The Last Prospect
| R | Cr | St | W |
|---|---|---|---|
| 990¢ | 10¢ | 0¢ | 1000¢ |
Actions
Log ActionTerritory Transfer: Manufactorum Level transferred from no one to The Last Prospect
Territory Transfer: Settlement #4 transferred from no one to The Last Prospect
Campaign starting budget: Received 10¢ (1000¢ budget - 990¢ gang rating)
Outcome: +10¢ (to 10¢)Assets & Resources
Assets
Heavy industry is the heart and soul of Necromunda, the hives churning out vast amounts of weapons and wargear for its people and the greater Imperium.
Territory Boon
Equipment: The controlling gang can add up to 30 credits worth of weapons or Wargear from its Gang Equipment List to its Stash for free.
Income: Add D6x10 credits to the controlling gang's Stash.
Boons When Ruined
Starvation: Add D3 portions of Meat to the controlling gang's Stash.
Scavenging: Add D3 Scavenging rolls to the controlling gang's Stash.
Hive settlements come in all shapes and sizes, from tiny scrapper holesteads and remote prospector outposts to sprawling walled towns and gateway cities.
Territory Boon
Recruit: Roll a D6: on a result of 3+, the controlling gang can add a Palanite Rookie Patrolman, an Initiate, a Helot Cultist, a Juve or equivalent (as appropriate to their gang) to their roster without having to spend any credits. Fighters gained in this way come equipped with 25 credits of equipment purchased from their Gang Equipment List at no additional cost.
Income: Add D6x10 credits to the controlling gang's Stash.
Boons When Ruined
Recruit: Roll a D6: on a result of 3+, the controlling gang can add a Palanite Rookie Patrolman, an Initiate, a Helot Cultist, a Juve or equivalent (as appropriate to their gang) to their roster without having to spend any credits. Equipment that is not part of the fighter's basic cost must be purchased at the normal cost, or supplied from the gang's Stash.
Starvation: Add D6 portions of Meat to the controlling gang's Stash.
Pit fighting is a common pastime throughout the underhive, offering both a venue for gangs to place wagers as well as hone the fighting skills of their gangers.
Territory Boon
Training: Roll a D6 for each fighter in the controlling gang. On a 6, the fighter earns D3 XP.
Income: Add D6x10 credits to the controlling gang's Stash.
Boons When Ruined
Training: Roll a D6 for each fighter in the controlling gang. On a 6, the fighter earns D3 XP.
Starvation: Add D3 portions of Meat to the controlling gang's Stash.
Resources
| Reputation | 1 | Modify |
Attributes
No attributes set.
Fighters
| Charter Master | Leader | 1 |
| Exo Master | Champion | 1 |
| Claim Jumper | Specialist | 1 |
| Techmite Autoveyor (CJ) | Exotic Beast | 2 |
| Drill-kyn | Ganger | 1 |
| Digger | Juve | 3 |
| Total | 9 | |
Stash
Stash Credits
Big Smoke
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 4" | 3+ | 3+ | 3 | 4 | 3 | 5+ | 2 | 5+ | 5+ | 5+ | 6+ |
| Rules | Gang Hierarchy (Leader), Gang Leader, Group Activation (2), Tools of the Trade | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | Trick Shot | ||||||||||
| Ancestry | None | ||||||||||
| Gear | Carapace (light) (80¢) | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Mining laser* (125¢) | 18" | 24" | - | -1 | 9 | -3 | 3 | 3+ |
| Unwieldy | ||||||||
Biggie Smalls
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 4" | 3+ | 4+ | 3 | 4 | 2 | 5+ | 2 | 6+ | 6+ | 6+ | 7+ |
| Rules | Gang Hierarchy (Champion), Paragon of the Ancestors, Tools of the Trade | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | Bulging Biceps | ||||||||||
| Ancestry | None | ||||||||||
| Gear | Exo-suit | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Heavy melta (150¢) | 9" | 18" | +1 | - | 8 | -4 | 3 | 4+ |
| Melta, Rapid Fire (1), Scarce, Unwieldy | ||||||||
The Big Show
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 4" | 3+ | 4+ | 3 | 4 | 1 | 4+ | 2 | 7+ | 6+ | 6+ | 5+ |
| Rules | Part of the Crew, Seize the Prize | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | Fearsome, Iron Jaw | ||||||||||
| Gear | Techmite autoveyor (CJ), Techmite autoveyor (CJ), Mesh armour | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Frag grenades | - | SX3 | - | - | 3 | - | 1 | 4+ |
