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Shadow Spectres

R Cr St W
2200¢ 30¢ 2230¢

Actions

Log Action

From Dome on the Range

RegpooleternalShadow Spectres
1 month, 3 weeks ago

Snipe spent 6 XP to advance

Outcome: Improved Ballistic Skill
RegpooleternalShadow Spectres
1 month, 3 weeks ago

Snipe spent 6 XP to advance

Outcome: Improved Willpower
RegpooleternalShadow Spectres
1 month, 3 weeks ago

Bought Infra-sight† for Long rifle on Snipe (35¢)

Outcome: Credits remaining: 30¢
RegpooleternalShadow Spectres
1 month, 3 weeks ago

Equipped Shiv with Shard grenades from stash (30¢)

Outcome: Credits remaining: 65¢
RegpooleternalShadow Spectres
1 month, 3 weeks ago

Equipped Sigh with Shard grenades from stash (30¢)

Outcome: Credits remaining: 65¢
View all actions →

Assets & Resources

Assets

Machine Shop (Territory)
Transfer
Income: 2d3x5 credits  ·  Boon: Select one fighter to work this territory. If that fighter has an Intelligence characteristic of 6+ or better, they’re able to repurpose some of the machines to make ammo for the gang. The controlling player automatically passes their first Ammo Check they’re required to take each battle while the condition for working this territory is met.  ·  Upgrade 1: Add 2 to the result of the dice roll when determining Income for this territory.  ·  Upgrade 2: Bullet Cutting Tools: If the fighter working this territory has an Intelligence characteristic of 6+ or better, then the controlling gang may add one type of special ammunition to their stash per campaign week.

Choice few know how to properly machine and maintain equipment on Necromunda, and they can without fail be found in the machine shops of the Underhive.

Refuse Heap (Territory)
Transfer
Income: d6x5 credits  ·  Boon: Up to 3 fighters can sift through the garbage at the Refuse Heap. Generate Income for each fighter working this territory. However, for each roll of 1, one of the fighters will fall into a hidden pit, get attacked by a ferocious scavenger, or some suffer some equivalent fate. Place that fighter in Recovery.  ·  Upgrade 1: Add 1 to the result of each dice roll when determining Income for this territory.  ·  Upgrade 2: Good Scrap: The fighters working this territory have found something useful in the Refuse Heap. Roll a d6 and add the corresponding item to the controlling gang’s stash. 1-2: Ablative Overlay 3-4: Guttgerforged Cloak 5-6: Scrap Shield

 

In the underhive, one man’s trash is another man’s treasure. Or dinner, depending on how hungry they are.

Smuggling Routes (Territory)
Transfer
Income: 2D6x5  ·  Boon: Smugglers sometimes thank gangs for maintaining valuable smuggling routes. As long this territory is worked, unless doubles are rolled, the owner may access the Black Market Reserve.  ·  Upgrade 1: Add 2 to the result of the dice roll when determining Income for this territory, and unless doubles are rolled the owner may access the Trading Post Reserve.  ·  Upgrade 2: “Thanks For Keeping Us Safe”: One item that the controlling gang can purchase from Either Reserve is now sold at a 20-credit discount.

The tunnels and vents of the lost zone can provide valuable passage past the enforcers and so controlling one is extremely lucrative.

Resources

Components 70 Modify
Loot Boxes Claimed 7 Modify
Reputation 7 Modify

Attributes

Affiliations Aranthian-aligned, Order, Unaligned
Alignment Law-abiding

Fighters

Master of Shadow Leader 1
Nacht-Ghul Champion 3
Psy-gheist Prospect 2
Psychoteric Wyrm Exotic Beast 2
Ghost Specialist Specialist 1
Ghost Ganger 2
Shadow Juve 1
Whisper Merchant Hanger-on 1
Piscean Spektor Brute 1
Total 14

Stash

30¢

Stash Credits

30¢

Shadow

365¢
Master of Shadow (Leader)
M WS BS S T W I A Ld Cl Wil Int
5" 2+ 2+ 3 2 2 3+ 2 6+ 6+ 5+ 6+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Psychoteric WhispersTools of the Trade
XP 6 XP
Skills DodgeSpring Up
Psyker None
Gear Mesh armour (15¢)Armoured undersuit (25¢)
Injuries Enfeebled
Advancements 3
Weapons S L S L Str Ap D Am
Araneus-pattern meltagun (115¢) 6" 12" +1 - 8 -4 3 +4
Melta
Shock stave (25¢) E 2" - - S+1 - 1 -
Melee, Shock, Versatile
Shock stave (25¢) E 2" - - S+1 - 1 -
Melee, Shock, Versatile
No lore added yet.
No notes added yet.

