlling gang can add a Palanite Rookie Patrolman, an Initiate, a Helot Cultist, a Juve or equivalent (as appropriate to their gang) to their roster without having to spend any credits. Equipment that is not part of the fighter's basic cost must be purchased at the normal cost, or supplied from the gang's Stash.

Starvation: Add D6 portions of Meat to the controlling gang's Stash.

Slave Pits #3 (Territory)

Pit fighting is a common pastime throughout the underhive, offering both a venue for gangs to place wagers as well as hone the fighting skills of their gangers.

Territory Boon

Training: Roll a D6 for each fighter in the controlling gang. On a 6, the fighter earns D3 XP.

Income: Add D6x10 credits to the controlling gang's Stash.

Boons When Ruined

Training: Roll a D6 for each fighter in the controlling gang. On a 6, the fighter earns D3 XP.

Starvation: Add D3 portions of Meat to the controlling gang's Stash.

Resources

Reputation 1

Attributes

No attributes set.

Fighters

Charter Master Leader 1
Exo Master Champion 1
Claim Jumper Specialist 1
Techmite Autoveyor (CJ) Exotic Beast 2
Drill-kyn Ganger 1
Digger Juve 3
Total 9

Stash

10¢

Stash Credits

10¢

Big Smoke

Charter Master (Leader*)
320¢
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 3+ 3 4 3 5+ 2 5+ 5+ 5+ 6+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
XP 0 XP
Skills Trick Shot
Gear Carapace (light) (80¢)
Weapons S L S L Str Ap D Am
Mining laser* (125¢) 18" 24" - -1 9 -3 3 3+
Unwieldy

Biggie Smalls

Exo Master (Champion*)
260¢
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 4+ 3 4 2 5+ 2 6+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Paragon of the AncestorsTools of the Trade
XP 0 XP
Skills Bulging Biceps
Gear Exo-suit
Weapons S L S L Str Ap D Am
Heavy melta (150¢) 9" 18" +1 - 8 -4 3 4+
Melta, Rapid Fire (1), Scarce, Unwieldy

The Big Show

Claim Jumper (Specialist*)
60¢
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 4+ 3 4 1 4+ 2 7+ 6+ 6+ 5+
Rules Part of the CrewSeize the Prize
XP 0 XP
Skills FearsomeIron Jaw
Gear Techmite autoveyor (CJ)Techmite autoveyor (CJ)Mesh armour
Weapons S L S L Str Ap D Am
Frag grenades - SX3 - - 3 - 1 4+
Blast (3"), Grenade
Gem extractor - E - - S+1 -1 2 -
Melee, Power Pack
Ironhead autopistol 4" 12" +1 - 3 - 1 4+
Rapid Fire (2), Sidearm
Ironhead power fist - E - - S+2 -2 2 -
Melee, Power, Pulverise
Power maul - E - - S+2 -1 1 -
Melee, Power
Smoke grenades - Sx3 - - - - - 4+
Blast (*), Grenade, Smoke

Techmite Autoveyor (CJ)

Techmite Autoveyor (CJ) (Exotic Beast)
The Big Show
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 3 1 4+ 1 8+ 5+ 6+ 6+
Rules Mono-armTech Bypass
XP 0 XP
Skills There's Always Another Secret
Gear Flak armour
Weapons S L S L Str Ap D Am
Drill - E - - 3 -1 1 -
Melee

Techmite Autoveyor (CJ)

Techmite Autoveyor (CJ) (Exotic Beast)
The Big Show
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 3 1 4+ 1 8+ 5+ 6+ 6+
Rules Mono-armTech Bypass
XP 0 XP
Skills There's Always Another Secret
Gear Flak armour
Weapons S L S L Str Ap D Am
Drill - E - - 3 -1 1 -
Melee

Big Bird

Drill-kyn (Ganger*)
125¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 4 1 5+ 1 7+ 6+ 6+ 7+
Rules Gang Fighter (Ganger)Promotion (Ironhead Squat Prospectors Specialist)
XP 0 XP
Gear Flak armour (10¢)
Weapons S L S L Str Ap D Am
Ironhead autopistol (20¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (2), Sidearm
Ironhead bolt pistol (45¢) 6" 12" +1 - 4 -1 2 6+
Rapid Fire (1), Sidearm

B.F.G

Digger (Juve*)
80¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 5+ 3 4 1 4+ 1 8+ 7+ 6+ 7+
Rules Fast LearnerGang Fighter (Juve)Promotion (Ironhead Squat Prospectors Specialist)
XP 0 XP
Gear None
Weapons S L S L Str Ap D Am
Power hammer (45¢) - E - - S+1 -1 2 -
Melee, Power

The Big Lebowski

Digger (Juve*)
75¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 5+ 3 4 1 4+ 1 8+ 7+ 6+ 7+
Rules Fast LearnerGang Fighter (Juve)Promotion (Ironhead Squat Prospectors Specialist)
XP 1 XP
Gear None
Weapons S L S L Str Ap D Am
Ironhead autopistol (20¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (2), Sidearm
Ironhead autopistol (20¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (2), Sidearm

The Notorious B.I.G

Digger (Juve*)
70¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 5+ 3 4 1 4+ 1 8+ 7+ 6+ 7+
Rules Fast LearnerGang Fighter (Juve)Promotion (Ironhead Squat Prospectors Specialist)
XP 0 XP
Gear None
Weapons S L S L Str Ap D Am
Axe (10¢) - E - - S+1 - 1 -
Disarm, Melee
Ironhead autogun (25¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (2)
Embed Code

    Copy the code below and paste it into your website to embed the fighter card.

    The embed page contains the iframe-resizer child page code so you use the parent page code if you want.

    Add ?theme=light or ?theme=dark to the URL to force a particular theme.