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The Neutro-Syntek Kabal

R Cr St W
2405¢ 2411¢

Actions

Log Action

From Tick Tock It's Skirmish O'Clock

6 days, 1 hour ago

Bought Respirator for Alies Curie (15¢)

Outcome: Credits remaining: 6¢
6 days, 1 hour ago

Bought Bio-booster for Alies Curie (35¢)

Outcome: Credits remaining: 21¢
6 days, 1 hour ago

Bought Hotshot las pack for Lasgun on Alies Curie (20¢)

Outcome: Credits remaining: 56¢
6 days, 1 hour ago

Bought Las-projector for Lasgun on Alies Curie (35¢)

Outcome: Credits remaining: 76¢
6 days, 2 hours ago

Bought Mesh armour for Anbrecht (15¢)

Outcome: Credits remaining: 11¢
View all actions →

Assets & Resources

Assets

B1: Tech Bazaar (Territory)
Transfer

An underhive tech bazaar buzzes with the calls of bullet merchants echoing above haggling tech-prospectors, while agents of the Gun-guild watch and take their due.
Income: The gang earns D6x10 credits from this Territory when collecting income.
Equipment: Select one Leader or Champion to make a Haggle post-battle action. Roll 2D6. The gang may immediately choose one Rare (X) item from the Trading Post where X is less than or equal to the dice roll and add it to their Stash for half of its usual value, rounded down. If the roll is lower than 7, pick a Common weapon or piece of equipment to add to the gang's Stash for half of its usual value, rounded down. If the roll is 3 or lower, then the fighter proves to be very poor at haggling and no equipment is gained. If the fighter selected has Exotic Furs, add +1 to the result of the 2D6 dice roll.

This Territory grants the Neutro-Syntek Kabal the following Boons:
Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation.
Income: The gang earns D6x10 credits from this Territory when collecting income. If the gang also controls an Archaeotech Device, this is increased to 2D6x10.

B2: Neutro-Syntek Kabal - Hideout (Territory)
Transfer

Cannot be lost or staked on the outcome of a battle.
Income: The gang earns D6x10 credits from this Territory when collecting income.
Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation.
Recruit: The gang may choose to roll two D6 after every battle. On a roll of 6 on either dice, the gang may recruit a single Juve from their House List for free. If both dice come up as 6, then the gang may recruit a Ganger from their House List for free.

C6: Archaeotech Device (Territory)
Transfer

These are relics from a long lost age, when the hive had not yet grown to the sky. They possess strange capabilities, wondrous power and danger in equal measure.
Special: Any number of weapons owned by the gang may be given one of the following Traits for free: Blaze, Rad-phage, Seismic, or Shock. All weapons must be given the same Trait and new weapons purchased later may also be given this Trait. These weapons also gain the Unstable Trait. If the Territory is lost, the weapons lose these additional Traits.

This Territory grants the Neutro-Syntek Kabal the following Boons:
Reputation: Whilst it controls this Territory, the gang adds +2 to its Reputation.
Special: The gang may give any number of weapons it owns two of the following Traits for free: Blaze, Rad-phage, Seismic, or Shock. All weapons must be given the same Traits and new weapons purchased later may also be given these Traits. These weapons also gain the Unstable trait. If the Territory is lost, the weapons lose these additional Traits.

Resources

Reputation 6 Modify

Attributes

Alignment Law-abiding

Fighters

Prime Leader 1
Cyberachnid Exotic Beast 1
Augmek Champion 2
Neotek Prospect 1
Tek-hunter Specialist 2
Tek Specialist Specialist 1
Tek Ganger 1
Subtek Juve 3
House Agent P1 – 442 House Agent 1
‘Arachni-rig’ Servo Suit Brute 1
Tech-merchant Hanger-on 1
Total 15

