EliwolfCampaign GangTick Tock It's Skirmish O'ClockBlack Iron Cage Ragers

Black Iron Cage Ragers

Goliath (HoC)
Tick Tock It's Skirmish O'Clock In Progress
R Cr St W
2225¢ 372¢ 40¢ 2637¢

Actions

Log Action

From Tick Tock It's Skirmish O'Clock

WoodTierBlack Iron Cage Ragers
6 days, 3 hours ago

Added 250¢: DOWNTIME

Outcome: +250¢ (to 372¢)
WoodTierBlack Iron Cage Ragers
6 days, 3 hours ago

Added 100¢: From House Van Saar, with the regards of Alsander Corewrath.

Outcome: +100¢ (to 122¢)
6 days, 7 hours ago

Added 1 XP for Krick Sanchez

Outcome: Current: 6 XP, Total: 11 XP
6 days, 7 hours ago

Added 4 XP for Karick Thrasher

Outcome: Current: 4 XP, Total: 23 XP
6 days, 7 hours ago

Added 2 XP for Ruidus The Night Kin

Outcome: Current: 5 XP, Total: 32 XP

Assets & Resources

Assets

A1: Needle Ways (Territory)

The Needle Ways are the vents, crawl tunnels and pipes that thread through the mass of the hive. Those that can navigate them can pass unseen between almost anywhere.

Special:
Whilst it controls this Territory, the gang may select up to three fighters – these fighters gain the Infiltrate skill.

A2: Sludge Sea (Territory)

Effluent and polluted water drains down through the hive to catch in brown pools, forming lakes of fuming, iridescent sludge.
Equipment: Whilst it controls this Territory, three fighters in the gang gain choke gas grenades for free.

B3: Mine Workings (Territory)

An open cast mine bored into a mineral mass can yield a fortune in carbonite gems, cognate ore, argent and emeralds, all waiting to be ripped from the ground.
Income: The gang earns D6x10 credits from this Territory when collecting income. The gang may set Captured fighters to work in the mines rather than selling them to the Guilders. For every Captive working the mine, generate an additional D6x10 credits. If the Territory changes control, all of the Captives remain working the mine and can be ransomed back to their original owners if the Territory's new owner wishes. A Captive sent to the mines may not subsequently be Sold to the Guild. While a Captive is working the mine, their gang may attempt a Rescue Mission at any time.

This Territory grants Goudstorm Charter, BelCo Mining & Sol Logistics the following Boon:
Reputation: Whilst it controls this Territory, the gang adds +2 to its Reputation.

B5: Smelting Works (Territory)

Crags and seams of valuable slag can be found across the underhive, mute markers to the ancient industries that grew the Spire.
Income: The gang earns D6x5 credits from this Territory when collecting income.

This Territory grants the Black Iron Cage Ragers the following Boon:
Income: The gang earns 2D6x5 credits from this Territory when collecting income. If the gang also controls a Slag Furnace, this is increased to 2D6x10 credits.

B6: Black Iron Cage Ragers - Hideout (Territory)

Cannot be lost or staked on the outcome of a battle.
Income: The gang earns D6x10 credits from this Territory when collecting income.
Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation.
Recruit: The gang may choose to roll two D6 after every battle. On a roll of 6 on either dice, the gang may recruit a single Juve from their House List for free. If both dice come up as 6, then the gang may recruit a Ganger from their House List for free.

Resources

Reputation 8

Attributes

Affiliations Order
Alignment Law-abiding

Fighters

Forge Tyrant Leader 1
Forge Boss Champion 1
Stimmer Champion 1
Bruiser Specialist Specialist 1
Bruiser Ganger 1
Bully Juve 3
Brute Handler Hanger-on 1
’Zerker Brute 1
Total 10

Stash

372¢
40¢

Stash Credits

372¢
Gear
Hazard suit (10¢)
Hazard suit (10¢)
Hazard suit (10¢)
Hazard suit (10¢)

Ruidus The Night Kin

Forge Tyrant (Leader)
470¢
M WS BS S T W I A Ld Cl Wil Int
5" 2+ 3+ 4 5 3 3+ 3 5+ 4+ 7+ 5+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the TradeClever but CautiousPhysical Perfection
XP 5 XP
Skills Nerves of SteelTrue GritImpetuous
Gene-smithing Natborn (Iron FleshThe Tyrant’s Own) (50¢)
Gear Reflec shroud (30¢)Armoured undersuit (25¢)
Weapons S L S L Str Ap D Am
Power fist (100¢) - - - - S+3 -3 3 -
Melee, Power, Pulverise, Unwieldy
Stub gun combi-plasma pistol (40¢)
Plasma pistol 6" 12" +2 - 5 -1 2 5+
Combi, Scarce, Sidearm
Stub gun 6 12 +2 - 3 - 1 4+
Combi, Plentiful, Sidearm

