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Goudstorm Charter

R Cr St W
950¢ 211¢ 95¢ 1256¢

Actions

Log Action

From Tick Tock It's Skirmish O'Clock

SumpSommelierGoudstorm Charter
5 days, 15 hours ago

Sigurd Wyrm-in-the-Eye spent 6 XP to advance

Outcome: Improved Intelligence
SumpSommelierGoudstorm Charter
5 days, 15 hours ago

Rolling for Sigurd Worm-In-The-Eye Advancement (6xp)

Rolled 2D6: 3 , 6 = 9 Outcome: Intelligence +1
5 days, 15 hours ago

Added 1 XP for Techmite Autoveyor (CJ)

Outcome: Current: 2 XP, Total: 2 XP
5 days, 15 hours ago

Added 1 XP for Ubbe Geltmann

Outcome: Current: 2 XP, Total: 2 XP
5 days, 15 hours ago

Added 1 XP for Sigurd Wyrm-in-the-Eye

Outcome: Current: 6 XP, Total: 6 XP
View all actions →

Assets & Resources

Assets

C5: Synth Still (Territory)
Transfer

Constructed from tangles of reclaimed pipes, vats and cylinders, a synth still in skilled hands can produce the finest poisons, medicines and narcotics.
This Territory grants the following Boon:
Special: Whilst it controls this Territory, the gang treats chem-synths, medicae kits, stimm-slug stashes and any weapon with the Gas or Toxin trait as Common.

This Territory grants Goudstorm Charter the following Boons:
Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation.
Special: Whilst it controls this Territory, the gang treats chem-synths, medicae kits, stimm-slug stashes and any weapon with the Gas or Toxin trait as Common, and halves the cost of these items (rounding up).

D1: Goudstorm Charter - Hideout (Territory)
Transfer

Cannot be lost or staked on the outcome of a battle.
Income: The gang earns D6x10 credits from this Territory when collecting income.
Reputation: Whilst it controls this Territory, the gang adds +1 to its Reputation.
Recruit: The gang may choose to roll two D6 after every battle. On a roll of 6 on either dice, the gang may recruit a single Juve from their House List for free. If both dice come up as 6, then the gang may recruit a Ganger from their House List for free.

Resources

Reputation 6 Modify

Attributes

Affiliations Order
Clan Helmaeth

Fighters

Exo Master Leader 1
Techmite Exovator 078b Exotic Beast 1
Drill Master Champion 1
Drill-kyn Specialist Specialist 1
Drill-kyn Ganger 3
Digger Juve 1
Claim Jumper Hanger-on 1
Techmite Autoveyor (CJ) Exotic Beast 1
Total 10

Stash

211¢
95¢

Stash Credits

211¢
Weapons
Ironhead boltgun (95¢)

Tor Mjolnirrson

280¢
Exo Master (Leader)
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 4+ 3 4 2 5+ 2 6+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Paragon of the AncestorsTools of the Trade
XP 5 XP
Skills Stubborn to the Last
Ancestry Helmaeth Mining Clan (Spider Hunters)
Gear Armoured undersuit (25¢)Techmite exovator 078b (55¢)Exo-suit
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Bolt spitter (40¢) 4" 10" +1 - 4 -1 1 5+
Power Pack, Rapid Fire (1), Sidearm
Excavator hammer* (50¢) E 2" - -1 S+2 -1 3 -
Melee, Pulverise, Unwieldy, Versatile

Tor has served Vulkhar as First Mate for so long it's become strange to see one without the other. Older than Vulkhar, Tor is a veteran deep miner, well accustomed to operating the exo-armour he still proudly wears.

With the death of Vulkhar, Tor has stepped up to hold the charter. The duty of leadership settles easily on his shoulders and he sees opportunity in the future.

No notes added yet.

Techmite Exovator 078b

Techmite Exovator 078b (Exotic Beast)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 5+ 3 4 1 4+ 1 8+ 5+ 6+ 6+
Rules Bi-armTech Bypass
XP 4 XP
Skills Nobody Pushes Kin Around
Gear Mesh armour
Injuries Eye Injury
Advancements None
Weapons S L S L Str Ap D Am
Drill (5¢) - E - - 3 -1 1 -
Melee

Mjolnirsson's 'mite. The crew call him Flynt.

