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Palanite Enforcers (BoL)
R Cr St W
3075¢ 3080¢

Overview

No lore added yet.

Hieronimus Brauer

Captain (Leader)

No lore added yet.

Hieronimus Brauer

Captain (Leader)
475¢
M WS BS S T W I A Ld Cl Wil Int
5" 2+ 2+ 3 4 3 3+ 2 4+ 6+ 5+ 6+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
XP 4 XP
Skills Combat MasterFixer
Prefecture Skills None
Gear Hardcase cyber-mastiff (130¢)Armoured undersuit (25¢)Mesh armour (15¢)Magnacles
Injuries None
Advancements 3
Weapons S L S L Str Ap D Am
Plasma pistol (50¢)
low 6" 12" +2 - 5 -1 2 5+
Scarce, Sidearm
maximal 6" 12" +1 - 7 -2 3 5+
Scarce, Sidearm, Unstable
Power maul (30¢) - E - - S+2 -1 1 -
Melee, Power
Riot shield (35¢) - E - -1 S - 1 -
Assault Shield, Melee

Hardcase Cyber-mastiff

Hardcase Cyber-mastiff (Exotic Beast)

No lore added yet.

Hardcase Cyber-mastiff

Hardcase Cyber-mastiff (Exotic Beast)
M WS BS S T W I A Ld Cl Wil Int
5" 3+ - 3 4 1 4+ 2 8+ 5+ 6+ 8+
Rules Faithful ProtectorHardcaseTenacious
XP 1 XP
Skills None
Gear (Counts-as having light carapace armour and respirator)
Injuries None
Advancements 2
Weapons S L S L Str Ap D Am
Shock bite - E - - S -1 1 -
Melee, Rending, Shock

GB-172 'Grace'

Sergeant (Champion)

No lore added yet.

GB-172 'Grace'

Sergeant (Champion)
255¢
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 4+ 3 3 2 3+ 1 5+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 1 XP
Skills FearsomeHip Shooting
Prefecture Skills None
Gear Armoured undersuit (25¢)Mesh armour (15¢)Magnacles
Injuries Eye Injury , Partially Deafened , Horrid Scars
Advancements 1
Weapons S L S L Str Ap D Am
Web gun (125¢) - T - - 5 - - 5+
Silent, Template, Web

II-115 'Chief'

Subjugator Sergeant (Champion)

No lore added yet.

II-115 'Chief'

Subjugator Sergeant (Champion)
395¢
M WS BS S T W I A Ld Cl Wil Int
5" 2+ 3+ 3 3 2 4+ 2 5+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 4 XP
Skills Got Your Six
Prefecture Skills None
Gear Layered flak armour (20¢)Armoured undersuit (25¢)Magnacles
Injuries None
Advancements 2
Weapons S L S L Str Ap D Am
Heavy stubber* (130¢) 20" 40" - -1 4 -1 1 4+
Rapid Fire (2), Unwieldy
Suspensors (+60¢)
Power maul (30¢) - E - - S+2 -1 1 -
Melee, Power

JE-135 ‘Crow’

Sergeant (Champion)

No lore added yet.

JE-135 ‘Crow’

Sergeant (Champion)
275¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 2+ 3 4 2 3+ 1 5+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 4 XP
Skills Fast Shot
Prefecture Skills Palanite (Priority Threat)
Gear Armoured undersuit (25¢)Mesh armour (15¢)Magnacles
Injuries Bitter Emnity
Advancements 3
Weapons S L S L Str Ap D Am
Enforcer boltgun (50¢) 12" 24" +1 - 4 -1 2 4+
Rapid Fire (1)
Riot shield (35¢) - E - -1 S - 1 -
Assault Shield, Melee

RM-281 ‘Crate’

Patrolman Specialist (Specialist)

No lore added yet.

RM-281 ‘Crate’

Patrolman Specialist (Specialist)
205¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 2+ 3 4 1 3+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Specialist)Tools of the Trade (Specialist only)
XP 0 XP
Skills None
Prefecture Skills None
Gear Armoured undersuit (25¢)Mesh armour (15¢)Magnacles
Injuries None
Advancements 3
Weapons S L S L Str Ap D Am
Enforcer boltgun (50¢) 12" 24" +1 - 4 -1 2 4+
Rapid Fire (1)

BD-341 'Bravo'

Subjugator Patrolman (Ganger)

No lore added yet.