Gundri Gunnerson

Forge Boss (Champion)
455¢
M WS BS S T W I A Ld Cl Wil Int
5" 3+ 3+ 4 4 2 4+ 2 6+ 5+ 7+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the TradeClever but CautiousPhysical Perfection
XP 4 XP
Skills Nerves of SteelTrick Shot
Gene-smithing Natborn (Adaptive MindPrime Specimen) (35¢)
Gear Armoured undersuit (25¢)Furnace plates (5¢)
Injuries Partially Deafened
Weapons S L S L Str Ap D Am
Heavy bolter* (160¢) 18" 36" +1 - 5 -2 2 6+
Rapid Fire (2), Unwieldy
Suspensors (+60¢)
Stub cannon (20¢) 9" 18" - - 5 - 1 3+
Knockback

Karick Thrasher

Stimmer (Champion)
320¢
M WS BS S T W I A Ld Cl Wil Int
5" 2+ 4+ 5 6 2 3+ 3 8+ 4+ 7+ 8+
Rules Combat Chems StashGang Hierarchy (Champion)Tools of the Trade
XP 4 XP
Skills Nerves of Steel
Gene-smithing Vatborn (Dermal HardeningHyper Healing) (25¢)
Gear Reflec shroud (30¢)Armoured undersuit (25¢)
Weapons S L S L Str Ap D Am
Greatsword* (40¢) E 1" - +1 S+1 -1 1 -
Melee, Sever, Unwieldy, Versatile
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Krick Sanchez

Bruiser Specialist (Specialist*)
300¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 4 4 1 4+ 1 8+ 5+ 9+ 8+
Rules Gang Fighter (Ganger)Promotion (Goliath Specialist)Tools of the Trade
XP 6 XP
Gear Furnace plates (5¢)
Weapons S L S L Str Ap D Am
Flamer (140¢) - T - - 4 -1 1 5+
Blaze, Template
Grenade launcher (55¢)
frag grenades 6" 24" -1 - 3 - 1 6+
Blast (3"), Knockback
krak grenades 6" 24" -1 - 6 -2 2 6+
choke gas grenades (+35¢) 6" 24" -1 - - - - 5+
Blast (3"), Gas, Limited

Riley Fisk

Bruiser (Ganger)
190¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 4 5 1 4+ 1 8+ 5+ 9+ 8+
Rules Gang Fighter (Ganger)Promotion (Goliath Specialist)
XP 2 XP
Gear Furnace plates (5¢)
Weapons S L S L Str Ap D Am
Combat shotgun (60¢)
salvo ammo 4" 12" +1 - 4 - 2 4+
Knockback, Rapid Fire (1)
shredder ammo - T - - 2 - 1 4+
Scattershot, Template
‘Renderizer’ serrated axe* (40¢) - E - - S+2 -1 2 -
Melee, Pulverise, Unwieldy

Knob

Bully (Juve)
40¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 5+ 4 4 1 4+ 1 9+ 7+ 9+ 9+
Rules Fast LearnerGang Fighter (Juve)Promotion (Goliath Specialist)
XP 4 XP
Gene-smithing Vatborn (Terminal Biology) (-10¢)
Gear None
Weapons S L S L Str Ap D Am
Maul (club) (10¢) - E - - S +1 2 -
Melee
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Prick

Bully (Juve)
40¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 5+ 4 4 1 4+ 1 10+ 8+ 9+ 9+
Rules Fast LearnerGang Fighter (Juve)Promotion (Goliath Specialist)
XP 4 XP
Gene-smithing Vatborn (Terminal Biology) (-10¢)
Gear None
Injuries Humiliated
Weapons S L S L Str Ap D Am
Maul (club) (10¢) - E - - S +1 2 -
Melee
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Rags

Bully (Juve)
40¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 5+ 4 4 1 4+ 1 9+ 7+ 9+ 9+
Rules Fast LearnerGang Fighter (Juve)Promotion (Goliath Specialist)
XP 2 XP
Gene-smithing Vatborn (Terminal Biology) (-10¢)
Gear None
Weapons S L S L Str Ap D Am
Maul (club) (10¢) - E - - S +1 2 -
Melee
Stub gun (5¢) 6" 12" +2 - 3 - 1 4+
Plentiful, Sidearm

Surney Banders

Brute Handler (Hanger-on)
55¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 5+ 3 4 1 4+ 1 7+ 6+ 8+ 8+
Rules Part of the CrewTraining
XP 0 XP
Skills Iron Jaw
Gear None
Weapons S L S L Str Ap D Am
Shock whip E 3" -1 - S+1 - 1 -
Melee, Shock, Versatile

The Cage Rager

’Zerker (Brute)
315¢
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 6+ 7 5 3 6+ 3 7+ 6+ 8+ 10+
Rules Combat Chems Stash
XP 1 XP
Skills Impetuous
Gene-smithing Vatborn (Overdeveloped Musculature) (5¢)
Gear Furnace plates (10¢)Stimm-slug stash (20¢)
Weapons S L S L Str Ap D Am
Mutated fists & bone spurs (70¢) E 2" - - S+1 -2 2 -
Knockback, Melee, Pulverise, Versatile
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