Hiss

280¢
Nacht-Ghul (Champion)
M WS BS S T W I A Ld Cl Wil Int
7" 2+ 3+ 4 4 2 2+ 2 7+ 6+ 6+ 7+
Rules From the ShadowsGang Hierarchy (Champion)Group Activation (1)Psychoteric Whispers
XP 3 XP
Skills Clamber
Psyker None
Gear Mesh armour (15¢)Armoured undersuit (25¢)
Injuries None
Advancements 2
Weapons S L S L Str Ap D Am
Serpent’s fangs* (90¢) - E - - S+2 * 1 -
Melee, Paired, Phase, Rending
No lore added yet.
No notes added yet.

Shiver

270¢
Nacht-Ghul (Champion)
M WS BS S T W I A Ld Cl Wil Int
7" 2+ 3+ 4 3 2 2+ 2 7+ 6+ 6+ 7+
Rules From the ShadowsGang Hierarchy (Champion)Group Activation (1)Psychoteric Whispers
XP 3 XP
Skills CatfallClamber
Psyker None
Gear Mesh armour (15¢)Armoured undersuit (25¢)
Injuries Bitter Emnity
Advancements 2
Weapons S L S L Str Ap D Am
Serpent’s fangs* (90¢) - E - - S+2 * 1 -
Melee, Paired, Phase, Rending
No lore added yet.
No notes added yet.

Von Parry

330¢
Nacht-Ghul (Champion)
M WS BS S T W I A Ld Cl Wil Int
7" 2+ 3+ 4 3 2 2+ 2 7+ 6+ 6+ 7+
Rules From the ShadowsGang Hierarchy (Champion)Group Activation (1)Psychoteric Whispers
XP 5 XP
Skills Clamber
Psyker None
Gear Armoured undersuit (25¢)Mesh armour (15¢)Frenzon collar (30¢)
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Shivver sword (70¢) - E - +1 S+1 -1 1 -
Melee, Parry, Power, Sever
Shivver sword (70¢) - E - +1 S+1 -1 1 -
Melee, Parry, Power, Sever
No lore added yet.
No notes added yet.

Gasp

150¢
Psy-gheist (Prospect)
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 6+ 3 3 1 3+ 1 9+ 7+ 7+ 8+
Rules Fast LearnerGang Fighter (Prospect)Hot-headedNon-sanctioned PsykerPromotion (Delaque Phantom or Delaque Nacht-Ghul)Psychoteric MasteryTools of the Trade
XP 3 XP
Skills None
Powers Penumbral Mirror (Darkness)
Gear Psychoteric wyrm (55¢)
Injuries Eye Injury
Advancements 1
Weapons S L S L Str Ap D Am
Shard grenades (30¢) - Sx3 - - 2 -2 1 4+
Blast (5"), Cursed, Esoteric, Grenade, Rending
No lore added yet.
No notes added yet.

Psychoteric Wyrm

Psychoteric Wyrm (Exotic Beast)
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 6+ 3 3 1 4+ 1 8+ 5+ 6+ 8+
Rules BurrowingLong Leash (12")Psychoteric Node
XP 7 XP
Skills None
Gear None
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Ferocious jaws (psychoteric wyrm) - E - - S -1 1 -
Melee, Rending
No lore added yet.
No notes added yet.