BD-341 'Bravo'

Subjugator Patrolman (Ganger)
165¢
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 4+ 3 3 1 4+ 2 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
XP 0 XP
Skills None
Gear Layered flak armour (20¢)Magnacles
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Autopistol (10¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (1), Sidearm
Power maul (30¢) - E - - S+2 -1 1 -
Melee, Power
Vigilance pattern assault shield (40¢) - E - - S - 1 -
Assault Shield, Knockback, Melee

CV-325 'Vega'

Patrolman (Ganger)

No lore added yet.

CV-325 'Vega'

Patrolman (Ganger)
130¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 3+ 1 7+ 7+ 7+ 8+
Rules Gang Fighter (Ganger)Promotion (Specialist)
XP 5 XP
Skills None
Gear Mesh armour (15¢)Armoured undersuit (25¢)Magnacles
Injuries Head Injury
Advancements 1
Weapons S L S L Str Ap D Am
Concussion carbine (30¢) 9" 18" +1 - 3 -1 1 4+
Blast (3"), Concussion, Knockback, Seismic
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
dumdum rounds (+5¢) 5" 10" +1 - 4 - 1 4+
Limited, Sidearm

GI-302 'Sonny'

Patrolman (Ganger)

No lore added yet.

GI-302 'Sonny'

Patrolman (Ganger)
125¢
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 4+ 3 3 1 3+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
XP 2 XP
Skills None
Gear Flak armour (10¢)Armoured undersuit (25¢)Magnacles
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Concussion carbine (30¢) 9" 18" +1 - 3 -1 1 4+
Blast (3"), Concussion, Knockback, Seismic
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

JE-315 'Edge'

Patrolman (Ganger)

No lore added yet.

JE-315 'Edge'

Patrolman (Ganger)
180¢
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 5+ 3 3 1 3+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
XP 0 XP
Skills None
Gear Armoured undersuit (25¢)Mesh armour (15¢)Magnacles
Injuries Enfeebled , Eye Injury
Advancements 2
Weapons S L S L Str Ap D Am
Enforcer boltgun (50¢) 12" 24" +1 - 4 -1 2 4+
Rapid Fire (1)
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

RP-371 'Ray'

Patrolman (Ganger)

No lore added yet.

RP-371 'Ray'

Recovery
Patrolman (Ganger)
125¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 5+ 3 3 1 3+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
XP 5 XP
Skills None
Gear Armoured undersuit (25¢)Mesh armour (15¢)Magnacles
Injuries Eye Injury
Advancements None
Weapons S L S L Str Ap D Am
Sniper rifle (35¢) 24" 48" - +1 4 -1 1 4+
Knockback, Rending
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

SA-385 'Serious'

Subjugator Patrolman (Ganger)

No lore added yet.

SA-385 'Serious'

Subjugator Patrolman (Ganger)
145¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 2 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
XP 3 XP
Skills None
Gear Layered flak armour (20¢)Armoured undersuit (25¢)Magnacles
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Photon flash grenades (15¢) - Sx3 - - - - - 5+
Blast (5"), Flash, Grenade
Power knife (25¢) - E - - S+1 -2 1 -
Backstab, Melee, Power
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

VR-333 'Knight'

Subjugator Patrolman (Ganger)

No lore added yet.

VR-333 'Knight'

Subjugator Patrolman (Ganger)
335¢
M WS BS S T W I A Ld Cl Wil Int
5" 2+ 3+ 3 4 1 4+ 2 7+ 6+ 6+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
XP 2 XP
Skills None
Gear Layered flak armour (20¢)Armoured undersuit (25¢)Magnacles
Injuries None
Advancements 6
Weapons S L S L Str Ap D Am
SLHG pattern assault ram ‘Sledge hammer’* (90¢)
assault ram E 2" - - S+2 -1 2 -
Knockback, Melee, Pulverise, Versatile
auxiliary grenade launcher with choke gas grenades 6" 24" -1 - - - - 5+
Blast (3"), Gas, Scarce
auxiliary grenade launcher with frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
Vigilance pattern assault shield (40¢) - E - - S - 1 -
Assault Shield, Knockback, Melee

OM-428 'Owl'

Rookie Patrolman (Juve)

No lore added yet.

