WoodTierCampaign GangTick Tock It's Skirmish O'ClockThe Neutro-Syntek Kabal

The Neutro-Syntek Kabal

Van Saar (HoA)
Tick Tock It's Skirmish O'Clock In Progress
R Cr St W
2405¢ 2411¢

Actions

Log Action

From Tick Tock It's Skirmish O'Clock

6 days, 2 hours ago

Bought Respirator for Alies Curie (15¢)

Outcome: Credits remaining: 6¢
6 days, 2 hours ago

Bought Bio-booster for Alies Curie (35¢)

Outcome: Credits remaining: 21¢
6 days, 2 hours ago

Bought Hotshot las pack for Lasgun on Alies Curie (20¢)

Outcome: Credits remaining: 56¢
6 days, 2 hours ago

Bought Las-projector for Lasgun on Alies Curie (35¢)

Outcome: Credits remaining: 76¢
6 days, 3 hours ago

Bought Mesh armour for Anbrecht (15¢)

Outcome: Credits remaining: 11¢

Assets & Resources

Assets

B1: Tech Bazaar (Territory)

An underhive tech bazaar buzzes with the calls of bullet merchants echoing above haggling tech-prospectors, while agents of the Gun-guild watch and take their due.
Income: The gang earns D6x10 credits from this Territory when collecting income.
Equipment: Select one Leader or Champion to make a Haggle post-battle action. Roll 2D6. The gang may immediately choose one Rare (X) item from the Trading Post where X is less than or equal to the dice roll and add it to their Stash for half of its usual value, rounded down. If the roll is lower than 7, pick a Common weapon or piece of equipment to add to the gang's Stash for half of its usual value, rounded down. If the roll is 3 or lower, then the fighter proves to be very poor at haggling and no equipment is gained. If the fighter selected has Exotic Furs, add +1 to the result of the 2D6 dice roll.

This Territory grants the Neutro-Syntek Kabal the following Boons:
Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation.
Income: The gang earns D6x10 credits from this Territory when collecting income. If the gang also controls an Archaeotech Device, this is increased to 2D6x10.

B2: Neutro-Syntek Kabal - Hideout (Territory)

Cannot be lost or staked on the outcome of a battle.
Income: The gang earns D6x10 credits from this Territory when collecting income.
Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation.
Recruit: The gang may choose to roll two D6 after every battle. On a roll of 6 on either dice, the gang may recruit a single Juve from their House List for free. If both dice come up as 6, then the gang may recruit a Ganger from their House List for free.

C6: Archaeotech Device (Territory)

These are relics from a long lost age, when the hive had not yet grown to the sky. They possess strange capabilities, wondrous power and danger in equal measure.
Special: Any number of weapons owned by the gang may be given one of the following Traits for free: Blaze, Rad-phage, Seismic, or Shock. All weapons must be given the same Trait and new weapons purchased later may also be given this Trait. These weapons also gain the Unstable Trait. If the Territory is lost, the weapons lose these additional Traits.

This Territory grants the Neutro-Syntek Kabal the following Boons:
Reputation: Whilst it controls this Territory, the gang adds +2 to its Reputation.
Special: The gang may give any number of weapons it owns two of the following Traits for free: Blaze, Rad-phage, Seismic, or Shock. All weapons must be given the same Traits and new weapons purchased later may also be given these Traits. These weapons also gain the Unstable trait. If the Territory is lost, the weapons lose these additional Traits.

Resources

Reputation 6

Attributes

Alignment Law-abiding

Fighters

Prime Leader 1
Cyberachnid Exotic Beast 1
Augmek Champion 2
Neotek Prospect 1
Tek-hunter Specialist 2
Tek Specialist Specialist 1
Tek Ganger 1
Subtek Juve 3
House Agent P1 – 442 House Agent 1
‘Arachni-rig’ Servo Suit Brute 1
Tech-merchant Hanger-on 1
Total 15

Stash

Stash Credits

Alsandar Corewrath

Prime (Leader)
505¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 2+ 3 4 2 4+ 2 4+ 5+ 5+ 4+
Rules Gang Hierarchy (Leader)Group Activation (2)Tools of the Trade
XP 3 XP
Skills Trick Shot
Cyberteknika Ocular Cyberteknika (Alpha) (50¢)
Gear Cyberachnid (75¢)Bio-booster (35¢)Mesh armour (15¢)Armoured bodyglove
Weapons S L S L Str Ap D Am
Lasgun (10¢) 18" 24" +1 - 3 - 1 2+
Plentiful
Plasma gun (100¢)
low 12" 24" +2 - 5 -1 2 5+
Rapid Fire (1), Scarce
maximal 12" 24" +1 - 7 -2 3 5+
Scarce, Unstable
‘Hystrar’ pattern energy shield (50¢) - E - - S - 1 -
Knockback, Melee, Shield

