BeanutPutterCampaign GangIn the Shadows of the RustyardsIron Deficiency

Iron Deficiency

Ironhead Squats (HotA)
In the Shadows of the Rustyards In Progress
R Cr St W
1265¢ 13¢ 270¢ 1548¢

Actions

Log Action

From In the Shadows of the Rustyards

BeanutPutterIron Deficiency
1 month, 1 week ago

Death: Lankenstein was killed

Outcome: Lankenstein is permanently dead. All equipment transferred to stash.
BeanutPutterIron Deficiency
1 month, 1 week ago

Spent 120¢: Doc for Daddy Longlegs

Outcome: -120¢ (to 13¢)
bellefarnienteIron Deficiency
1 month, 1 week ago

Added 100¢: Guild of Coin loan.

Outcome: +100¢ (to 133¢)
BeanutPutterIron Deficiency
1 month, 1 week ago

Added 10¢: Territory boon - Slag Furnace

Outcome: +10¢ (to 33¢)
BeanutPutterIron Deficiency
1 month, 1 week ago

Added 10¢: Post battle credits

Outcome: +10¢ (to 23¢)

Assets & Resources

Assets

Drinking Hole (Territory)

Queen of Diamonds

Reeking of liquor, sweat and blood, a drinking den is where many hivers go to numb their sorrows, or to find their courage at the bottom of a bottle of Wildsnake or Second Best.

Territory Boon

This Territory grants the following Boons:

Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation.

Special: Whilst it controls this Territory, any fighter in the gang may re-roll any failed Cool tests. If a fighter uses this option, place a marker on their card to show that they have hit the bottle. While a fighter has at least one marker from this territory, they suffer a -1 modifier to hit rolls for the rest of the battle.

Enhanced Boon

This Territory grants Delaque gangs the following Boons:

Reputation: Whilst it controls this Territory, the gang adds +2 to its Reputation.

Special: The gang that controls this Territory may nominate three enemy fighters at the start of the battle, and place an Intoxicated marker on each fighter's card to show that their drink was spiked. The marked fighters suffer a -1 penalty to all tests and checks for the duration of the battle.

Slag Furnace (Territory)

Five of Spades

Glowing with heat and spattered with molten metal, a slag furnace smelts slag and ore so that the metals they contain can be poured off.

Territory Boon

This Territory grants the following Boon:

Income: The gang earns D6x5 credits from this Territory when collecting income.

Enhanced Boon

This Territory grants Goliath gangs the following Boons:

Reputation: Whilst it controls this Territory, the gang adds +2 to its Reputation.

Recruit: The gang may choose to roll two D6 after every battle. On a roll of 6 on either dice, the gang may recruit a single Juve from their House List for free. If both dice come up as 6, then the gang may recruit a Ganger from their House List for free.

Workshop (Territory)

Seven of Diamonds

Workshops in both the underhive and out in the wastes tend to be a combination of different scrap yards, festooned with belts of ammo and strewn with the carcasses of machines. The denizens of such places are often strange recluses, who mutter to their machines and create disturbing totems out of their rusting treasure.

Territory Boon

This Territory grants the following Boon:

Income: If the gang is an Outlaw gang, they earn D6x10 credits from this Territory when collecting income.

Recruit: If the gang is a Law-abiding gang, they may recruit an Ammo-jack Hanger-on for free.

Resources

Reputation 2
Scrap 3

Attributes

No attributes set.

Fighters

Charter Master Leader 1
Drill Master Champion 1
Ammo-jack Ganger 1
Drill-kyn Ganger 1
Digger Juve 2
Claim Jumper Hanger-on 1
Techmite Autoveyor (CJ) Exotic Beast 2
Total 9

Stash

13¢
270¢

Stash Credits

13¢
Gear
Armoured undersuit (25¢)
Respirator (15¢)
Techmite autoveyor (CJ)
Weapons
Bolt spitter (40¢)
Fighting knife (15¢)
Ironhead autopistol (20¢)
Ironhead boltgun (95¢)
Ironhead power fist (60¢)

Daddy Longlegs

Charter Master (Leader)
405¢
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 2+ 3 4 3 5+ 2 5+ 5+ 5+ 6+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
XP 3 XP
Skills Bulging BicepsHip Shooting
Ancestry Trocken Mining Clan (Ancient TechLords of RuinUnderhive Natives)
Gear Carapace (light) (80¢)
Weapons S L S L Str Ap D Am
Mining laser* (125¢) 18" 24" - -1 9 -3 3 3+
Unwieldy
Power hammer (45¢) - E - - S+1 -1 2 -
Melee, Power

