RegpooleternalCampaign GangDome on the RangeShadow Spectres

Shadow Spectres

Delaque (HoS)
Dome on the Range In Progress
R Cr St W
2200¢ 30¢ 2230¢

Actions

Log Action

From Dome on the Range

RegpooleternalShadow Spectres
1 month, 3 weeks ago

Snipe spent 6 XP to advance

Outcome: Improved Ballistic Skill
RegpooleternalShadow Spectres
1 month, 3 weeks ago

Snipe spent 6 XP to advance

Outcome: Improved Willpower
RegpooleternalShadow Spectres
1 month, 3 weeks ago

Bought Infra-sight† for Long rifle on Snipe (35¢)

Outcome: Credits remaining: 30¢
RegpooleternalShadow Spectres
1 month, 3 weeks ago

Equipped Shiv with Shard grenades from stash (30¢)

Outcome: Credits remaining: 65¢
RegpooleternalShadow Spectres
1 month, 3 weeks ago

Equipped Sigh with Shard grenades from stash (30¢)

Outcome: Credits remaining: 65¢

Assets & Resources

Assets

Machine Shop (Territory)
Income: 2d3x5 credits  ·  Boon: Select one fighter to work this territory. If that fighter has an Intelligence characteristic of 6+ or better, they’re able to repurpose some of the machines to make ammo for the gang. The controlling player automatically passes their first Ammo Check they’re required to take each battle while the condition for working this territory is met.  ·  Upgrade 1: Add 2 to the result of the dice roll when determining Income for this territory.  ·  Upgrade 2: Bullet Cutting Tools: If the fighter working this territory has an Intelligence characteristic of 6+ or better, then the controlling gang may add one type of special ammunition to their stash per campaign week.

Choice few know how to properly machine and maintain equipment on Necromunda, and they can without fail be found in the machine shops of the Underhive.

Refuse Heap (Territory)
Income: d6x5 credits  ·  Boon: Up to 3 fighters can sift through the garbage at the Refuse Heap. Generate Income for each fighter working this territory. However, for each roll of 1, one of the fighters will fall into a hidden pit, get attacked by a ferocious scavenger, or some suffer some equivalent fate. Place that fighter in Recovery.  ·  Upgrade 1: Add 1 to the result of each dice roll when determining Income for this territory.  ·  Upgrade 2: Good Scrap: The fighters working this territory have found something useful in the Refuse Heap. Roll a d6 and add the corresponding item to the controlling gang’s stash. 1-2: Ablative Overlay 3-4: Guttgerforged Cloak 5-6: Scrap Shield

 

In the underhive, one man’s trash is another man’s treasure. Or dinner, depending on how hungry they are.

Smuggling Routes (Territory)
Income: 2D6x5  ·  Boon: Smugglers sometimes thank gangs for maintaining valuable smuggling routes. As long this territory is worked, unless doubles are rolled, the owner may access the Black Market Reserve.  ·  Upgrade 1: Add 2 to the result of the dice roll when determining Income for this territory, and unless doubles are rolled the owner may access the Trading Post Reserve.  ·  Upgrade 2: “Thanks For Keeping Us Safe”: One item that the controlling gang can purchase from Either Reserve is now sold at a 20-credit discount.

The tunnels and vents of the lost zone can provide valuable passage past the enforcers and so controlling one is extremely lucrative.

Resources

Components 70
Loot Boxes Claimed 7
Reputation 7

Attributes

Affiliations Aranthian-aligned, Order, Unaligned
Alignment Law-abiding

Fighters

Master of Shadow Leader 1
Nacht-Ghul Champion 3
Psy-gheist Prospect 2
Psychoteric Wyrm Exotic Beast 2
Ghost Specialist Specialist 1
Ghost Ganger 2
Shadow Juve 1
Whisper Merchant Hanger-on 1
Piscean Spektor Brute 1
Total 14

Stash

30¢

Stash Credits

30¢

Shadow

Master of Shadow (Leader)
365¢
M WS BS S T W I A Ld Cl Wil Int
5" 2+ 2+ 3 2 2 3+ 2 6+ 6+ 5+ 6+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Psychoteric WhispersTools of the Trade
XP 6 XP
Skills DodgeSpring Up
Gear Mesh armour (15¢)Armoured undersuit (25¢)
Injuries Enfeebled
Weapons S L S L Str Ap D Am
Araneus-pattern meltagun (115¢) 6" 12" +1 - 8 -4 3 +4
Melta
Shock stave (25¢) E 2" - - S+1 - 1 -
Melee, Shock, Versatile
Shock stave (25¢) E 2" - - S+1 - 1 -
Melee, Shock, Versatile

Hiss

Nacht-Ghul (Champion)
280¢
M WS BS S T W I A Ld Cl Wil Int
7" 2+ 3+ 4 4 2 2+ 2 7+ 6+ 6+ 7+
Rules From the ShadowsGang Hierarchy (Champion)Group Activation (1)Psychoteric Whispers
XP 3 XP
Skills Clamber
Gear Mesh armour (15¢)Armoured undersuit (25¢)
Weapons S L S L Str Ap D Am
Serpent’s fangs* (90¢) - E - - S+2 * 1 -
Melee, Paired, Phase, Rending

Shiver

Nacht-Ghul (Champion)
270¢
M WS BS S T W I A Ld Cl Wil Int
7" 2+ 3+ 4 3 2 2+ 2 7+ 6+ 6+ 7+
Rules From the ShadowsGang Hierarchy (Champion)Group Activation (1)Psychoteric Whispers
XP 3 XP
Skills CatfallClamber
Gear Mesh armour (15¢)Armoured undersuit (25¢)
Injuries Bitter Emnity
Weapons S L S L Str Ap D Am
Serpent’s fangs* (90¢) - E - - S+2 * 1 -
Melee, Paired, Phase, Rending