OM-428 'Owl'

Rookie Patrolman (Juve)
85¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 8+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Palanite Enforcer Specialist)
XP 0 XP
Skills None
Prefecture Skills None
Gear Magnacles
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Choke gas grenades (50¢) - Sx3 - - - - - 5+
Blast (3"), Gas, Grenade
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
dumdum rounds (+5¢) 5" 10" +1 - 4 - 1 4+
Limited, Sidearm

WL-422 'Whiskey'

Rookie Patrolman (Juve)

No lore added yet.

WL-422 'Whiskey'

Rookie Patrolman (Juve)
115¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 4 1 3+ 1 8+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Palanite Enforcer Specialist)
XP 0 XP
Skills None
Prefecture Skills None
Gear Magnacles
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Enforcer shotgun (60¢)
salvo rounds 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder rounds - T - - 2 - 1 4+
Scattershot, Template

Doc William

Rogue Doc (Hanger-on)

No lore added yet.

Doc William

Rogue Doc (Hanger-on)
50¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 5+ 2 3 1 4+ 1 9+ 8+ 7+ 5+
Rules Patch-up
XP 0 XP
Skills Medicae
Gear Medicae kitMedi skull
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
This fighter has no weapons.

SR-144 ‘Hammer’

Subjugator Sergeant (Champion)

No lore added yet.

SR-144 ‘Hammer’

Dead
Subjugator Sergeant (Champion)
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 4+ 3 3 2 4+ 2 5+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 5 XP
Skills Threat Response
Prefecture Skills None
Gear Layered flak armour (20¢)Magnacles
Injuries None
Advancements None

OJ-254 ‘Barrel’

Subjugator Patrolman Specialist (Specialist)

No lore added yet.

OJ-254 ‘Barrel’

Dead
Subjugator Patrolman Specialist (Specialist)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 2 7+ 7+ 7+ 7+
Rules Gang Fighter (Specialist)Tools of the Trade (Specialist only)
XP 0 XP
Skills None
Prefecture Skills None
Gear Layered flak armour (20¢)Magnacles
Injuries None
Advancements None

JB-319 'Red'

Patrolman (Ganger)

No lore added yet.

JB-319 'Red'

Dead
Patrolman (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 3+ 1 7+ 7+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
XP 0 XP
Skills None
Gear Magnacles
Injuries None
Advancements None

JM-348 'Mank'

Patrolman (Ganger)

No lore added yet.

JM-348 'Mank'

Dead
Patrolman (Ganger)
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 4+ 3 2 1 3+ 1 7+ 6+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Specialist)
XP 4 XP
Skills Fearsome
Gear Mesh armour (15¢)Magnacles
Injuries Enfeebled , Impressive Scars , Horrid Scars
Advancements 1

RP-413 ‘Piercer’

Rookie Patrolman (Juve)

No lore added yet.

RP-413 ‘Piercer’

Dead
Rookie Patrolman (Juve)
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 5+ 3 3 1 3+ 1 8+ 8+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Palanite Enforcer Specialist)
XP 3 XP
Skills None
Prefecture Skills None
Gear Mesh armour (15¢)Magnacles
Injuries Hobbled
Advancements None

E-160 ‘Wish’

Haunt (Psyrender) (Hanger-on)

No lore added yet.

E-160 ‘Wish’

Dead
Haunt (Psyrender) (Hanger-on)
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 5+ 3 3 2 3+ 1 6+ 6+ 5+ 7+
Rules Fearful AuraHexagrammatic DampersPart of the CrewSanctioned Psyker
XP 0 XP
Skills Fearsome
Powers Hallucinations (Psyrender Wyrd Powers)Mind Control (Psyrender Wyrd Powers)Terrify (Psyrender Wyrd Powers)
Gear Hardened flak armour
Injuries None
Advancements None