No notes added yet.

Grodin Deepdelver

Recovery
235¢
Drill Master (Champion)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 3+ 3 4 2 5+ 2 6+ 6+ 6+ 7+
Rules Gang Hierarchy (Champion)Group Activation (1)Tools of the Trade
XP 1 XP
Skills Dependable Like Kin
Ancestry Helmaeth Mining Clan (Terrors of the Sump Sea)
Gear Mesh armour (15¢)
Injuries Eye Injury
Advancements 1
Weapons S L S L Str Ap D Am
Ironhead autopistol (20¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (2), Sidearm
Ironhead boltgun (95¢) 12" 24" +1 - 4 -1 2 6+
Rapid Fire (2)

Grodin, or "Grody" as the crew call him, is the new bosun of the charter. Mean and surly, he keeps order in the crew with first and threat. He's already begun to prove himself, and Tor has a mind to see him become first mate, if he continues to perform well.

No notes added yet.

Odinn Flintsson

75¢
Drill-kyn Specialist (Specialist)
M WS BS S T W I A Ld Cl Wil Int
3" 4+ 4+ 3 4 1 5+ 1 7+ 6+ 6+ 7+
Rules Gang Fighter (Ganger)Promotion (Ironhead Squat Prospectors Specialist)Tools of the Trade
XP 5 XP
Skills None
Gear None
Injuries Hobbled
Advancements None
Weapons S L S L Str Ap D Am
Ironhead autogun (25¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (2)

Odinn's been hopping around the deep sump boat crews for a while, but a falling out with his last captain made a move out of the sump a wise career choice. He keeps his antique armour dark as shadow, relying on it to put the fear of the ancestors into his enemies before he fillet's then with his cutlass.

No notes added yet.

Flokki Bukkshott

75¢
Drill-kyn (Ganger)
M WS BS S T W I A Ld Cl Wil Int
3" 4+ 4+ 3 4 1 5+ 1 8+ 7+ 6+ 7+
Rules Gang Fighter (Ganger)Promotion (Ironhead Squat Prospectors Specialist)
XP 3 XP
Skills None
Gear None
Injuries Hobbled , Humiliated
Advancements None
Weapons S L S L Str Ap D Am
Ironhead autogun (25¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (2)

Flokki is, for lack of a better word, mad. Constantly on the look-out for something that can be burned, blasted or blown-up. Tor found him drunk and fighting in The Leaks, a grimy drinking hole in the southern hab. About 2 days after Flokki joined the crew, The Leaks exploded... 

No notes added yet.

Ivar the Ashwalker

90¢
Drill-kyn (Ganger)
M WS BS S T W I A Ld Cl Wil Int
4" 5+ 4+ 3 4 1 5+ 1 7+ 6+ 6+ 7+
Rules Gang Fighter (Ganger)Promotion (Ironhead Squat Prospectors Specialist)
XP 5 XP
Skills None
Gear Mesh armour (15¢)
Injuries Hand Injury
Advancements None
Weapons S L S L Str Ap D Am
Ironhead autogun (25¢) 8" 24" +1 - 3 - 1 4+
Rapid Fire (2)

Ivar is most at home roaming the wastes solo. He's an experienced pioneer and will usually be the one to tip off the gang about a juicy convoy to hit.

No notes added yet.

Sigurd Wyrm-in-the-Eye

75¢
Drill-kyn (Ganger)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 4 1 5+ 1 7+ 6+ 6+ 6+
Rules Gang Fighter (Ganger)Promotion (Ironhead Squat Prospectors Specialist)
XP 0 XP
Skills None
Gear None
Injuries None
Advancements 1
Weapons S L S L Str Ap D Am
Ironhead autopistol (20¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (2), Sidearm

One of the newest members of the crew, Sigurd gained his name for the twisting scar that runs across his left eye. He has much to prove if he wants to get anywhere.

No notes added yet.

