Patrol Π-Gold-9
| R | Cr | St | W |
|---|---|---|---|
| 1840¢ | 163¢ | 0¢ | 2003¢ |
Actions
Log ActionFrom Prospect's Ledge Winter 2025 Dominion
Reassigned Incendiary charges from Rookie 'Lightfoot' to Rookie 'Reservoir' (40¢)
Outcome: Credits remaining: 163¢Equipped Rookie 'Lightfoot' with Incendiary charges from stash (40¢)
Outcome: Credits remaining: 163¢Equipped Rookie 'Lightfoot' with Incendiary charges from stash (40¢)
Outcome: Credits remaining: 163¢Equipped Patrolman 'Clyde' with Incendiary charges from stash (40¢)
Outcome: Credits remaining: 163¢Added 120¢: Promethium Cache bestows 3 fighters with Incediary Charges, so they do not cost the money
Outcome: +120¢ (to 163¢)Assets & Resources
Assets
Reeking of liquor, sweat and blood, a drinking den is where many hivers go to numb their sorrows, or to find their courage at the bottom of a bottle of Wildsnake or Second Best.
Territory Boon
This Territory grants the following Boons:
Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation.
Special: Whilst it controls this Territory, any fighter in the gang may re-roll any failed Cool tests. If a fighter uses this option, place a marker on their card to show that they have hit the bottle. While a fighter has at least one marker from this territory, they suffer a -1 modifier to hit rolls for the rest of the battle.
Enhanced Boon
This Territory grants Delaque gangs the following Boons:
Reputation: Whilst it controls this Territory, the gang adds +2 to its Reputation.
Special: The gang that controls this Territory may nominate three enemy fighters at the start of the battle, and place an Intoxicated marker on each fighter's card to show that their drink was spiked. The marked fighters suffer a -1 penalty to all tests and checks for the duration of the battle.
Fortress, gaol and place of execution, a Palanite precinct-fortress is the authority of Lord Helmawr, stamped boldly into the very structure of the underhive in rockcrete and plasteel for all to see.
Territory Boon
This Territory grants the following Boons:
Income: The gang earns D6x10 credits from this Territory when collecting income.
Reputation: While they control this Territory, the gang gains +1 Reputation.
Recruit: If this gang deleted at least one fighter from their Gang Roster this postbattle sequence, they may add a single Palanite Enforcer Rookie to their gang for free.
An underhive tech bazaar buzzes with the calls of bullet merchants echoing above haggling tech-prospectors, while agents of the Gun-guild watch and take their due.
Territory Boon
This Territory grants the following Boons:
Income: The gang earns D6x10 credits from this Territory when collecting income.
Equipment: Select one Leader or Champion to make a Haggle post-battle action. Roll 2D6. The gang may immediately choose one Rare (X) item from the Trading Post where X is less than or equal to the dice roll and add it to their Stash for half of its usual value, rounded down. If the roll is lower than 7, pick a Common weapon or piece of equipment to add to the gang's Stash for half of its usual value, rounded down. If the roll is 3 or lower, then the fighter proves to be very poor at haggling and no equipment is gained. If the fighter selected has Exotic Furs, add +1 to the result of the 2D6 dice roll.
Enhanced Boon
This Territory grants Van Saar gangs the following Boons:
Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation.
Income: The gang earns D6x10 credits from this Territory when collecting income. If the gang also controls an Archaeotech Device, this is increased to 2D6x10.
