OsirinCampaign GangBANG Summer CampaignThe Brigadiers of the Boiling Sump

The Brigadiers of the Boiling Sump

Ironhead Squats (HotA)
BANG Summer Campaign In Progress
R Cr St W
2535¢ 230¢ 2767¢

Actions

Log Action

From BANG Summer Campaign

2 days, 15 hours ago

Equipped Away Captain Berger Sindri with Frag grenades from stash (30¢)

Outcome: Credits remaining: 2¢
2 days, 15 hours ago

Equipped Stowaway Git with Mesh armour from stash (15¢)

Outcome: Credits remaining: 2¢
2 days, 15 hours ago

Bought Mesh armour for Stash (15¢)

Outcome: Credits remaining: 2¢
2 days, 15 hours ago

Bought Mesh armour for Stash (15¢)

Outcome: Credits remaining: 17¢
2 days, 15 hours ago

Added 30¢

Outcome: +30¢ (to 32¢)

Assets & Resources

Assets

Ash Gate (Territory)

Territory Boon

Recruit: Roll a D6: on a result of 4+, the controlling gang can add a Palanite Rookie Patrolman, an Initiate, a Helot Cultist, a Juve or equivalent (as appropriate to their gang) to their roster without having to spend any credits. Equipment that is not part of the fighter's basic cost must be purchased at the normal cost, or supplied from the gang's Stash.

Income: Add 2D6x10 credits to the controlling gang's Stash.

Boons When Ruined

Starvation: Add D6 portions of Meat to the controlling gang's Stash.

Scavenging: Add 2D3 Scavenging rolls to the controlling gang's Stash.

Manufactorum Level (Territory)

Territory Boon

Equipment: The controlling gang can add up to 30 credits worth of weapons or Wargear from its Gang Equipment List to its Stash for free.

Income: Add D6x10 credits to the controlling gang's Stash.

Boons When Ruined

Starvation: Add D3 portions of Meat to the controlling gang's Stash.

Scavenging: Add D3 Scavenging rolls to the controlling gang's Stash.

Settlement (Territory)

Territory Boon

Recruit: Roll a D6: on a result of 3+, the controlling gang can add a Palanite Rookie Patrolman, an Initiate, a Helot Cultist, a Juve or equivalent (as appropriate to their gang) to their roster without having to spend any credits. Fighters gained in this way come equipped with 25 credits of equipment purchased from their Gang Equipment List at no additional cost.

Income: Add D6x10 credits to the controlling gang's Stash.

Boons When Ruined

Recruit: Roll a D6: on a result of 3+, the controlling gang can add a Palanite Rookie Patrolman, an Initiate, a Helot Cultist, a Juve or equivalent (as appropriate to their gang) to their roster without having to spend any credits. Equipment that is not part of the fighter's basic cost must be purchased at the normal cost, or supplied from the gang's Stash.

Starvation: Add D6 portions of Meat to the controlling gang's Stash.

Resources

Meat 8
Reputation 8

Attributes

Affiliations Unaligned
Alignment Law-abiding
Clan Helmaeth

Fighters

Charter Master Leader 1
Techmite Autoveyor Exotic Beast 1
Exo Master Champion 1
Drill Master Champion 2
Exo-kyn Prospect 1
Drill-kyn Ganger 2
Digger Juve 3
Total 11

Stash

230¢

Stash Credits

Gear
Mesh armour (15¢)
Weapons
Axe (10¢)
Fighting knife (15¢)
Ironhead autogun (25¢)
Ironhead flamer (150¢)
Ironhead stub gun (10¢)
with dum-dum rounds (+5¢)

Captain Dachs Durinn, Inheritor of the Charter

Charter Master (Leader)
310¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 3 4 3 5+ 2 5+ 5+ 5+ 6+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
XP 1 XP
Skills Bull Charge
Ancestry Helmaeth Mining Clan (Rules of Parley)
Gear Mesh armour (15¢)Techmite autoveyor (45¢)
Weapons S L S L Str Ap D Am
Ironhead bolt pistol (45¢) 6" 12" +1 - 4 -1 2 6+
Rapid Fire (1), Sidearm
Ironhead power fist (60¢) - E - - S+2 -2 2 -
Melee, Power, Pulverise

Techmite Autoveyor

Techmite Autoveyor (Exotic Beast)
Captain Dachs Durinn, Inheritor of the Charter
55¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 8+ 5+ 6+ 6+
Rules Mono-armTech Bypass
XP 3 XP
Skills There's Always Another Secret
Gear Flak armour
Weapons S L S L Str Ap D Am
Bolt spitter (45¢) 4" 10" +1 - 4 -1 1 5+
Power Pack, Rapid Fire (1), Sidearm