| Blast (3"), Grenade | ||||||||
| Gem extractor | - | E | - | - | S+1 | -1 | 2 | - |
| Melee, Power Pack | ||||||||
| Ironhead autopistol | 4" | 12" | +1 | - | 3 | - | 1 | 4+ |
| Rapid Fire (2), Sidearm | ||||||||
| Ironhead power fist | - | E | - | - | S+2 | -2 | 2 | - |
| Melee, Power, Pulverise | ||||||||
| Power maul | - | E | - | - | S+2 | -1 | 1 | - |
| Melee, Power | ||||||||
| Smoke grenades | - | Sx3 | - | - | - | - | - | 4+ |
| Blast (*), Grenade, Smoke | ||||||||
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 4" | 4+ | 4+ | 3 | 3 | 1 | 4+ | 1 | 8+ | 5+ | 6+ | 6+ |
| Rules | Mono-arm, Tech Bypass | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | There's Always Another Secret | ||||||||||
| Gear | Flak armour | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Drill | - | E | - | - | 3 | -1 | 1 | - |
| Melee | ||||||||
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 4" | 4+ | 4+ | 3 | 3 | 1 | 4+ | 1 | 8+ | 5+ | 6+ | 6+ |
| Rules | Mono-arm, Tech Bypass | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | There's Always Another Secret | ||||||||||
| Gear | Flak armour | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Drill | - | E | - | - | 3 | -1 | 1 | - |
| Melee | ||||||||
Big Bird
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 4" | 4+ | 4+ | 3 | 4 | 1 | 5+ | 1 | 7+ | 6+ | 6+ | 7+ |
| Rules | Gang Fighter (Ganger), Promotion (Ironhead Squat Prospectors Specialist) | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | None | ||||||||||
| Gear | Flak armour (10¢) | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Ironhead autopistol (20¢) | 4" | 12" | +1 | - | 3 | - | 1 | 4+ |
| Rapid Fire (2), Sidearm | ||||||||
| Ironhead bolt pistol (45¢) | 6" | 12" | +1 | - | 4 | -1 | 2 | 6+ |
| Rapid Fire (1), Sidearm | ||||||||
B.F.G
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 5+ | 5+ | 3 | 4 | 1 | 4+ | 1 | 8+ | 7+ | 6+ | 7+ |
| Rules | Fast Learner, Gang Fighter (Juve), Promotion (Ironhead Squat Prospectors Specialist) | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | None | ||||||||||
| Gear | None | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Power hammer (45¢) | - | E | - | - | S+1 | -1 | 2 | - |
| Melee, Power | ||||||||
The Big Lebowski
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 5+ | 5+ | 3 | 4 | 1 | 4+ | 1 | 8+ | 7+ | 6+ | 7+ |
| Rules | Fast Learner, Gang Fighter (Juve), Promotion (Ironhead Squat Prospectors Specialist) | ||||||||||
| XP | 1 XP | ||||||||||
| Skills | None | ||||||||||
| Gear | None | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Ironhead autopistol (20¢) | 4" | 12" | +1 | - | 3 | - | 1 | 4+ |
| Rapid Fire (2), Sidearm | ||||||||
| Ironhead autopistol (20¢) | 4" | 12" | +1 | - | 3 | - | 1 | 4+ |
| Rapid Fire (2), Sidearm | ||||||||
The Notorious B.I.G
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 5+ | 5+ | 3 | 4 | 1 | 4+ | 1 | 8+ | 7+ | 6+ | 7+ |
| Rules | Fast Learner, Gang Fighter (Juve), Promotion (Ironhead Squat Prospectors Specialist) | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | None | ||||||||||
| Gear | None | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Axe (10¢) | - | E | - | - | S+1 | - | 1 | - |
| Disarm, Melee | ||||||||
| Ironhead autogun (25¢) | 8" | 24" | +1 | - | 3 | - | 1 | 4+ |
| Rapid Fire (2) | ||||||||
Embed Code
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Stash
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Big Smoke
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Biggie Smalls
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The Big Show
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Techmite Autoveyor (CJ)
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Techmite Autoveyor (CJ)
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Big Bird
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B.F.G
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The Big Lebowski
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The Notorious B.I.G
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