Cyberachnid

Cyberachnid (Exotic Beast)
Alsandar Corewrath
M WS BS S T W I A Ld Cl Wil Int
6" 4+ 5+ 2 2 1 2+ 1 7+ 8+ 8+ 8+
Rules Fear InducingHorrific
XP 2 XP
Skills ClamberFearsome
Gear None
Weapons S L S L Str Ap D Am
Venomous bite - E - - - - - -
Melee, Toxin
Web projector - T - - 2 - - 6+
Scarce, Silent, Template, Web

Maad-Sun van Plost

Augmek (Champion)
230¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 2+ 3 3 2 4+ 1 5+ 6+ 6+ 5+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 3 XP
Skills Gunfighter
Gear Mesh armour (15¢)Armoured bodyglove
Weapons S L S L Str Ap D Am
Laspistol (5¢) 8" 12" +1 - 3 - 1 2+
Plentiful, Sidearm, Blaze, Rad-phage, Unstable
Archaeotech Device: Blaze
Archaeotech Device: Rad-Phage
Plasma pistol (50¢)
low 6" 12" +2 - 5 -1 2 5+
Scarce, Sidearm
maximal 6" 12" +1 - 7 -2 3 5+
Scarce, Sidearm, Unstable
Plasma pistol (50¢)
low 6" 12" +2 - 5 -1 2 5+
Scarce, Sidearm
maximal 6" 12" +1 - 7 -2 3 5+
Scarce, Sidearm, Unstable

Maex Vylkur

Augmek (Champion)
515¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 2+ 2 3 2 4+ 1 5+ 6+ 6+ 5+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 5 XP
Skills Hip Shooting
Gear Exotic furs (50¢)Mesh armour (15¢)Ablative overlay (20¢)Armoured bodyglove
Injuries Spinal Injury , Partially Deafened
Weapons S L S L Str Ap D Am
Grav gun (120¢) 9" 18" +1 - * -1 2 5+
Blast (3"), Concussion, Graviton Pulse
Plasma cannon* (130¢)
low 18" 36" +1 - 6 -1 2 5+
Rapid Fire (1), Scarce, Unwieldy
maximal 18" 36" +1 - 8 -2 3 5+
Blast (3"), Scarce, Unstable, Unwieldy
Suspensors (+60¢)

Aadam Blooster

Neotek (Prospect)
130¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 4+ 3 4 1 4+ 1 10+ 9+ 9+ 7+
Rules Fast LearnerGang Fighter (Prospect)Hot-headedPromotion (Van Saar Augmek or Van Saar Archeotek)Tools of the Trade
XP 1 XP
Skills Fearsome
Gear Flak armour (10¢)Armoured bodygloveGrav-cutter
Injuries Horrid Scars , Humiliated
Weapons S L S L Str Ap D Am
Laspistol (5¢) 8" 12" +1 - 3 - 1 2+
Plentiful, Sidearm, Blaze, Rad-phage, Unstable
Archaeotech Device: Blaze
Archaeotech Device: Rad-Phage
Photon flash grenades (15¢) - Sx3 - - - - - 5+
Blast (5"), Flash, Grenade

Aart van de Vaart

Tek-hunter (Specialist)
145¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 1 5+ 1 6+ 7+ 7+ 6+
Rules Expert in their FieldGang Fighter (Specialist)Tools of the Trade
XP 4 XP
Skills Gunntek
Gear Refraction cloak (35¢)Mesh armour (15¢)Armoured bodyglove
Weapons S L S L Str Ap D Am
Long las (20¢) 18" 36" - +1 4 - 1 2+
Plentiful

Alies Curie

Tek-hunter (Specialist)
250¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 1 5+ 1 6+ 7+ 7+ 6+
Rules Expert in their FieldGang Fighter (Specialist)Tools of the Trade
XP 0 XP
Skills Bioteknist
Gear Servo-medicae (15¢)Medicae kit (30¢)Mesh armour (15¢)Bio-booster (35¢)Respirator (15¢)Armoured bodyglove
Weapons S L S L Str Ap D Am
Lasgun (10¢) 18" 24" +2 - 4 -1 1 4+
Hotshot las pack (+20¢)
Las-projector (+35¢)