Willie Camper

Drill Master (Champion)
425¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 3+ 3 5 2 5+ 2 6+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 7 XP
Skills Dependable Like Kin
Ancestry Trocken Mining Clan (Ancient TechLords of RuinUnderhive Natives)
Gear Photo-goggles (35¢)Carapace (light) (80¢)
Weapons S L S L Str Ap D Am
Ironhead autogun (25¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (2)
Ironhead meltagun (155¢) 6" 12" +1 - 8 -4 3 5+
Melta, Rapid Fire (1), Scarce
Smoke grenades (15¢) - Sx3 - - - - - 4+
Blast (*), Grenade, Smoke

Jack

Ammo-jack (Ganger*)
50¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 1 5+ 1 9+ 7+ 6+ 7+
Rules Gun-smith
XP 3 XP
Skills Munitioneer
Gear Mesh armour
Weapons S L S L Str Ap D Am
Combat shotgun
salvo ammo 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder ammo - T - - 2 - 1 4+
Scattershot, Template

Jumbo MKII

Drill-kyn (Ganger*)
255¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 4 1 5+ 1 7+ 6+ 6+ 7+
Rules Gang Fighter (Ganger)Promotion (Ironhead Squat Prospectors Specialist)
XP 2 XP
Skills Precision Shot
Gear Mesh armour (15¢)Respirator (15¢)
Weapons S L S L Str Ap D Am
Ironhead autopistol (20¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (2), Sidearm
Ironhead meltagun (155¢) 6" 12" +1 - 8 -4 3 5+
Melta, Rapid Fire (1), Scarce

Little John

Digger (Juve)
70¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 5+ 3 4 1 4+ 1 8+ 7+ 6+ 7+
Rules Fast LearnerGang Fighter (Juve)Promotion (Ironhead Squat Prospectors Specialist)
XP 5 XP
Gear None
Weapons S L S L Str Ap D Am
Fighting knife (15¢) - E - - S -1 1 -
Backstab, Melee
Ironhead autopistol (20¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (2), Sidearm

C.J II

Claim Jumper (Hanger-on)
60¢
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 4+ 3 4 1 4+ 2 7+ 6+ 6+ 5+
Rules Part of the CrewSeize the Prize
XP 5 XP
Skills FearsomeIron Jaw
Gear Techmite autoveyor (CJ)Mesh armour
Weapons S L S L Str Ap D Am
Frag grenades - SX3 - - 3 - 1 4+
Blast (3"), Grenade
Gem extractor - E - - S+1 -1 2 -
Melee, Power Pack
Ironhead autopistol 4" 12" +1 - 3 - 1 4+
Rapid Fire (2), Sidearm
Ironhead power fist - E - - S+2 -2 2 -
Melee, Power, Pulverise
Power maul - E - - S+2 -1 1 -
Melee, Power
Smoke grenades - Sx3 - - - - - 4+
Blast (*), Grenade, Smoke

Techmite Autoveyor (CJ)

Techmite Autoveyor (CJ) (Exotic Beast)
C.J II
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 3 1 4+ 1 8+ 5+ 6+ 6+
Rules Mono-armTech Bypass
XP 0 XP
Skills There's Always Another Secret
Gear Flak armour
Weapons S L S L Str Ap D Am
Drill - E - - 3 -1 1 -
Melee

Techmite Autoveyor (CJ)

Techmite Autoveyor (CJ) (Exotic Beast)
Stash
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 3 1 4+ 1 8+ 5+ 6+ 6+
Rules Mono-armTech Bypass
XP 0 XP
Skills There's Always Another Secret
Gear Flak armour
Weapons S L S L Str Ap D Am
Drill - E - - 3 -1 1 -
Melee

Tree Beard

Captured
Digger (Juve)
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 5+ 3 4 1 4+ 1 8+ 7+ 6+ 7+
Rules Fast LearnerGang Fighter (Juve)Promotion (Ironhead Squat Prospectors Specialist)
XP 2 XP
Gear None
Weapons S L S L Str Ap D Am
Axe (10¢) - E - - S+1 - 1 -
Disarm, Melee
Embed Code

    Copy the code below and paste it into your website to embed the fighter card.

    The embed page contains the iframe-resizer child page code so you use the parent page code if you want.

    Add ?theme=light or ?theme=dark to the URL to force a particular theme.