Occupation
Cycle 1 - 15/06 to 28/06
Cycle 2 - 29/06 to 12/07
Cycle 3 - 13/07 to 02/08
Downtime
Cycle 1 - 03/08 to 16/08
Cycle 2 - 17/08 to 30/08
Takeover
Cycle 1 - 31/08 to 13/09
Cycle 2 - 14/09 to 27/09
Cycle 3 - 28/09 to 04/10

As the dust falls after another Spyrer venture into the underhive, a dome collapses. Sinking into the ground, it reveals yet another layer of scum and villainy, previously insulated from the rest of the hive by sealed bulkheads and welded gates. What marvels and riches will be discovered for the taking?
Even as resident scum & mutants scurry for cover, the first shots are exchanged.
But all is not as simple as the typical ganger hive war.
As the gangs of House Cawdor, Goliath, and Van Saar rush to gain footholds in this new section of the underhive, the collapsed section of dome even opens sinkholes under the exterior hive walls, permitting Nomads into this fertile new ground. And Nomads have no reason to leave anything but ash in their wake as they plunder & pillage.
Having bid for the salvage contract granted by the Spyrers prior to their ascent back to the spires above, Goudstorm Charter find themselves competing with two new players to the scene in BelCo Mining, and Sol Logistics.
It's all to play for...
Gangs
Assets
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A1: Needle Ways
Held by Black Iron Cage Ragers
The Needle Ways are the vents, crawl tunnels and pipes that thread through the mass of the hive. Those that can navigate them can pass unseen between almost anywhere. |
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A2: Sludge Sea
Held by Black Iron Cage Ragers
Effluent and polluted water drains down through the hive to catch in brown pools, forming lakes of fuming, iridescent sludge. |
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A3: Slag Furnace
Unowned
Glowing with heat and spattered with molten metal, a slag furnace smelts slag and ore so that the metals they contain can be poured off. |
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A4: Workshop
Held by BelCo Mining
Workshops in both the underhive and out in the wastes tend to be a combination of different scrap yards, festooned with belts of ammo and strewn with the carcasses of machines. The denizens of such places are often strange recluses, who mutter to their machines and create disturbing totems out of their rusting treasure. |
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A5: Tunnels
Held by Sol Logistics
The tunnels that run through the hive are the primary ways that people move between locations. Those that control them can move freely and attack where they wish. |
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A6: Refuse Drift
Unowned
Vast agglomerations of refuse gather in areas of the underhive in drifts that shift like dunes in a desert. |
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A7: BelCo Mining - Hideout
Held by BelCo Mining
Cannot be lost or staked on the outcome of a battle. |
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B1: Tech Bazaar
Held by The Neutro-Syntek Kabal
An underhive tech bazaar buzzes with the calls of bullet merchants echoing above haggling tech-prospectors, while agents of the Gun-guild watch and take their due. |
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B2: Neutro-Syntek Kabal - Hideout
Held by The Neutro-Syntek Kabal
Cannot be lost or staked on the outcome of a battle. |
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B3: Mine Workings
Held by Black Iron Cage Ragers
An open cast mine bored into a mineral mass can yield a fortune in carbonite gems, cognate ore, argent and emeralds, all waiting to be ripped from the ground. |
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B4: Old Ruins (formerly Gambling Den)
Unowned
Income: The gang earns D3x10 credits from this Territory when collecting income. Additionally, add +1 to the D3 result for each Dome Runner attached to the gang. |
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B5: Smelting Works
Held by Black Iron Cage Ragers
Crags and seams of valuable slag can be found across the underhive, mute markers to the ancient industries that grew the Spire. |
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B6: Black Iron Cage Ragers - Hideout
Held by Black Iron Cage Ragers
Cannot be lost or staked on the outcome of a battle. |
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B7: Old Ruins (Ex-Fighting Pits)
Unowned