Karll

Convalescence
Tek Specialist (Specialist)
200¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 3+ 3 3 1 5+ 1 6+ 7+ 7+ 6+
Rules Gang Fighter (Specialist)
XP 5 XP
Skills Fearsome
Gear Mesh armour (15¢)Armoured bodyglove
Injuries Convalescence , Horrid Scars
Weapons S L S L Str Ap D Am
Lasgun (10¢) 18" 24" +1 - 3 - 1 2+
Plentiful
Plasma gun (100¢)
low 12" 24" +2 - 5 -1 2 5+
Rapid Fire (1), Scarce
maximal 12" 24" +1 - 7 -2 3 5+
Scarce, Unstable

Anbrecht

Tek (Ganger)
130¢
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 3+ 3 3 1 5+ 1 5+ 6+ 7+ 6+
Rules Gang Fighter (Ganger)Promotion (Van Saar Specialist)Tools of the Trade
XP 2 XP
Gear Mesh armour (15¢)Armoured bodyglove
Weapons S L S L Str Ap D Am
Lasgun (10¢) 18" 24" +1 - 4 -1 1 4+
Hotshot las pack (+20¢)

Generic Sub-Tek (Tactics)

Subtek (Juve)
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 4+ 3 3 1 4+ 1 9+ 8+ 9+ 7+
Rules Fast LearnerGang Fighter (Juve)Promotion (Van Saar Specialist)
XP 0 XP
Gear Armoured bodyglove
Weapons S L S L Str Ap D Am
This fighter has no weapons.

Jedidah

Subtek (Juve)
45¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 4+ 3 3 1 4+ 1 9+ 8+ 9+ 7+
Rules Fast LearnerGang Fighter (Juve)Promotion (Van Saar Specialist)
XP 3 XP
Gear Armoured bodyglove
Weapons S L S L Str Ap D Am
Laspistol (5¢) 8" 12" +1 - 3 - 1 2+
Plentiful, Sidearm, Blaze, Rad-phage, Unstable
Archaeotech Device: Blaze
Archaeotech Device: Rad-Phage
Laspistol (5¢) 8" 12" +1 - 3 - 1 2+
Plentiful, Sidearm, Blaze, Rad-phage, Unstable
Archaeotech Device: Blaze
Archaeotech Device: Rad-Phage

Theun Plomp

Subtek (Juve)
65¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 4+ 3 3 1 4+ 1 9+ 8+ 9+ 7+
Rules Fast LearnerGang Fighter (Juve)Promotion (Van Saar Specialist)
XP 1 XP
Gear Armoured bodyglove
Weapons S L S L Str Ap D Am
Lasgun (10¢) 18" 24" +1 - 4 -1 1 4+
Hotshot las pack (+20¢)

Generic Van Saar HAgent (Tactics)

House Agent P1 – 442 (House Agent)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 2+ 3 3 2 5+ 1 4+ 5+ 6+ 6+
Rules Gang Hierarchy (Champion)Group Activation (1)Petition“You Get What You Pay For”
XP 0 XP
Gear None
Weapons S L S L Str Ap D Am
This fighter has no weapons.

Multi-Armed Destructive Innovation

‘Arachni-rig’ Servo Suit (Brute)
260¢
M WS BS S T W I A Ld Cl Wil Int
5" 4+ 4+ 5 4 3 4+ 4 5+ 5+ 8+ 6+
Rules Superior Weapons ArrayTwin-linkedVan Saar Protective Gear
XP 2 XP
Gear Carapace (heavy) (20¢)Carapace (light)
Injuries Out Cold
Weapons S L S L Str Ap D Am
Servo arm E 3" - +1 S - 1 -
Melee, Versatile
Servo arm E 3" - +1 S - 1 -
Melee, Versatile
Servo arm E 3" - +1 S - 1 -
Melee, Versatile
Servo arm E 3" - +1 S - 1 -
Melee, Versatile
Twin-linked heavy las carbine 15" 30" +1 - 4 - 1 4+
Plentiful, Rapid Fire (3), Twin-linked

'Plasman' Naaktgeboren

Tech-merchant (Hanger-on)
40¢
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 4+ 3 3 1 4+ 1 8+ 8+ 8+ 6+
Rules Friends in the TradeTechno-baubles
XP 0 XP
Skills Munitioneer
Gear None
Weapons S L S L Str Ap D Am
Master-crafted las sub-carbine 4" 12" +1 - 3 - 1 4+
Master-crafted, Plentiful, Sidearm
Embed Code

    Copy the code below and paste it into your website to embed the fighter card.

    The embed page contains the iframe-resizer child page code so you use the parent page code if you want.

    Add ?theme=light or ?theme=dark to the URL to force a particular theme.