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Iron Deficiency

R Cr St W
1265¢ 13¢ 270¢ 1548¢

Actions

Log Action

From In the Shadows of the Rustyards

BeanutPutterIron Deficiency
1 month, 1 week ago

Death: Lankenstein was killed

Outcome: Lankenstein is permanently dead. All equipment transferred to stash.
BeanutPutterIron Deficiency
1 month, 1 week ago

Spent 120¢: Doc for Daddy Longlegs

Outcome: -120¢ (to 13¢)
bellefarnienteIron Deficiency
1 month, 1 week ago

Added 100¢: Guild of Coin loan.

Outcome: +100¢ (to 133¢)
BeanutPutterIron Deficiency
1 month, 1 week ago

Added 10¢: Territory boon - Slag Furnace

Outcome: +10¢ (to 33¢)
BeanutPutterIron Deficiency
1 month, 1 week ago

Added 10¢: Post battle credits

Outcome: +10¢ (to 23¢)
View all actions →

Assets & Resources

Assets

Drinking Hole (Territory)
Transfer

Queen of Diamonds

Reeking of liquor, sweat and blood, a drinking den is where many hivers go to numb their sorrows, or to find their courage at the bottom of a bottle of Wildsnake or Second Best.

Territory Boon

This Territory grants the following Boons:

Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation.

Special: Whilst it controls this Territory, any fighter in the gang may re-roll any failed Cool tests. If a fighter uses this option, place a marker on their card to show that they have hit the bottle. While a fighter has at least one marker from this territory, they suffer a -1 modifier to hit rolls for the rest of the battle.

Enhanced Boon

This Territory grants Delaque gangs the following Boons:

Reputation: Whilst it controls this Territory, the gang adds +2 to its Reputation.

Special: The gang that controls this Territory may nominate three enemy fighters at the start of the battle, and place an Intoxicated marker on each fighter's card to show that their drink was spiked. The marked fighters suffer a -1 penalty to all tests and checks for the duration of the battle.

Slag Furnace (Territory)
Transfer

Five of Spades

Glowing with heat and spattered with molten metal, a slag furnace smelts slag and ore so that the metals they contain can be poured off.

Territory Boon

This Territory grants the following Boon:

Income: The gang earns D6x5 credits from this Territory when collecting income.

Enhanced Boon

This Territory grants Goliath gangs the following Boons:

Reputation: Whilst it controls this Territory, the gang adds +2 to its Reputation.

Recruit: The gang may choose to roll two D6 after every battle. On a roll of 6 on either dice, the gang may recruit a single Juve from their House List for free. If both dice come up as 6, then the gang may recruit a Ganger from their House List for free.

Workshop (Territory)
Transfer

Seven of Diamonds

Workshops in both the underhive and out in the wastes tend to be a combination of different scrap yards, festooned with belts of ammo and strewn with the carcasses of machines. The denizens of such places are often strange recluses, who mutter to their machines and create disturbing totems out of their rusting treasure.

Territory Boon

This Territory grants the following Boon:

Income: If the gang is an Outlaw gang, they earn D6x10 credits from this Territory when collecting income.

Recruit: If the gang is a Law-abiding gang, they may recruit an Ammo-jack Hanger-on for free.

Resources

Reputation 2 Modify
Scrap 3 Modify

Attributes

No attributes set.

Fighters

Charter Master Leader 1
Drill Master Champion 1
Ammo-jack Ganger 1
Drill-kyn Ganger 1
Digger Juve 2
Claim Jumper Hanger-on 1
Techmite Autoveyor (CJ) Exotic Beast 2
Total 9

Stash

13¢
270¢

Stash Credits

13¢
Gear
Armoured undersuit (25¢)
Respirator (15¢)
Techmite autoveyor (CJ)
Weapons
Bolt spitter (40¢)
Fighting knife (15¢)
Ironhead autopistol (20¢)
Ironhead boltgun (95¢)
Ironhead power fist (60¢)

Daddy Longlegs

405¢
Charter Master (Leader)
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 2+ 3 4 3 5+ 2 5+ 5+ 5+ 6+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
XP 3 XP
Skills Bulging BicepsHip Shooting
Ancestry Trocken Mining Clan (Ancient TechLords of RuinUnderhive Natives)
Gear Carapace (light) (80¢)
Injuries None
Advancements 2
Weapons S L S L Str Ap D Am
Mining laser* (125¢) 18" 24" - -1 9 -3 3 3+
Unwieldy
Power hammer (45¢) - E - - S+1 -1 2 -
Melee, Power
No lore added yet.
No notes added yet.

Willie Camper

425¢
Drill Master (Champion)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 3+ 3 5 2 5+ 2 6+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 7 XP
Skills Dependable Like Kin
Ancestry Trocken Mining Clan (Ancient TechLords of RuinUnderhive Natives)
Gear Photo-goggles (35¢)Carapace (light) (80¢)
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Ironhead autogun (25¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (2)
Ironhead meltagun (155¢) 6" 12" +1 - 8 -4 3 5+
Melta, Rapid Fire (1), Scarce
Smoke grenades (15¢) - Sx3 - - - - - 4+
Blast (*), Grenade, Smoke
No lore added yet.
No notes added yet.