Income: The gang earns D3x10 credits from this Territory when collecting income. Additionally, add +1 to the D3 result for each Dome Runner attached to the gang. |
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C1: Settlement
Held by The Emperor's Mercy
Settlements dot the underhive. Most are scrapshanties, peopled by the brave, the foolish and the desperate. Some are even willing to risk the danger of the wastes to build a life for themselves. |
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C2: The Emperor's Mercy - Hideout
Held by The Emperor's Mercy
Cannot be lost or staked on the outcome of a battle. |
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C3: Toll Crossing
Unowned
The fastest ways through the underhive often cross chasms, sludge rivers or pass through bottlenecks. Gangs often set up tolls at such points, extracting credits from those who wish to pass swiftly and safely on their way. |
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C4: Corpse Farm
Held by Sol Logistics
Everyone must eat, and the corpse farms take the flesh of the dead and make it into the corpse- starch that feeds the hive. Underhive corpse farms do a brisk, if shunned trade in the bodies of the dead. |
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C5: Synth Still
Held by Goudstorm Charter
Constructed from tangles of reclaimed pipes, vats and cylinders, a synth still in skilled hands can produce the finest poisons, medicines and narcotics. |
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C6: Archaeotech Device
Held by The Neutro-Syntek Kabal
These are relics from a long lost age, when the hive had not yet grown to the sky. They possess strange capabilities, wondrous power and danger in equal measure. |
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C7: Sol Logistics - Hideout
Held by Sol Logistics
Cannot be lost or staked on the outcome of a battle. |
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D1: Goudstorm Charter - Hideout
Held by Goudstorm Charter
Cannot be lost or staked on the outcome of a battle. |
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D2: Old Ruins (Ex-Promethium Cache)
Unowned
Income: The gang earns D3x10 credits from this Territory when collecting income. Additionally, add +1 to the D3 result for each Dome Runner attached to the gang. |
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D3: Generatorium
Held by The Emperor's Mercy
Much of the light and power in the underhive relies on taps into energy conduits or barely functioning generators. Those that control the source of such power can let it flow… or cut it off at a whim. This Territory grants the Neutro-Syntek Kabal the following Boons: |
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D4: Bone Shrine
Held by The Emperor's Mercy
Shrines of bones and noose-ropes are common in the underhive, and even the most cold-blooded ganger will rarely pass one without throwing in a cred as a plea for a blessing. |
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D5: Collapsed Dome
Held by Sol Logistics
Many of the ancient domes that honeycomb the underhive eventually collapse under the weight of time, leaving treasures trapped beneath the wreckage and the structure above liable to fall apart at the smallest misstep. |
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D6: Rogue Doc Shop
Unowned
A sawbones, blood cleanser or chirurgeon has set up shop. Any gang willing to provide this rogue healer with protection can count on their loyal service. |
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D7: The Kindling Kindred - Nomad's Outpost
Held by The Kindled Kindred
Income: The gang earns 2D6x10 credits from this Territory when collecting income. |
Battles
Dome Rush • Jul 30, 2026
Sol Logistics (winner), The Emperor's Mercy
Ghast Harvest (Side Battle) • Jul 30, 2026
Goudstorm Charter, The Neutro-Syntek Kabal (winner)
Shootout (side game.) • Jul 30, 2026
Goudstorm Charter, Sol Logistics (winner)
Down town dust up • Jul 30, 2026
Black Iron Cage Ragers, The Emperor's Mercy (winner)
Ghast Harvest • Jul 23, 2026
The Kindled Kindred (winner), The Neutro-Syntek Kabal
Action Log
Reassigned Psychic familiar from Fagin to Theodora (25¢)
Outcome: Credits remaining: 0¢Equipped Tank with Shotgun from stash (30¢)
Outcome: Credits remaining: 0¢Bought Mining laser* for Tank (125¢)
Outcome: Credits remaining: 0¢Hired Tank (130¢)
Outcome: Credits remaining: 125¢Added 40¢: Cost of recovered, items from Apoc (Dead.)
Outcome: +40¢ (to 255¢)Captured Fighters
No fighters have been captured yet.