Stash

Stash Credits

Alsandar Corewrath

505¢
Prime (Leader)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 2+ 3 4 2 4+ 2 4+ 5+ 5+ 4+
Rules Gang Hierarchy (Leader)Group Activation (2)Tools of the Trade
XP 3 XP
Skills Trick Shot
Cyberteknika Ocular Cyberteknika (Alpha) (50¢)
Gear Cyberachnid (75¢)Bio-booster (35¢)Mesh armour (15¢)Armoured bodyglove
Injuries None
Advancements 2
Weapons S L S L Str Ap D Am
Lasgun (10¢) 18" 24" +1 - 3 - 1 2+
Plentiful
Plasma gun (100¢)
low 12" 24" +2 - 5 -1 2 5+
Rapid Fire (1), Scarce
maximal 12" 24" +1 - 7 -2 3 5+
Scarce, Unstable
‘Hystrar’ pattern energy shield (50¢) - E - - S - 1 -
Knockback, Melee, Shield
No lore added yet.

Always has Infra-Sight.
Trick Shot: No penalty for Engaged or Partial Cover. Full Cover is only -1.

Cyberachnid

Cyberachnid (Exotic Beast)
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 5+ 2 2 1 2+ 1 7+ 8+ 8+ 8+
Rules Fear InducingHorrific
XP 2 XP
Skills ClamberFearsome
Cyberteknika None
Gear None
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Venomous bite - E - - - - - -
Melee, Toxin
Web projector - T - - 2 - - 6+
Scarce, Silent, Template, Web
No lore added yet.
No notes added yet.

Maad-Sun van Plost

230¢
Augmek (Champion)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 2+ 3 3 2 4+ 1 5+ 6+ 6+ 5+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 3 XP
Skills Gunfighter
Cyberteknika None
Gear Mesh armour (15¢)Armoured bodyglove
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Laspistol (5¢) 8" 12" +1 - 3 - 1 2+
Plentiful, Sidearm, Blaze, Rad-phage, Unstable
Archaeotech Device: Blaze
Archaeotech Device: Rad-Phage
Plasma pistol (50¢)
low 6" 12" +2 - 5 -1 2 5+
Scarce, Sidearm
maximal 6" 12" +1 - 7 -2 3 5+
Scarce, Sidearm, Unstable
Plasma pistol (50¢)
low 6" 12" +2 - 5 -1 2 5+
Scarce, Sidearm
maximal 6" 12" +1 - 7 -2 3 5+
Scarce, Sidearm, Unstable
No lore added yet.
No notes added yet.

Maex Vylkur

515¢
Augmek (Champion)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 2+ 2 3 2 4+ 1 5+ 6+ 6+ 5+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 5 XP
Skills Hip Shooting
Cyberteknika None
Gear Exotic furs (50¢)Mesh armour (15¢)Ablative overlay (20¢)Armoured bodyglove
Injuries Spinal Injury , Partially Deafened
Advancements 1
Weapons S L S L Str Ap D Am
Grav gun (120¢) 9" 18" +1 - * -1 2 5+
Blast (3"), Concussion, Graviton Pulse
Plasma cannon* (130¢)
low 18" 36" +1 - 6 -1 2 5+
Rapid Fire (1), Scarce, Unwieldy
maximal 18" 36" +1 - 8 -2 3 5+
Blast (3"), Scarce, Unstable, Unwieldy
Suspensors (+60¢)
No lore added yet.

Ablative - 2x 3+ saves from front arc.
Run and Gun (Double): May make move of M" x2 and make an attack with a ranged weapon at -1 to hit, can't use with Unwieldy.

Aadam Blooster

130¢
Neotek (Prospect)
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 4+ 3 4 1 4+ 1 10+ 9+ 9+ 7+
Rules Fast LearnerGang Fighter (Prospect)Hot-headedPromotion (Van Saar Augmek or Van Saar Archeotek)Tools of the Trade
XP 1 XP
Skills Fearsome
Cyberteknika None
Gear Flak armour (10¢)Armoured bodygloveGrav-cutter
Injuries Horrid Scars , Humiliated
Advancements 1
Weapons S L S L Str Ap D Am
Laspistol (5¢) 8" 12" +1 - 3 - 1 2+
Plentiful, Sidearm, Blaze, Rad-phage, Unstable
Archaeotech Device: Blaze
Archaeotech Device: Rad-Phage
Photon flash grenades (15¢) - Sx3 - - - - - 5+
Blast (5"), Flash, Grenade
No lore added yet.