Bo Dukesson

55¢
Digger (Juve)
M WS BS S T W I A Ld Cl Wil Int
5" 5+ 5+ 3 4 1 4+ 1 8+ 7+ 6+ 7+
Rules Fast LearnerGang Fighter (Juve)Promotion (Ironhead Squat Prospectors Specialist)
XP 1 XP
Skills None
Gear None
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Ironhead autopistol (20¢) 4" 12" +1 - 3 - 1 4+
Rapid Fire (2), Sidearm
No lore added yet.
No notes added yet.

Ubbe Geltmann

60¢
Claim Jumper (Hanger-on)
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 4+ 3 4 1 4+ 2 7+ 6+ 6+ 5+
Rules Part of the CrewSeize the Prize
XP 2 XP
Skills FearsomeIron Jaw
Gear Techmite autoveyor (CJ)Mesh armour
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Frag grenades - SX3 - - 3 - 1 4+
Blast (3"), Grenade
Gem extractor - E - - S+1 -1 2 -
Melee, Power Pack
Ironhead autopistol 4" 12" +1 - 3 - 1 4+
Rapid Fire (2), Sidearm
Ironhead power fist - E - - S+2 -2 2 -
Melee, Power, Pulverise
Power maul - E - - S+2 -1 1 -
Melee, Power
Smoke grenades - Sx3 - - - - - 4+
Blast (*), Grenade, Smoke
No lore added yet.
No notes added yet.

Techmite Autoveyor (CJ)

Techmite Autoveyor (CJ) (Exotic Beast)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 3 1 4+ 1 8+ 5+ 6+ 6+
Rules Mono-armTech Bypass
XP 2 XP
Skills There's Always Another Secret
Gear Flak armour
Injuries None
Advancements None
Weapons S L S L Str Ap D Am
Drill - E - - 3 -1 1 -
Melee
No lore added yet.
No notes added yet.

Vulkhar Bullet-Tooth

Dead
Charter Master (Leader)
M WS BS S T W I A Ld Cl Wil Int
4" 3+ 3+ 3 4 3 5+ 2 5+ 5+ 5+ 6+
Rules Gang Hierarchy (Leader)Gang LeaderGroup Activation (2)Tools of the Trade
XP 0 XP
Skills Fast Shot
Ancestry Helmaeth Mining Clan (Rules of Parley)
Gear Mesh armour (15¢)
Injuries Memorable Death
Advancements None

An older pirate, Vulkhur has been raiding small rival convoys for many a year in the wastes. As the Guild of Coin began supplying more protection, he turned his attention to the hive, hoping to plunder the source.

His name comes from his habit of picking spent bullets from his armour and replacing his teeth with them. His smile is of a high calibre.

Met his end fighting the freaks of Sol Logistics. A krak grenade blew out his teeth and the final blow was dealt by a simple ganger. Rumour has it he was fed into a corpse grinder, to be turned into rations...

No notes added yet.

Kraven the Outcast

Dead
Drill-kyn (Ganger)
M WS BS S T W I A Ld Cl Wil Int
4" 4+ 4+ 3 4 1 5+ 1 7+ 6+ 6+ 7+
Rules Gang Fighter (Ganger)Promotion (Ironhead Squat Prospectors Specialist)
XP 0 XP
Skills None
Gear None
Injuries Memorable Death
Advancements None

"Kraven" is no real name, but that is what this deserter from the leagues is called. He does not speak about his past, but the battalion symbol on his shoulder is still visible, despite being crossed out in old blood.

Died in battle with Sol Logistics. His name is forgotten, as is the way with any found craven.

No notes added yet.
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  • Stash

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  • Tor Mjolnirrson

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  • Techmite Exovator 078b

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  • Grodin Deepdelver

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  • Odinn Flintsson

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  • Flokki Bukkshott

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  • Ivar the Ashwalker

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  • Sigurd Wyrm-in-the-Eye

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  • Bo Dukesson

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  • Ubbe Geltmann

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  • Techmite Autoveyor (CJ)

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  • Vulkhar Bullet-Tooth

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  • Kraven the Outcast

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