Away Captain Berger Sindri

Exo Master (Champion)
550¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 4+ 5 6 2 5+ 2 6+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Paragon of the AncestorsTools of the Trade
XP 4 XP
Skills Nobody Pushes Kin Around
Gear Servo harness (full) (160¢)Armoured undersuit (25¢)Grapnel launcher (25¢)Exo-suit
Weapons S L S L Str Ap D Am
Blasting charges (35¢) - Sx2 - - 5 -1 2 5+
Blast (5"), Grenade, Knockback
Excavator hammer* (50¢) E 2" - -1 S+2 -1 3 -
Melee, Pulverise, Unwieldy, Versatile
Frag grenades (30¢) - SX3 - - 3 - 1 4+
Blast (3"), Grenade
Storm-welder* (75¢) 8" 16" +1 - 5 - 1 3+
Rapid Fire (3), Reckless, Shock, Unstable

First Mate Bayer Bifurr

Drill Master (Champion)
320¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 2+ 3 4 2 5+ 2 6+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 2 XP
Skills Stubborn to the Last
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Ironhead heavy stubber* (140¢) 20" 40" - -1 4 -1 1 4+
Rapid Fire (3), Unwieldy
Suspensors (+60¢)

Second Mate Schmidt Thrainn

Drill Master (Champion)
360¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 3+ 3 4 2 5+ 2 6+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 1 XP
Skills Stubborn to the Last
Gear Carapace (light) (80¢)
Weapons S L S L Str Ap D Am
Ironhead meltagun (155¢) 6" 12" +1 - 8 -4 3 5+
Melta, Rapid Fire (1), Scarce
Two-handed chainaxe* (40¢) - E - - S+2 -1 2 -
Melee, Rending, Unwieldy

Away Mate Keil Viggr

Exo-kyn (Prospect)
180¢
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 5+ 3 4 1 4+ 1 8+ 6+ 6+ 7+
Rules Fast LearnerGang Fighter (Prospect)Hot-headedPromotion (Ironhead Squat Exo Master)Tools of the Trade
XP 3 XP
Gear Armoured undersuit (25¢)Grapnel launcher (25¢)Exo-suit
Injuries Impressive Scars
Weapons S L S L Str Ap D Am
Excavator hammer* (50¢) E 2" - -1 S+2 -1 3 -
Melee, Pulverise, Unwieldy, Versatile

Stowaway Brokk

Drill-kyn (Ganger)
190¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 4 1 5+ 1 7+ 6+ 6+ 7+
Rules Gang Fighter (Ganger)Promotion (Ironhead Squat Prospectors Specialist)
XP 0 XP
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Frag grenades (30¢) - SX3 - - 3 - 1 4+
Blast (3"), Grenade
Ironhead boltgun (95¢) 12" 24" +1 - 4 -1 2 6+
Rapid Fire (2)

Stowaway Spit

Drill-kyn (Ganger)
155¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 4 1 5+ 1 7+ 6+ 6+ 7+
Rules Gang Fighter (Ganger)Promotion (Ironhead Squat Prospectors Specialist)
XP 0 XP
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Ironhead bolt pistol (45¢) 6" 12" +1 - 4 -1 2 6+
Rapid Fire (1), Sidearm
Power hammer (45¢) - E - - S+1 -1 2 -
Melee, Power

Mate Arturo Althjor

Digger (Juve)
105¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 5+ 3 4 1 4+ 1 8+ 7+ 6+ 7+
Rules Fast LearnerGang Fighter (Juve)Promotion (Ironhead Squat Prospectors Specialist)
XP 3 XP
Gear Mesh armour (15¢)
Injuries Partially Deafened
Weapons S L S L Str Ap D Am
Fighting knife (15¢) - E - - S -1 1 -
Backstab, Melee
Ironhead stub gun (10¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Rapid Fire (1), Sidearm
Kroot long rifle (30¢)
melee E 2" - - S+1 - 1 -
Disarm, Esoteric, Melee, Versatile
ranged 12" 24" +1 - 4 - 1 4+
Esoteric, Knockback, Plentiful

Mate Marcel Mondull

Digger (Juve)
100¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 5+ 3 4 1 4+ 1 8+ 7+ 6+ 7+
Rules Fast LearnerGang Fighter (Juve)Promotion (Ironhead Squat Prospectors Specialist)
XP 3 XP
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Ironhead stub gun (10¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Rapid Fire (1), Sidearm
Ironhead stub gun (10¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Rapid Fire (1), Sidearm
Kroot long rifle (30¢)
melee E 2" - - S+1 - 1 -
Disarm, Esoteric, Melee, Versatile
ranged 12" 24" +1 - 4 - 1 4+
Esoteric, Knockback, Plentiful

Stowaway Git

Digger (Juve)
150¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 5+ 3 4 1 4+ 1 8+ 7+ 6+ 7+
Rules Fast LearnerGang Fighter (Juve)Promotion (Ironhead Squat Prospectors Specialist)
XP 0 XP
Gear Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Ironhead autogun (25¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (2)
Two-handed power pick* (75¢) E 2" - -1 S+1 -3 2 -
Melee, Power, Pulverise, Unwieldy, Versatile
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