4+ vs templates. GRAV-CUTTER: +2"M (not baked-in), ignores terrain, ignores vertical, can't fall, can move over enemy fighters + move/make attack as (Basic) (WS, S4 AP- D1 Concussion + Knockback) can't be prone/pinned but can't Take Cover and all cover modifiers are reduced by 1. If Prone, stand up is (Double).

Aart van de Vaart

145¢
Tek-hunter (Specialist)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 1 5+ 1 6+ 7+ 7+ 6+
Rules Expert in their FieldGang Fighter (Specialist)Tools of the Trade
XP 4 XP
Skills Gunntek
Cyberteknika None
Gear Refraction cloak (35¢)Mesh armour (15¢)Armoured bodyglove
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Long las (20¢) 18" 36" - +1 4 - 1 2+
Plentiful
No lore added yet.
No notes added yet.

Alies Curie

250¢
Tek-hunter (Specialist)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 1 5+ 1 6+ 7+ 7+ 6+
Rules Expert in their FieldGang Fighter (Specialist)Tools of the Trade
XP 0 XP
Skills Bioteknist
Cyberteknika None
Gear Servo-medicae (15¢)Medicae kit (30¢)Mesh armour (15¢)Bio-booster (35¢)Respirator (15¢)Armoured bodyglove
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Lasgun (10¢) 18" 24" +2 - 4 -1 1 4+
Hotshot las pack (+20¢)
Las-projector (+35¢)
No lore added yet.
No notes added yet.

Karll

Convalescence
200¢
Tek Specialist (Specialist)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 1 5+ 1 6+ 7+ 7+ 6+
Rules Gang Fighter (Specialist)
XP 5 XP
Skills Fearsome
Cyberteknika None
Gear Mesh armour (15¢)Armoured bodyglove
Injuries Convalescence , Horrid Scars
Advancements 1
Weapons S L S L Str Ap D Am
Lasgun (10¢) 18" 24" +1 - 3 - 1 2+
Plentiful
Plasma gun (100¢)
low 12" 24" +2 - 5 -1 2 5+
Rapid Fire (1), Scarce
maximal 12" 24" +1 - 7 -2 3 5+
Scarce, Unstable
No lore added yet.
No notes added yet.

Anbrecht

130¢
Tek (Ganger)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 3+ 3 3 1 5+ 1 5+ 6+ 7+ 6+
Rules Gang Fighter (Ganger)Promotion (Van Saar Specialist)Tools of the Trade
XP 2 XP
Skills None
Cyberteknika None
Gear Mesh armour (15¢)Armoured bodyglove
Injuries None
Advancements 2
Weapons S L S L Str Ap D Am
Lasgun (10¢) 18" 24" +1 - 4 -1 1 4+
Hotshot las pack (+20¢)
No lore added yet.
No notes added yet.

Generic Sub-Tek (Tactics)

Subtek (Juve)
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 4+ 3 3 1 4+ 1 9+ 8+ 9+ 7+
Rules Fast LearnerGang Fighter (Juve)Promotion (Van Saar Specialist)
XP 0 XP
Skills None
Cyberteknika None
Gear Armoured bodyglove
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
This fighter has no weapons.
No lore added yet.
No notes added yet.

Jedidah

45¢
Subtek (Juve)
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 4+ 3 3 1 4+ 1 9+ 8+ 9+ 7+
Rules Fast LearnerGang Fighter (Juve)Promotion (Van Saar Specialist)
XP 3 XP
Skills None
Cyberteknika None
Gear Armoured bodyglove
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Laspistol (5¢) 8" 12" +1 - 3 - 1 2+
Plentiful, Sidearm, Blaze, Rad-phage, Unstable
Archaeotech Device: Blaze
Archaeotech Device: Rad-Phage
Laspistol (5¢) 8" 12" +1 - 3 - 1 2+
Plentiful, Sidearm, Blaze, Rad-phage, Unstable
Archaeotech Device: Blaze
Archaeotech Device: Rad-Phage
No lore added yet.
No notes added yet.