Sigh

155¢
Psy-gheist (Prospect)
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 5+ 3 3 1 3+ 1 9+ 7+ 6+ 8+
Rules Fast LearnerGang Fighter (Prospect)Hot-headedNon-sanctioned PsykerPromotion (Delaque Phantom or Delaque Nacht-Ghul)Psychoteric MasteryTools of the Trade
XP 1 XP
Skills None
Powers Suicidal Embrace (Delusion)
Gear Psychoteric wyrm (55¢)
Injuries None
Advancements 2
Weapons S L S L Str Ap D Am
Shard grenades (30¢) - Sx3 - - 2 -2 1 4+
Blast (5"), Cursed, Esoteric, Grenade, Rending
No lore added yet.
No notes added yet.

Psychoteric Wyrm

10¢
Psychoteric Wyrm (Exotic Beast)
M WS BS S T W I A Ld Cl Wil Int
7" 4+ 6+ 3 3 1 4+ 1 8+ 5+ 6+ 8+
Rules BurrowingLong Leash (12")Psychoteric Node
XP 3 XP
Skills None
Gear None
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Ferocious jaws (psychoteric wyrm) - E - - S -1 1 -
Melee, Rending
No lore added yet.
No notes added yet.

Snipe

220¢
Ghost Specialist (Specialist)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 1 4+ 1 7+ 6+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Delaque Specialist)Tools of the Trade
XP 1 XP
Skills None
Gear Cameleoline cloak (60¢)Mesh armour (15¢)
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Long rifle (30¢) 24" 48" - +1 4 -1 1 4+
Knockback
warp round (+20¢) 24" 48" - +1 4 -1 1 4+
Cursed, Knockback, Limited, Single Shot
Infra-sight† (+35¢)
No lore added yet.
No notes added yet.

Las

55¢
Ghost (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 3 1 4+ 1 7+ 6+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Delaque Specialist)
XP 5 XP
Skills None
Gear None
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Lasgun (15¢) 18" 24" +1 - 3 - 1 2+
Plentiful
No lore added yet.
No notes added yet.

Les

65¢
Ghost (Ganger)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 3 2 1 4+ 1 7+ 5+ 7+ 7+
Rules Gang Fighter (Ganger)Promotion (Delaque Specialist)
XP 3 XP
Skills None
Gear None
Injuries Enfeebled
Advancements 1
Weapons S L S L Str Ap D Am
Lasgun (15¢) 18" 24" +1 - 3 - 1 2+
Plentiful
No lore added yet.
No notes added yet.

Shiv

65¢
Shadow (Juve)
M WS BS S T W I A Ld Cl Wil Int
6" 5+ 5+ 3 3 1 3+ 1 9+ 7+ 8+ 8+
Rules Fast LearnerGang Fighter (Juve)Promotion (Delaque Specialist)
XP 4 XP
Skills None
Gear None
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Shard grenades (30¢) - Sx3 - - 2 -2 1 4+
Blast (5"), Cursed, Esoteric, Grenade, Rending
Throwing knives (10¢) Sx2 Sx4 - -1 - -1 - 5+
Scarce, Silent, Toxin
No lore added yet.
No notes added yet.

Hyroth

30¢
Whisper Merchant (Hanger-on)
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 4+ 3 3 1 4+ 1 9+ 7+ 8+ 5+
Rules Useful Lies
XP 0 XP
Skills Lie Low
Gear None
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Stub gun 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm
No lore added yet.
No notes added yet.

Seth

205¢
Piscean Spektor (Brute)
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 5+ 4 4 3 3+ 4 7+ 6+ 6+ 8+
Rules FlightNon-sanctioned PsykerPsychoteric Mastery
XP 0 XP
Skills Fearsome
Powers Sight Blight (Darkness)
Gear Carapace (light)
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Paired psychomantic claws E 3" - - S+1 * 1 -
Melee, Paired, Phase, Shock, Versatile
No lore added yet.
No notes added yet.
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  • Stash

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  • Shadow

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  • Hiss

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  • Shiver

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  • Von Parry

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  • Gasp

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  • Psychoteric Wyrm

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  • Sigh

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  • Psychoteric Wyrm

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  • Snipe

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  • Las

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  • Les

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  • Shiv

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  • Hyroth

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  • Seth

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