Resources
| Reputation | 16 | Modify |
Attributes
| Alignment | Law-abiding | |
| Palanite Enforcer Prefecture | Palanite Prefecture |
Fighters
| Captain | Leader | 1 |
| Sergeant | Champion | 2 |
| Patrolman Specialist | Specialist | 1 |
| Patrolman | Ganger | 3 |
| Rookie Patrolman | Juve | 2 |
| Total | 9 | |
Stash
Stash Credits
Captain Aureus 'Sundance' Cassidy
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 3+ | 3+ | 3 | 3 | 3 | 3+ | 2 | 4+ | 6+ | 5+ | 6+ |
| Rules | Gang Hierarchy (Leader), Gang Leader, Group Activation (2), Tools of the Trade | ||||||||||
| XP | 3 XP | ||||||||||
| Skills | Trick Shot, Fast Shot | ||||||||||
| Prefecture Skills | Palanite (Priority Threat) | ||||||||||
| Gear | Armoured undersuit (25¢), Mesh armour (15¢), Magnacles | ||||||||||
| Injuries | None | ||||||||||
| Advancements | 2 | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Sniper rifle (35¢) | 24" | 48" | - | +1 | 4 | -1 | 1 | 4+ |
| Knockback, Rending | ||||||||
| Stub gun (5¢) | 6" | 12" | +2 | - | 3 | - | 1 | 4+ |
| Plentiful, Sidearm | ||||||||
Sergeant 'Dynamite'
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4+ | 3+ | 3 | 4 | 2 | 3+ | 1 | 5+ | 6+ | 7+ | 8+ |
| Rules | Gang Hierarchy (Champion), Group Activation (1), Tools of the Trade | ||||||||||
| XP | 0 XP | ||||||||||
| Skills | Hip Shooting | ||||||||||
| Prefecture Skills | None | ||||||||||
| Gear | Armoured undersuit (25¢), Mesh armour (15¢), Magnacles | ||||||||||
| Injuries | Head Injury | ||||||||||
| Advancements | 1 | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Enforcer shotgun (60¢) | ||||||||
| salvo rounds | 4" | 12" | +1 | - | 4 | - | 2 | 4+ |
| Knockback, Rapid Fire (1) | ||||||||
| shredder rounds | - | T | - | - | 2 | - | 1 | 4+ |
| Scattershot, Template | ||||||||
| Power maul (30¢) | - | E | - | - | S+2 | -1 | 1 | - |
| Melee, Power | ||||||||
| Riot shield (35¢) | - | E | - | -1 | S | - | 1 | - |
| Assault Shield, Melee | ||||||||
Sergeant 'Highwater'
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4+ | 3+ | 2 | 3 | 2 | 3+ | 1 | 5+ | 6+ | 6+ | 7+ |
| Rules | Gang Hierarchy (Champion), Group Activation (1), Tools of the Trade | ||||||||||
| XP | 5 XP | ||||||||||
| Skills | Trick Shot | ||||||||||
| Prefecture Skills | None | ||||||||||
| Gear | Armoured undersuit (25¢), Mesh armour (15¢), Magnacles | ||||||||||
| Injuries | Spinal Injury | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Autopistol (10¢) | 4" | 12" | +1 | - | 3 | - | 1 | 4+ |
| Rapid Fire (1), Sidearm | ||||||||
| Concussion carbine (30¢) | 9" | 18" | +1 | - | 3 | -1 | 1 | 4+ |
| Blast (3"), Concussion, Knockback, Seismic | ||||||||
| Power knife (25¢) | - | E | - | - | S+1 | -2 | 1 | - |
| Backstab, Melee, Power | ||||||||
Patrolman 'Nine'
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4+ | 3+ | 3 | 3 | 1 | 4+ | 1 | 7+ | 7+ | 7+ | 7+ |
| Rules | Gang Fighter (Specialist), Tools of the Trade (Specialist only) | ||||||||||
| XP | 4 XP | ||||||||||
| Skills | None | ||||||||||
| Prefecture Skills | None | ||||||||||
| Gear | Mesh armour (15¢), Armoured undersuit (25¢), Magnacles | ||||||||||
| Injuries | None | ||||||||||
| Advancements | 1 | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Concussion carbine (30¢) | 9" | 18" | +1 | - | 3 | -1 | 1 | 4+ |
| Blast (3"), Concussion, Knockback, Seismic | ||||||||
| Power knife (25¢) | - | E | - | - | S+1 | -2 | 1 | - |
| Backstab, Melee, Power | ||||||||
| Stub gun (5¢) | 6" | 12" | +2 | - | 3 | - | 1 | 4+ |
| Plentiful, Sidearm | ||||||||
Patrolman 'Clyde'
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 4+ | 4+ | 3 | 3 | 1 | 3+ | 1 | 7+ | 6+ | 7+ | 7+ |
| Rules | Gang Fighter (Ganger), Promotion (Specialist) | ||||||||||
| XP | 1 XP | ||||||||||
| Skills | None | ||||||||||
| Gear | Armoured undersuit (25¢), Mesh armour (15¢), Magnacles | ||||||||||
| Injuries | Partially Deafened | ||||||||||
| Advancements | 2 | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Enforcer boltgun (50¢) | 12" | 24" | +1 | - | 4 | -1 | 2 | 4+ |
| Rapid Fire (1) | ||||||||
| Incendiary charges (40¢) | - | Sx3 | - | - | 3 | - | 1 | 5+ |
