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The Last Prospect

R Cr St W
990¢ 10¢ 1000¢

Actions

Log Action

From The Fall of Hive Obitus

bellefarnienteThe Last Prospect
1 week, 3 days ago

Territory Transfer: Manufactorum Level transferred from no one to The Last Prospect

bellefarnienteThe Last Prospect
1 week, 3 days ago

Territory Transfer: Settlement #4 transferred from no one to The Last Prospect

bellefarnienteThe Last Prospect
1 week, 3 days ago

Campaign starting budget: Received 10¢ (1000¢ budget - 990¢ gang rating)

Outcome: +10¢ (to 10¢)
View all actions →

Assets & Resources

Assets

Manufactorum Level (Territory)
Transfer

Heavy industry is the heart and soul of Necromunda, the hives churning out vast amounts of weapons and wargear for its people and the greater Imperium.

Territory Boon

Equipment: The controlling gang can add up to 30 credits worth of weapons or Wargear from its Gang Equipment List to its Stash for free.

Income: Add D6x10 credits to the controlling gang's Stash.

Boons When Ruined

Starvation: Add D3 portions of Meat to the controlling gang's Stash.

Scavenging: Add D3 Scavenging rolls to the controlling gang's Stash.

Settlement #4 (Territory)
Transfer

Hive settlements come in all shapes and sizes, from tiny scrapper holesteads and remote prospector outposts to sprawling walled towns and gateway cities.

Territory Boon

Recruit: Roll a D6: on a result of 3+, the controlling gang can add a Palanite Rookie Patrolman, an Initiate, a Helot Cultist, a Juve or equivalent (as appropriate to their gang) to their roster without having to spend any credits. Fighters gained in this way come equipped with 25 credits of equipment purchased from their Gang Equipment List at no additional cost.

Income: Add D6x10 credits to the controlling gang's Stash.

Boons When Ruined

Recruit: Roll a D6: on a result of 3+, the controlling gang can add a Palanite Rookie Patrolman, an Initiate, a Helot Cultist, a Juve or equivalent (as appropriate to their gang) to their roster without having to spend any credits. Equipment that is not part of the fighter's basic cost must be purchased at the normal cost, or supplied from the gang's Stash.

Starvation: Add D6 portions of Meat to the controlling gang's Stash.

Slave Pits #3 (Territory)
Transfer

Pit fighting is a common pastime throughout the underhive, offering both a venue for gangs to place wagers as well as hone the fighting skills of their gangers.

Territory Boon

Training: Roll a D6 for each fighter in the controlling gang. On a 6, the fighter earns D3 XP.

Income: Add D6x10 credits to the controlling gang's Stash.

Boons When Ruined

Training: Roll a D6 for each fighter in the controlling gang. On a 6, the fighter earns D3 XP.

Starvation: Add D3 portions of Meat to the controlling gang's Stash.

Resources

Reputation 1 Modify

Attributes

No attributes set.

Fighters

Charter Master Leader 1
Exo Master Champion 1
Claim Jumper Specialist 1
Techmite Autoveyor (CJ) Exotic Beast 2
Drill-kyn Ganger 1
Digger Juve 3
Total 9

Stash

10¢

Stash Credits

10¢

Big Smoke

320¢
Charter Master (Leader)
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 3+ 3 4 3 5+ 2 5+ 5+ 5+ 6+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
XP 0 XP
Skills Trick Shot
Ancestry None
Gear Carapace (light) (80¢)
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Mining laser* (125¢) 18" 24" - -1 9 -3 3 3+
Unwieldy
No lore added yet.
No notes added yet.

Biggie Smalls

260¢
Exo Master (Champion)
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 4+ 3 4 2 5+ 2 6+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Paragon of the AncestorsTools of the Trade
XP 0 XP
Skills Bulging Biceps
Ancestry None
Gear Exo-suit
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Heavy melta (150¢) 9" 18" +1 - 8 -4 3 4+
Melta, Rapid Fire (1), Scarce, Unwieldy
No lore added yet.
No notes added yet.