Von Parry

Nacht-Ghul (Champion)
330¢
M WS BS S T W I A Ld Cl Wil Int
7" 2+ 3+ 4 3 2 2+ 2 7+ 6+ 6+ 7+
Rules From the ShadowsGang Hierarchy (Champion)Group Activation (1)Psychoteric Whispers
XP 5 XP
Skills Clamber
Gear Armoured undersuit (25¢)Mesh armour (15¢)Frenzon collar (30¢)
Weapons S L S L Str Ap D Am
Shivver sword (70¢) - E - +1 S+1 -1 1 -
Melee, Parry, Power, Sever
Shivver sword (70¢) - E - +1 S+1 -1 1 -
Melee, Parry, Power, Sever

Gasp

Psy-gheist (Prospect)
150¢
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 6+ 3 3 1 3+ 1 9+ 7+ 7+ 8+
Rules Fast LearnerGang Fighter (Prospect)Hot-headedNon-sanctioned PsykerPromotion (Delaque Phantom or Delaque Nacht-Ghul)Psychoteric MasteryTools of the Trade
XP 3 XP
Powers Penumbral Mirror (Darkness)
Gear Psychoteric wyrm (55¢)
Injuries Eye Injury
Weapons S L S L Str Ap D Am
Shard grenades (30¢) - Sx3 - - 2 -2 1 4+
Blast (5"), Cursed, Esoteric, Grenade, Rending

Psychoteric Wyrm

Psychoteric Wyrm (Exotic Beast)
Gasp
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 6+ 3 3 1 4+ 1 8+ 5+ 6+ 8+
Rules BurrowingLong Leash (12")Psychoteric Node
XP 7 XP
Gear None
Weapons S L S L Str Ap D Am
Ferocious jaws (psychoteric wyrm) - E - - S -1 1 -
Melee, Rending

Sigh

Psy-gheist (Prospect)
155¢
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 5+ 3 3 1 3+ 1 9+ 7+ 6+ 8+
Rules Fast LearnerGang Fighter (Prospect)Hot-headedNon-sanctioned PsykerPromotion (Delaque Phantom or Delaque Nacht-Ghul)Psychoteric MasteryTools of the Trade
XP 1 XP
Powers Suicidal Embrace (Delusion)
Gear Psychoteric wyrm (55¢)
Weapons S L S L Str Ap D Am
Shard grenades (30¢) - Sx3 - - 2 -2 1 4+
Blast (5"), Cursed, Esoteric, Grenade, Rending

Psychoteric Wyrm

Psychoteric Wyrm (Exotic Beast)
Sigh
10¢
M WS BS S T W I A Ld Cl Wil Int
7" 4+ 6+ 3 3 1 4+ 1 8+ 5+ 6+ 8+
Rules BurrowingLong Leash (12")Psychoteric Node
XP 3 XP
Gear None
Weapons S L S L Str Ap D Am
Ferocious jaws (psychoteric wyrm) - E - - S -1 1 -
Melee, Rending

Snipe

Ghost Specialist (Specialist)
220¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 1 4+ 1 7+ 6+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Delaque Specialist)Tools of the Trade
XP 1 XP
Gear Cameleoline cloak (60¢)Mesh armour (15¢)
Weapons S L S L Str Ap D Am
Long rifle (30¢) 24" 48" - +1 4 -1 1 4+
Knockback
warp round (+20¢) 24" 48" - +1 4 -1 1 4+
Cursed, Knockback, Limited, Single Shot
Infra-sight† (+35¢)

Las

Ghost (Ganger)
55¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 7+ 6+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Delaque Specialist)
XP 5 XP
Gear None
Weapons S L S L Str Ap D Am
Lasgun (15¢) 18" 24" +1 - 3 - 1 2+
Plentiful

Les

Ghost (Ganger)
65¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 2 1 4+ 1 7+ 5+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Delaque Specialist)
XP 3 XP
Gear None
Injuries Enfeebled
Weapons S L S L Str Ap D Am
Lasgun (15¢) 18" 24" +1 - 3 - 1 2+
Plentiful

Shiv

Shadow (Juve)
65¢
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 9+ 7+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Delaque Specialist)
XP 4 XP
Gear None
Weapons S L S L Str Ap D Am
Shard grenades (30¢) - Sx3 - - 2 -2 1 4+
Blast (5"), Cursed, Esoteric, Grenade, Rending
Throwing knives (10¢) Sx2 Sx4 - -1 - -1 - 5+
Scarce, Silent, Toxin

Hyroth

Whisper Merchant (Hanger-on)
30¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 4+ 3 3 1 4+ 1 9+ 7+ 8+ 5+
Rules Useful Lies
XP 0 XP
Skills Lie Low
Gear None
Weapons S L S L Str Ap D Am
Stub gun 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Seth

Piscean Spektor (Brute)
205¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 5+ 4 4 3 3+ 4 7+ 6+ 6+ 8+
Rules FlightNon-sanctioned PsykerPsychoteric Mastery
XP 0 XP
Skills Fearsome
Powers Sight Blight (Darkness)
Gear Carapace (light)
Weapons S L S L Str Ap D Am
Paired psychomantic claws E 3" - - S+1 * 1 -
Melee, Paired, Phase, Shock, Versatile
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