Jack

50¢
Ammo-jack (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 1 5+ 1 9+ 7+ 6+ 7+
Rules Gun-smith
XP 3 XP
Skills Munitioneer
Gear Mesh armour
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Combat shotgun
salvo ammo 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder ammo - T - - 2 - 1 4+
Scattershot, Template
No lore added yet.
No notes added yet.

Jumbo MKII

255¢
Drill-kyn (Ganger)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 4 1 5+ 1 7+ 6+ 6+ 7+
Rules Gang Fighter (Ganger)Promotion (Ironhead Squat Prospectors Specialist)
XP 2 XP
Skills Precision Shot
Gear Mesh armour (15¢)Respirator (15¢)
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Ironhead autopistol (20¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (2), Sidearm
Ironhead meltagun (155¢) 6" 12" +1 - 8 -4 3 5+
Melta, Rapid Fire (1), Scarce
No lore added yet.
No notes added yet.

Little John

70¢
Digger (Juve)
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 5+ 3 4 1 4+ 1 8+ 7+ 6+ 7+
Rules Fast LearnerGang Fighter (Juve)Promotion (Ironhead Squat Prospectors Specialist)
XP 5 XP
Skills None
Gear None
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Fighting knife (15¢) - E - - S -1 1 -
Backstab, Melee
Ironhead autopistol (20¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (2), Sidearm
No lore added yet.
No notes added yet.

C.J II

60¢
Claim Jumper (Hanger-on)
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 4+ 3 4 1 4+ 2 7+ 6+ 6+ 5+
Rules Part of the CrewSeize the Prize
XP 5 XP
Skills FearsomeIron Jaw
Gear Techmite autoveyor (CJ)Mesh armour
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Frag grenades - SX3 - - 3 - 1 4+
Blast (3"), Grenade
Gem extractor - E - - S+1 -1 2 -
Melee, Power Pack
Ironhead autopistol 4" 12" +1 - 3 - 1 4+
Rapid Fire (2), Sidearm
Ironhead power fist - E - - S+2 -2 2 -
Melee, Power, Pulverise
Power maul - E - - S+2 -1 1 -
Melee, Power
Smoke grenades - Sx3 - - - - - 4+
Blast (*), Grenade, Smoke
No lore added yet.
No notes added yet.

Techmite Autoveyor (CJ)

Techmite Autoveyor (CJ) (Exotic Beast)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 3 1 4+ 1 8+ 5+ 6+ 6+
Rules Mono-armTech Bypass
XP 0 XP
Skills There's Always Another Secret
Gear Flak armour
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Drill - E - - 3 -1 1 -
Melee
No lore added yet.
No notes added yet.

Techmite Autoveyor (CJ)

Techmite Autoveyor (CJ) (Exotic Beast)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 3 1 4+ 1 8+ 5+ 6+ 6+
Rules Mono-armTech Bypass
XP 0 XP
Skills There's Always Another Secret
Gear Flak armour
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Drill - E - - 3 -1 1 -
Melee
No lore added yet.
No notes added yet.

Lankenstein

Dead
Exo-kyn (Prospect)
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 4+ 3 4 1 4+ 1 8+ 7+ 6+ 7+
Rules Fast LearnerGang Fighter (Prospect)Hot-headedPromotion (Ironhead Squat Exo Master)Tools of the Trade
XP 4 XP
Skills None
Gear Exo-suit
Injuries None
Advancements 2
No lore added yet.
No notes added yet.

Jumbo

Dead
Drill-kyn (Ganger)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 4 1 5+ 1 7+ 6+ 6+ 7+
Rules Gang Fighter (Ganger)Promotion (Ironhead Squat Prospectors Specialist)
XP 1 XP
Skills None
Gear None
Injuries None
Advancements None
No lore added yet.
No notes added yet.

CJ

Dead
Claim Jumper (Hanger-on)
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 4+ 3 4 1 4+ 2 7+ 6+ 6+ 5+
Rules Part of the CrewSeize the Prize
XP 0 XP
Skills FearsomeIron Jaw
Gear Mesh armour
Injuries None
Advancements None
No lore added yet.
No notes added yet.

Tree Beard

Captured
Digger (Juve)
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 5+ 3 4 1 4+ 1 8+ 7+ 6+ 7+
Rules Fast LearnerGang Fighter (Juve)Promotion (Ironhead Squat Prospectors Specialist)
XP 2 XP
Skills None
Gear None
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Axe (10¢) - E - - S+1 - 1 -
Disarm, Melee
No lore added yet.
No notes added yet.
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  • Stash

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  • Daddy Longlegs

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  • Willie Camper

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  • Jack

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  • Jumbo MKII

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  • Little John

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  • C.J II

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  • Techmite Autoveyor (CJ)

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  • Techmite Autoveyor (CJ)

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  • Lankenstein

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  • Jumbo

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  • CJ

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  • Tree Beard

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