KhorgaCampaign GangAegis ReachKult of Fast Food

Kult of Fast Food

Corpse Grinder Cult
Aegis Reach In Progress
R Cr St W
1910¢ 10¢ 1920¢

Actions

Log Action

From Aegis Reach

MattiPuhKult of Fast Food
7 months, 2 weeks ago

Territory Transfer: Old Ruins transferred from no one to Kult of Fast Food

MattiPuhKult of Fast Food
7 months, 2 weeks ago

Territory Transfer: Tech Bazaar transferred from no one to Kult of Fast Food

KhorgaKult of Fast Food
7 months, 2 weeks ago

Torch spent 5 XP to advance

Outcome: Improved Movement
KhorgaKult of Fast Food
7 months, 2 weeks ago

Slicer spent 5 XP to advance

Outcome: Improved Movement
KhorgaKult of Fast Food
7 months, 2 weeks ago

Skinz spent 5 XP to advance

Outcome: Improved Movement

Assets & Resources

Assets

Settlement (Starting Territory)

Boons

    Income: The gang earns D6x10 credits from this Territory when collecting income.
    Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation.
    Recruit: The gang may choose to roll two D6 after every battle. On a roll of 6 on either dice, the gang may recruit a single Juve from their House List for free. If both dice come up as 6, then the gang may recruit a Ganger from their House List for free.

 

Fighting Pit (Territory)

Boon

    Recruit: Whilst it controls this Territory, the gang may recruit two Hive Scum Hired Guns for free, including their equipment, prior to every battle.

Enhanced Boon

    Reputation: Whilst it controls this Territory, the gang adds +2 to Its Reputation.

 

Old Ruins (Territory)

Boon

    Income: The gang earns D3x10 credits from this Territory when collecting income. Additionally, add +1 to the dice roll for each Dome Runner attached to the gang.

Tech Bazaar (Territory)

Boons

    Income: The gang earns D6x10 credits from this Territory when collecting income.
    Equipment: Select one Leader or Champion to make a Haggle post-battle action. Roll 2D6: The gang may immediately choose one item from the Rare Trade chart with a Rare value equal to the result of the dice roll and add it to their Stash for half of its usual value, rounded down. If the roll is lower than 7, pick a Common Weapon or Piece of equipment to add to the gang’s Stash for half of its usual value, rounded down. If the roll is 3 or lower, then the fighter proves to be very poor at haggling and no equipment is gained. If the fighter selected has Exotic Furs, add +1 to the result of the 2D6 dice roll.

Enhanced Boons

    Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation.
    Income: The gang earns D6x10 credits from this Territory when collecting income. If the gang also controls an Archaeotech Device, this is increased to 2D6x10.

 

Resources

Reputation 11

Attributes

Affiliations Chaos Corrupted (Blood God)
Alignment Outlaw

Fighters

Butcher Leader 1
Skinner Ganger 3
Initiate Juve 6
Hive Scum Hive Scum 2
Total 12

Stash

10¢

Stash Credits

10¢

Skull Cleaver

Butcher (Leader)
490¢
M WS BS S T W I A Ld Cl Wil Int
6" 2+ 4+ 5 4 2 4+ 2 5+ 5+ 5+ 7+
Rules First to the FrayGang Hierarchy (Leader)Gang LeaderGroup Activation (2)
XP 0 XP
Skills Crushing Blow
Gear Carapace (heavy) (100¢)Armoured undersuit (25¢)Grapnel launcher (25¢)Corpse Grinder cult icon (40¢)Butcher’s mask
Weapons S L S L Str Ap D Am
Paired heavy chain cleavers* (130¢) - E - - S+2 -2 2 -
Melee, Paired, Sever

Bonesaw

Skinner (Ganger)
80¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 5+ 3 3 1 4+ 1 7+ 7+ 8+ 9+
Rules Berserk ChargeSpecialists
XP 4 XP
Gear Armoured undersuit (25¢)Mesh armour (15¢)Skinner’s mask
Weapons S L S L Str Ap D Am
Boning sword (20¢) - E - - S -2 2 -
Melee, Parry, Rending
Boning sword (20¢) - E - - S -2 2 -
Melee, Parry, Rending

Chainz

Skinner (Ganger)
220¢
M WS BS S T W I A Ld Cl Wil Int
6" 3+ 5+ 3 3 1 4+ 1 7+ 7+ 8+ 9+
Rules Berserk ChargeSpecialists
XP 8 XP
Gear Armoured undersuit (25¢)Mesh armour (15¢)Skinner’s mask
Weapons S L S L Str Ap D Am
Paired heavy chain cleavers* (130¢) - E - - S+2 -2 2 -
Melee, Paired, Sever