The Big Show

60¢
Claim Jumper (Specialist)
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 4+ 3 4 1 4+ 2 7+ 6+ 6+ 5+
Rules Part of the CrewSeize the Prize
XP 0 XP
Skills FearsomeIron Jaw
Gear Techmite autoveyor (CJ)Techmite autoveyor (CJ)Mesh armour
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Frag grenades - SX3 - - 3 - 1 4+
Blast (3"), Grenade
Gem extractor - E - - S+1 -1 2 -
Melee, Power Pack
Ironhead autopistol 4" 12" +1 - 3 - 1 4+
Rapid Fire (2), Sidearm
Ironhead power fist - E - - S+2 -2 2 -
Melee, Power, Pulverise
Power maul - E - - S+2 -1 1 -
Melee, Power
Smoke grenades - Sx3 - - - - - 4+
Blast (*), Grenade, Smoke
No lore added yet.
No notes added yet.

Techmite Autoveyor (CJ)

Techmite Autoveyor (CJ) (Exotic Beast)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 3 1 4+ 1 8+ 5+ 6+ 6+
Rules Mono-armTech Bypass
XP 0 XP
Skills There's Always Another Secret
Gear Flak armour
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Drill - E - - 3 -1 1 -
Melee
No lore added yet.
No notes added yet.

Techmite Autoveyor (CJ)

Techmite Autoveyor (CJ) (Exotic Beast)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 3 1 4+ 1 8+ 5+ 6+ 6+
Rules Mono-armTech Bypass
XP 0 XP
Skills There's Always Another Secret
Gear Flak armour
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Drill - E - - 3 -1 1 -
Melee
No lore added yet.
No notes added yet.

Big Bird

125¢
Drill-kyn (Ganger)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 4 1 5+ 1 7+ 6+ 6+ 7+
Rules Gang Fighter (Ganger)Promotion (Ironhead Squat Prospectors Specialist)
XP 0 XP
Skills None
Gear Flak armour (10¢)
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Ironhead autopistol (20¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (2), Sidearm
Ironhead bolt pistol (45¢) 6" 12" +1 - 4 -1 2 6+
Rapid Fire (1), Sidearm
No lore added yet.
No notes added yet.

B.F.G

80¢
Digger (Juve)
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 5+ 3 4 1 4+ 1 8+ 7+ 6+ 7+
Rules Fast LearnerGang Fighter (Juve)Promotion (Ironhead Squat Prospectors Specialist)
XP 0 XP
Skills None
Gear None
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Power hammer (45¢) - E - - S+1 -1 2 -
Melee, Power
No lore added yet.
No notes added yet.

The Big Lebowski

75¢
Digger (Juve)
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 5+ 3 4 1 4+ 1 8+ 7+ 6+ 7+
Rules Fast LearnerGang Fighter (Juve)Promotion (Ironhead Squat Prospectors Specialist)
XP 1 XP
Skills None
Gear None
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Ironhead autopistol (20¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (2), Sidearm
Ironhead autopistol (20¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (2), Sidearm
No lore added yet.
No notes added yet.

The Notorious B.I.G

70¢
Digger (Juve)
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 5+ 3 4 1 4+ 1 8+ 7+ 6+ 7+
Rules Fast LearnerGang Fighter (Juve)Promotion (Ironhead Squat Prospectors Specialist)
XP 0 XP
Skills None
Gear None
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Axe (10¢) - E - - S+1 - 1 -
Disarm, Melee
Ironhead autogun (25¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (2)
No lore added yet.
No notes added yet.
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  • Stash

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  • Big Smoke

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  • Biggie Smalls

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  • The Big Show

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  • Techmite Autoveyor (CJ)

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  • Techmite Autoveyor (CJ)

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  • Big Bird

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  • B.F.G

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  • The Big Lebowski

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  • The Notorious B.I.G

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