| Blast (5"), Blaze, Grenade | ||||||||
| Stub gun (5¢) | 6" | 12" | +2 | - | 3 | - | 1 | 4+ |
| Plentiful, Sidearm | ||||||||
Patrolman 'Pines'
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 5" | 4+ | 4+ | 3 | 3 | 1 | 3+ | 1 | 7+ | 7+ | 7+ | 7+ |
| Rules | Gang Fighter (Ganger), Promotion (Specialist) | ||||||||||
| XP | 2 XP | ||||||||||
| Skills | None | ||||||||||
| Gear | Armoured undersuit (25¢), Mesh armour (15¢), Magnacles | ||||||||||
| Injuries | None | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Flamer (140¢) | - | T | - | - | 4 | -1 | 1 | 5+ |
| Blaze, Template | ||||||||
| Power maul (30¢) | - | E | - | - | S+2 | -1 | 1 | - |
| Melee, Power | ||||||||
| Riot shield (35¢) | - | E | - | -1 | S | - | 1 | - |
| Assault Shield, Melee | ||||||||
Patrolman 'Sting'
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 4" | 4+ | 4+ | 3 | 4 | 1 | 3+ | 1 | 7+ | 7+ | 7+ | 7+ |
| Rules | Gang Fighter (Ganger), Promotion (Specialist) | ||||||||||
| XP | 5 XP | ||||||||||
| Skills | None | ||||||||||
| Gear | Armoured undersuit (25¢), Mesh armour (15¢), Magnacles | ||||||||||
| Injuries | Hobbled , Out Cold | ||||||||||
| Advancements | 1 | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Enforcer boltgun (50¢) | 12" | 24" | +1 | - | 4 | -1 | 2 | 4+ |
| Rapid Fire (1) | ||||||||
| Stub gun (5¢) | 6" | 12" | +2 | - | 3 | - | 1 | 4+ |
| Plentiful, Sidearm | ||||||||
Rookie 'Lightfoot'
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 5+ | 5+ | 3 | 3 | 1 | 3+ | 1 | 8+ | 8+ | 8+ | 8+ |
| Rules | Fast Learner, Gang Fighter (Juve), Promotion (Palanite Enforcer Specialist) | ||||||||||
| XP | 2 XP | ||||||||||
| Skills | None | ||||||||||
| Prefecture Skills | None | ||||||||||
| Gear | Hardened flak armour (30¢), Magnacles | ||||||||||
| Injuries | Out Cold | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Autopistol (10¢) | 4" | 12" | +1 | - | 3 | - | 1 | 4+ |
| Rapid Fire (1), Sidearm | ||||||||
| Incendiary charges (40¢) | - | Sx3 | - | - | 3 | - | 1 | 5+ |
| Blast (5"), Blaze, Grenade | ||||||||
| Smoke grenades (15¢) | - | Sx3 | - | - | - | - | - | 4+ |
| Blast (*), Grenade, Smoke | ||||||||
Rookie 'Reservoir'
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 6" | 5+ | 5+ | 3 | 3 | 1 | 3+ | 1 | 8+ | 8+ | 9+ | 9+ |
| Rules | Fast Learner, Gang Fighter (Juve), Promotion (Palanite Enforcer Specialist) | ||||||||||
| XP | 5 XP | ||||||||||
| Skills | None | ||||||||||
| Prefecture Skills | None | ||||||||||
| Gear | Hardened flak armour (30¢), Magnacles | ||||||||||
| Injuries | Head Injury , Old Battle Wound | ||||||||||
| Advancements | None | ||||||||||
| Weapons | S | L | S | L | Str | Ap | D | Am |
|---|---|---|---|---|---|---|---|---|
| Autopistol (10¢) | 4" | 12" | +1 | - | 3 | - | 1 | 4+ |
| Rapid Fire (1), Sidearm | ||||||||
| Enforcer shotgun (60¢) | ||||||||
| salvo rounds | 4" | 12" | +1 | - | 4 | - | 2 | 4+ |
| Knockback, Rapid Fire (1) | ||||||||
| shredder rounds | - | T | - | - | 2 | - | 1 | 4+ |
| Scattershot, Template | ||||||||
| Incendiary charges (40¢) | - | Sx3 | - | - | 3 | - | 1 | 5+ |
| Blast (5"), Blaze, Grenade | ||||||||
Embed Code
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Stash
<iframe style="width: 100%; max-width: 400px;" src="https://gyrinx.app/n23/list/3ee7febf-d48d-4c1c-8ba1-4cc706477860/fighter/689cf7de-d3d8-40a1-98c6-bbd0f4c6f854/embed?theme=auto"></iframe>Copied
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Captain Aureus 'Sundance' Cassidy
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Sergeant 'Dynamite'
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Sergeant 'Highwater'
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Patrolman 'Nine'
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Patrolman 'Clyde'
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Patrolman 'Pines'
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Patrolman 'Sting'
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Rookie 'Lightfoot'
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Rookie 'Reservoir'
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