Theun Plomp

65¢
Subtek (Juve)
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 4+ 3 3 1 4+ 1 9+ 8+ 9+ 7+
Rules Fast LearnerGang Fighter (Juve)Promotion (Van Saar Specialist)
XP 1 XP
Skills None
Cyberteknika None
Gear Armoured bodyglove
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Lasgun (10¢) 18" 24" +1 - 4 -1 1 4+
Hotshot las pack (+20¢)
No lore added yet.
No notes added yet.

Generic Van Saar HAgent (Tactics)

House Agent P1 – 442 (House Agent)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 2+ 3 3 2 5+ 1 4+ 5+ 6+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Petition“You Get What You Pay For”
XP 0 XP
Skills None
Cyberteknika None
Gear None
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
This fighter has no weapons.
No lore added yet.

Plasma Cannon, Mesh Armour, Laspistol

Multi-Armed Destructive Innovation

260¢
‘Arachni-rig’ Servo Suit (Brute)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 5 4 3 4+ 4 5+ 5+ 8+ 6+
Rules Superior Weapons ArrayTwin-linkedVan Saar Protective Gear
XP 2 XP
Skills None
Cyberteknika None
Gear Carapace (heavy) (20¢)Carapace (light)
Injuries Out Cold
Advancements None
Weapons S L S L Str Ap D Am
Servo arm E 3" - +1 S - 1 -
Melee, Versatile
Servo arm E 3" - +1 S - 1 -
Melee, Versatile
Servo arm E 3" - +1 S - 1 -
Melee, Versatile
Servo arm E 3" - +1 S - 1 -
Melee, Versatile
Twin-linked heavy las carbine 15" 30" +1 - 4 - 1 4+
Plentiful, Rapid Fire (3), Twin-linked
No lore added yet.

3+ from front

Re-roll any # of ammo dice once.

Shoot is a (Simple) action

'Plasman' Naaktgeboren

40¢
Tech-merchant (Hanger-on)
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 4+ 3 3 1 4+ 1 8+ 8+ 8+ 6+
Rules Friends in the TradeTechno-baubles
XP 0 XP
Skills Munitioneer
Gear None
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Master-crafted las sub-carbine 4" 12" +1 - 3 - 1 4+
Master-crafted, Plentiful, Sidearm
No lore added yet.
No notes added yet.

Miffortune

Dead
-35¢
Augmek (Champion)
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 2+ 3 3 2 4+ 1 5+ 5+ 6+ 5+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 5 XP
Skills Gunfighter
Cyberteknika None
Gear Armoured bodyglove
Injuries None
Advancements 2
No lore added yet.

3+ from front (Ablative).
When using Twin Guns Blazing, no negative modifier + can target different with each gun.

Engael

Dead
Tek (Ganger)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 3+ 3 3 1 5+ 1 6+ 7+ 7+ 6+
Rules Gang Fighter (Ganger)Promotion (Van Saar Specialist)Tools of the Trade
XP 4 XP
Skills None
Cyberteknika None
Gear Armoured bodyglove
Injuries None
Advancements None
No lore added yet.
No notes added yet.
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  • Stash

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  • Alsandar Corewrath

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  • Cyberachnid

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  • Maad-Sun van Plost

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  • Maex Vylkur

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  • Aadam Blooster

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  • Aart van de Vaart

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  • Alies Curie

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  • Karll

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  • Anbrecht

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  • Generic Sub-Tek (Tactics)

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  • Jedidah

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  • Theun Plomp

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  • Generic Van Saar HAgent (Tactics)

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  • Multi-Armed Destructive Innovation

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  • 'Plasman' Naaktgeboren

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  • Miffortune

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  • Engael

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