Chop Shop

Skinner (Ganger)
80¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 5+ 3 3 1 4+ 1 7+ 7+ 8+ 9+
Rules Berserk ChargeSpecialists
XP 3 XP
Gear Armoured undersuit (25¢)Mesh armour (15¢)Skinner’s mask
Weapons S L S L Str Ap D Am
Boning sword (20¢) - E - - S -2 2 -
Melee, Parry, Rending
Boning sword (20¢) - E - - S -2 2 -
Melee, Parry, Rending

Hookz

Initiate (Juve)
215¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 1 4+ 1 8+ 7+ 9+ 9+
Rules Infilitration
XP 0 XP
Gear Armoured undersuit (25¢)Mesh armour (15¢)Initiate’s mask
Weapons S L S L Str Ap D Am
Harpoon launcher* (110¢) 6" 18" +2 - 5 -3 1 5+
Drag, Impale, Scarce
Krak grenades (45¢) - Sx3 - -1 6 -2 2 4+
Demolitions, Grenade

Mincer

Initiate (Juve)
180¢
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 3+ 3 3 1 4+ 1 8+ 7+ 9+ 9+
Rules Infilitration
XP 4 XP
Gear Mesh armour (15¢)Armoured undersuit (25¢)Initiate’s mask
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
manstopper rounds (+10¢) 4" 12" +1 - 4 - 1 4+
Limited, Rapid Fire (1), Sidearm
Boning sword (20¢) - E - - S -2 2 -
Melee, Parry, Rending
Krak grenades (45¢) - Sx3 - -1 6 -2 2 4+
Demolitions, Grenade

Peeler

Initiate (Juve)
105¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 8+ 7+ 9+ 9+
Rules Infilitration
XP 0 XP
Gear Mesh armour (15¢)Armoured undersuit (25¢)Initiate’s mask
Weapons S L S L Str Ap D Am
Boning sword (20¢) - E - - S -2 2 -
Melee, Parry, Rending
Krak grenades (45¢) - Sx3 - -1 6 -2 2 4+
Demolitions, Grenade

Skinz

Initiate (Juve)
180¢
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 3+ 3 3 1 4+ 1 8+ 7+ 9+ 9+
Rules Infilitration
XP 2 XP
Skills Fearsome
Gear Mesh armour (15¢)Armoured undersuit (25¢)Initiate’s mask
Injuries Horrid Scars
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
manstopper rounds (+10¢) 4" 12" +1 - 4 - 1 4+
Limited, Rapid Fire (1), Sidearm
Boning sword (20¢) - E - - S -2 2 -
Melee, Parry, Rending
Krak grenades (45¢) - Sx3 - -1 6 -2 2 4+
Demolitions, Grenade

Slicer

Initiate (Juve)
180¢
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 3+ 3 3 1 4+ 1 8+ 7+ 9+ 9+
Rules Infilitration
XP 4 XP
Gear Armoured undersuit (25¢)Mesh armour (15¢)Initiate’s mask
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
manstopper rounds (+10¢) 4" 12" +1 - 4 - 1 4+
Limited, Rapid Fire (1), Sidearm
Boning sword (20¢) - E - - S -2 2 -
Melee, Parry, Rending
Krak grenades (45¢) - Sx3 - -1 6 -2 2 4+
Demolitions, Grenade

Torch

Initiate (Juve)
180¢
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 3+ 3 3 1 4+ 1 8+ 7+ 9+ 9+
Rules Infilitration
XP 2 XP
Gear Mesh armour (15¢)Armoured undersuit (25¢)Initiate’s mask
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
manstopper rounds (+10¢) 4" 12" +1 - 4 - 1 4+
Limited, Rapid Fire (1), Sidearm
Boning sword (20¢) - E - - S -2 2 -
Melee, Parry, Rending
Krak grenades (45¢) - Sx3 - -1 6 -2 2 4+
Demolitions, Grenade

Hive Scum 01

Hive Scum (Hive Scum)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 8+ 8+ 8+ 8+
Rules “You Get What You Pay For”
XP 0 XP
Gear None
Weapons S L S L Str Ap D Am
This fighter has no weapons.

Hive Scum 02

Hive Scum (Hive Scum)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 8+ 8+ 8+ 8+
Rules “You Get What You Pay For”
XP 0 XP
Gear None
Weapons S L S L Str Ap D Am
This fighter has no weapons.
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